>>96514838
>Most fights don't take place in an empty, featureless white room
You are right, but there's definitely a point where trying to be crazy all the time just slows the game down, and puts unnecessary strain on the GM.
>I pick up a small rock and throw it at him
because you're in a trail or cave is not the same as
>Are there any stalagtites hanging right over the enemy so I can break them
I am not sure why it's just the consensus that the GM (who may I remind you, already does 90% of the work required to get the game going), also has to be infinitely flexible and cater to everything you want to do. Like for some reason there is no world in which maybe a GM isn't a professional fucking GM from your le critical cringe youtube videos.
Tiresome, really.