Yanaka: The early planning meetings were advanced together with Shirakura and Tsukada. When we saw Mr. Yuya (the screenwriter) wrote a memo saying "using the theme of dreams seems good", both of them agreed that this was a crucial point. It's rare for two people with very different styles to agree, so I thought this direction must be right (laughs). Thus, the concept of "dreams as the theme" began.

>Why add the "secret agent" element?
Yanaka: When asking the planning team members "what kind of dreams would you have", we realized that simply using dreams as the theme would be hard to grasp and confusing. So from the start, we knew we needed to combine it with other elements. Although detective or police themes first came to mind, since similar concepts had appeared in previous series, we ultimately chose "secret agents" as a completely new element.

>Features of the dream story and battles?
Yanaka: In Ex-Aid, the method of switching battle scenes through selection of game levels was very successful. The "dream world" itself naturally carries this logic, enabling the story to unfold in a way that immerses and convinces the audience. I think it's analogous to the level selection in Ex-Aid. To highlight the "dream stage" setting, especially in the first episode, we deliberately used camera switches to show completely different scenes.