>>535686096
>It's not a bug
>It is in fact, a fundamental flaw of how the developers made the game's foundation where it can't account for enemy groups, and each 'variant' is an entirely separate entity in the games engine
>The devs somehow didn't foresee enemy variants, or worse, they did foresee it, but didn't care to make the system flexible enough to account for it
>This mindset gets applied to every other minor thing in the game
>Now both devs and players are paying the price of the technical debt