Search results for "0a4ccd17767be3f018b8d9a54cfccb3f" in md5 (2)

/v/ - Thread 719710225
Anonymous No.719710926
>love the idea of buffing my army to become a practically invincible divine army
>my fire wizards give my soldiers fire swords
>my earth wizards make the skin of my men as hard as bark
>my metal wizards harden the metal of their armor into something harder than steel
>my life wizards cast haste, increasing the blood flow and heart rate of them
>they also cast spells on the campaign map to give me favorable weather conditions, plenty of local supplies and using small critters and birds as scouts, means my army can't be ambushed
I was immensely disappointed, when I learned that Total Wagh Warhammer doesn't have a similar magic system to Dominions 6. Your "buff" spells are literally something like +10% damage for 20 seconds on max. 3 units. And because of the attack animation the effect is basically my soldiers doing 12 damage for two hits and then going back to 11 damage. It's extremely lame. Buff spells suck. You can't do anything cool with it. Only damage spells are really useful to snipe lords or monsters or to get rid of masses of trash quickly.
/v/ - Leveling health vs strength
Anonymous No.718915446
Leveling health vs strength
Are you a:
>I am going to level up health to lose more slowly (by being able to take more hits)
>I am going to level up strength to win quicker (by doing more damage)
type of gamer?

Replace strength/health with other stats, which follow the same principle.