Man I want to stop obsessing over realism and kitbash shit together to make a game with brutalist levels that have verticality, but the imaginationless engineer in me won't let me.

I'm really intrigued by the idea of samosbor, but don't know what you could really do with it outside of telling a narrative story and I don't think many people outside of russia would even what to play such a game.

What happened to that guy working on the retro psx first person horror game?