>>718648818
I'd love a new The Movies like game, one where the scenes, actors and actions actually matter.
It wouldn't be *that* hard to do. Give actions and scenes some tags, like "protagonist kisses girl", "villain dies", "calm scene", "antagonist is robot", etc. Props, backgrounds, etc. also have tags. Then have those tags decide how the film is received by audience and the press.
If it's a 1950s comedy and it has the tag "violent death" or "big dramatic argument", then it might not score that well. A horror film needs something spooky to happen, a wild west needs something thematic, etc.
Actors could gain tags based on their personal lives. If an actress is seen as a sex-symbol you might want her posing in risque clothes. If an actor is unpopular you might not want to put him in the heroic lead - but a villain role, where he loses, could be good.
And you could always try to break the trend. Make a comedy with a sad ending, make a wild west with monsters, etc.
Script writers could enhance certain tags based on their skills or add new ones to a scene, so the argument scene could be played as something funny, sad, violent, etc. New tech creates new tags. The popularity of tags change over time or suddenly because of real life events.
This would make the player actually think about the scenes they create and there would need to be some reason behind it. I liked The Movies, but after a while I just didn't care about the scenes I set up. It didn't matter, the success of the film was calculated elsewhere. It was a fun toy for many people but didn't have much to do with actual gameplay.