>>535884721
Actually, I was someone who wanted a campaign skip in PoE1 for a long time. Then after playing D4 and seeing its campaign skip I completely understand why it is a terrible idea. The burnout is magnified 10 times. The game feels incredibly shallow when you're doing the same few activities from the very beginning of level 1. There needs to be a delineation between campaign and end game.
However, I do believe that it would be okay to have waypoints unlocked account wide per league so that your 2nd and beyond characters can complete the campaign faster but cannot outright ignore or skip it, merely just get around quicker.
That being said, I like PoE2's campaign, I just dislike the latter part of Act 3 and a few of the bosses across it. I think the Djinn lady is still cancer to fight as pure melee. I am looking forward to the campaign being completed.
Finally: I also think we need to move away from all ARPGs being focused around "end game" it won't work. It can't work. It is fine for PoE. It is a f2p live service game that has been in development for over a decade. If Diablo IV wants to compete in that space, fine, that is up to Blizzard's retarded ass. What is NOT fine is me seeing people on the Titan Quest 2 forums complaining about a lack of end game or begging for a mapping system. TITAN QUEST IS NOT ABOUT AN END GAME LOOT TREADMILL. IT IS ABOUT THE CAMPAIGN. THEY RELEASE PAID EXPANSIONS. It has a very long (arguably too long) campaign that is filled with content. Stop acting like that is meaningless. We need to get back to allowing ARPGs to just be fuck hack'n'slash looters that you beat and then play again like a year later on a new class when they release a cool looking expansion.