>>12018152
>>12018157
Nice work, anon. Are 90's wads not added since some are already popular, like Hell Revealed 1&2, Memento Mori 1&2 or some other works of TeamTNT?
Stuff I'd recommend to add (with short descriptions):
- Perdition Gate 1&2. Since the first was supposed to be the third wad in Final Doom and anons enjoy it.
- Nihility: Infinite Teeth. It nicely emulates alpha versions of Doom. (2010's mapsets)
- Project Brutality. It is the best Brutal mod that exists. Although I'm more fond of the ver 3.0, since it's the long-lived and well-known one (most addons are made for this version) and it's the best version before the new numbering scheme, than 0.2.1. Maybe you could add this as a note. (Gameplay Mods)
- Voxel Doom and Brutal Voxel Doom. Faithful-to-original 3D models that change paper-thin sprites and the Brutal version of it. Depends on you to either seperate them or mention them together since they are made by different developers. (Gameplay Mods)
- DN3DOOM. If you don't play this mod, you like men! (Total Conversion)
- Zio McCall's Brutal Wolfenstein. It's great to play Wolf3D with hitscan removed and more blood. (Total Conversion)
- TouhouDoom by Untitled and Touhou Doom Advance Pack for it. To play the best shmup in Doom engine. (Total Conversion/Historically Notable?)
- Weapon only mods like Too Many Super Shotguns, Russian Overkill, etc. Even though they are fun, no one plays casually with these mods since they overpower the player and GZ barely loads any slaughter map so they can be counted in Historically Notable.
- Corruption Cards. To spice up your game in many ways to increase replayability infinitely. Developed to be compatible with many mods. (Gameplay Mods)
- DOOM I&II Minor Sprite Fixing Project and Minor Sound Fixing Project. Self explanatory, most noticable change is Plasma Rifle's toned down sound. (Gameplay Mods? Even though they are made for Vanilla)
cont.