>enemies now all have superarmor that you have to break first if you want to hitstun them
>artes are now separated into two categories, ground and aerial, vastly limiting your combo potential
>if you want to keep an enemy in its break state, you’ll find yourself forced into doing aerial combos even if you probably won’t want to, making the aerial and ground play feel even more homogenized
>the amount of differing effects an arte can have has been drastically decreased and combine this with the lack of ability to cancel out of overly long animations as well as the hitstun issues and you’ll be finding yourself sticking with the same basic artes just so you won’t eat shit
>bosses are now just glorified DPS checks with barely any interesting mechanics and interactions whatsoever outside of Ganabelt’s Indignation and you can’t hitstun or combo them, not even humanoid bosses
>since humanoid bosses can’t be juggled or comboed, your aerial artes are fucking useless against them and since jumping has a much higher height compared to past entries, you’re basically a sitting duck.
>AI customization is now party-wide instead of individually tailored like past entries, leading to more dumb deaths on the AI’s part
>Boost Artes/Strikes all have a singular answer and don’t particularly open up for interesting combo routes and gameplay applications
>enemy design is godawful, consisting of nothing more than recolors and enemies from other goddamn franchises
This game is a fucking mess.