>>11946071
If Fromsoft's pre-souls fantasy games had been designed in the third person they would have been classics and joys to play forever. The mechanics are a slog in the first person, and if they'd just ripped off ocarina of time, the later kings field, eternal ring, etc, games would have been extremely beloved. It fucking worked for Dark Cloud and Maximo, people love those games. Hell Otogi is still fucking fun. They're -fine- as they are but if they had been made in the third person dark souls wouldn't even have come as a surprise. Fantasy games are comfier in third person, it's weird.
The sixth (but largely 7th) gen of consoles solved the main issue plaguing 3d games, being shitty camera controls, and redefining control binds. Games should have always let you re-bind controls, especially PC games.
Bad combat in horror games is a cope 9 times out of 10. It's rarely immersive, though I will grant it makes sense with -some- protagonists. Even then though, Eternal Darkness proves it doesn't have to suck.
WW2 is only overdone because of shooters and to a lesser extent RTS. It still has potential for other game genres.
Oblivion is responsible for the decline of TES.
Old RTS games are mostly fun in theory. In practice they wear out their welcome fast. There are very few exceptions and most of them play too similarly. Genre earned its death, sadly.
Democrats pushed more actual legislation forward regarding violence in video games, Republicans just caught a lot more flak for talking about it past the point of irrelevance. Shitheads like Anita should have never come as a shock when leftists pushed as much censorship as they did.
Mascot platformers died more due to poor writing and worldbuilding than anything else.
>>11946164
>In general, the internet has made video games worse.
Online multiplayer is the root source of more or less every major issue plaguing modern gaming today. Splitscreen/couch multiplayer were always superior.
>>11946096
It is good.