Search results for "0f422e2960d23fd07daea5d6b9b40509" in md5 (2)

/vg/ - /agdg/ - Amateur Game Development General
Anonymous No.538747585
>>538746621
Sure, in my case an Action Roguelite (think similar to other titles like Hades, with the intent on having far more weapons and enemies).

I already built the seed generation, a full save system that is easy while developing to add and remove serialized content from said save.

The in game shop (not real currency, just currency in game) is coded as well and can be populated with whatever pretty easily.

Weapons and attacks have a very solid pipeline, melee has a combo system that even the AI is capable of using (the AI can stop combos if the target moves away). Damage execution is kinda "cute" in the current state in that it does quite a bit, but that is only because I modeled it after another in depth system I have studied in a released game. It won't stay that way, but I like that I figured it out I guess?

Enemies can also fight each other and path each other. Easy to add/remove abilities to any enemies. They also have sub types. All of this is developer side and doesn't reflect what will be in the shipped game. With that said, any of this can be removed and added back without much time needed and no impact to other systems. This includes that while developing this, I was also developing the multiplayer side of it for fun, even though I had no original intent to include multiplayer in any capacity (I use it as a break from making base game code).

It's pretty sandboxy at the moment, and I am not saying it is ready for any sort of alpha or anything, just want to make sure that is clear. I have experience in my original job of shipping out software after testing in test and dev regions, so those sorts of pipelines already are clear to me as well.
/v/ - Thread 713306538
Anonymous No.713325452
>>713319216
>>713319478
>>713320595
I specified faction interactions rather than quests because I genuinely don't think Oblivion's faction storylines are any better than Skyrim. Skyrim has some pretty entertaining story hooks, it's more so that the factions have little else outside of those story hooks that start immediately after doing a mere one or two initiation quests. They feel more like big side quests than actually participating in a guild like Oblivion and Morrowind.