Anonymous
8/19/2025, 6:03:14 PM
No.535835029
progress on family and diplomacy systems.
UI is all crude placeholders right now but i'm happy the mechanics are finally working
>children inherit appearance and personality traits from their parents
>portraits display these traits correctly along with cultural hairstyles and clothing
>all AI players have their own family systems, if a leader dies his heir will become the next paterfamilias
>full roman calendar system influences individual star signs and temperaments, weather influences crop production and troop movement
>AI decision making based on individual personality traits like superbus, ira, avaritia etc.
when you're here, you're family
Anonymous
8/19/2025, 6:03:14 PM
No.535835029
progress on family and diplomacy systems.
UI is all crude placeholders right now but i'm happy the mechanics are finally working
>children inherit appearance and personality traits from their parents
>portraits display these traits correctly along with cultural hairstyles and clothing
>all AI players have their own family systems, if a leader dies his heir will become the next paterfamilias
>full roman calendar system influences individual star signs and temperaments, weather influences crop production and troop movement
>AI decision making based on individual personality traits like superbus, ira, avaritia etc.
when you're here, you're family
Anonymous
8/19/2025, 6:03:14 PM
No.535835029
progress on family and diplomacy systems.
UI is all crude placeholders right now but i'm happy the mechanics are finally working
>children inherit appearance and personality traits from their parents
>portraits display these traits correctly along with cultural hairstyles and clothing
>all AI players have their own family systems, if a leader dies his heir will become the next paterfamilias
>full roman calendar system influences individual star signs and temperaments, weather influences crop production and troop movement
>AI decision making based on individual personality traits like superbus, ira, avaritia etc.
when you're here, you're family
Anonymous
8/19/2025, 6:03:14 PM
No.535835029
progress on family and diplomacy systems.
UI is all crude placeholders right now but i'm happy the mechanics are finally working
>children inherit appearance and personality traits from their parents
>portraits display these traits correctly along with cultural hairstyles and clothing
>all AI players have their own family systems, if a leader dies his heir will become the next paterfamilias
>full roman calendar system influences individual star signs and temperaments, weather influences crop production and troop movement
>AI decision making based on individual personality traits like superbus, ira, avaritia etc.
when you're here, you're family
Anonymous
8/19/2025, 6:03:14 PM
No.535835029
progress on family and diplomacy systems.
UI is all crude placeholders right now but i'm happy the mechanics are finally working
>children inherit appearance and personality traits from their parents
>portraits display these traits correctly along with cultural hairstyles and clothing
>all AI players have their own family systems, if a leader dies his heir will become the next paterfamilias
>full roman calendar system influences individual star signs and temperaments, weather influences crop production and troop movement
>AI decision making based on individual personality traits like superbus, ira, avaritia etc.
when you're here, you're family
Anonymous
8/19/2025, 6:03:14 PM
No.535835029
progress on family and diplomacy systems.
UI is all crude placeholders right now but i'm happy the mechanics are finally working
>children inherit appearance and personality traits from their parents
>portraits display these traits correctly along with cultural hairstyles and clothing
>all AI players have their own family systems, if a leader dies his heir will become the next paterfamilias
>full roman calendar system influences individual star signs and temperaments, weather influences crop production and troop movement
>AI decision making based on individual personality traits like superbus, ira, avaritia etc.
when you're here, you're family