6 results for "0d536b92b8ba4159fdcfe8bfb1bcdcd8"
progress on family and diplomacy systems.
UI is all crude placeholders right now but i'm happy the mechanics are finally working
>children inherit appearance and personality traits from their parents
>portraits display these traits correctly along with cultural hairstyles and clothing
>all AI players have their own family systems, if a leader dies his heir will become the next paterfamilias
>full roman calendar system influences individual star signs and temperaments, weather influences crop production and troop movement
>AI decision making based on individual personality traits like superbus, ira, avaritia etc.
when you're here, you're family
progress on family and diplomacy systems.
UI is all crude placeholders right now but i'm happy the mechanics are finally working
>children inherit appearance and personality traits from their parents
>portraits display these traits correctly along with cultural hairstyles and clothing
>all AI players have their own family systems, if a leader dies his heir will become the next paterfamilias
>full roman calendar system influences individual star signs and temperaments, weather influences crop production and troop movement
>AI decision making based on individual personality traits like superbus, ira, avaritia etc.
when you're here, you're family
progress on family and diplomacy systems.
UI is all crude placeholders right now but i'm happy the mechanics are finally working
>children inherit appearance and personality traits from their parents
>portraits display these traits correctly along with cultural hairstyles and clothing
>all AI players have their own family systems, if a leader dies his heir will become the next paterfamilias
>full roman calendar system influences individual star signs and temperaments, weather influences crop production and troop movement
>AI decision making based on individual personality traits like superbus, ira, avaritia etc.
when you're here, you're family
progress on family and diplomacy systems.
UI is all crude placeholders right now but i'm happy the mechanics are finally working
>children inherit appearance and personality traits from their parents
>portraits display these traits correctly along with cultural hairstyles and clothing
>all AI players have their own family systems, if a leader dies his heir will become the next paterfamilias
>full roman calendar system influences individual star signs and temperaments, weather influences crop production and troop movement
>AI decision making based on individual personality traits like superbus, ira, avaritia etc.
when you're here, you're family
progress on family and diplomacy systems.
UI is all crude placeholders right now but i'm happy the mechanics are finally working
>children inherit appearance and personality traits from their parents
>portraits display these traits correctly along with cultural hairstyles and clothing
>all AI players have their own family systems, if a leader dies his heir will become the next paterfamilias
>full roman calendar system influences individual star signs and temperaments, weather influences crop production and troop movement
>AI decision making based on individual personality traits like superbus, ira, avaritia etc.
when you're here, you're family
progress on family and diplomacy systems.
UI is all crude placeholders right now but i'm happy the mechanics are finally working
>children inherit appearance and personality traits from their parents
>portraits display these traits correctly along with cultural hairstyles and clothing
>all AI players have their own family systems, if a leader dies his heir will become the next paterfamilias
>full roman calendar system influences individual star signs and temperaments, weather influences crop production and troop movement
>AI decision making based on individual personality traits like superbus, ira, avaritia etc.
when you're here, you're family