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Thread 96514391

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Anonymous No.96514391 >>96514438 >>96514448 >>96514601 >>96514629 >>96514831 >>96514832 >>96514838 >>96515854 >>96515920 >>96518856 >>96519165 >>96519829 >>96521779 >>96524821 >>96525058 >>96525971 >>96526009 >>96526987
Shit your players do
>Party fighting monster in cave
>Hey DM are there any stalactites on the ceiling I can shoot to make them fall on the monster?
>Party fighting invisible enemy
>Hey DM is there any flour or other powder around I can use to throw at them?
>Party fighting flying enemy
>Hey DM is there a blanket or something lying around I can throw on them to weigh them down?
How about using the tools in your toolbox to solve the problem instead of asking me to magic up a solution?
Anonymous No.96514406
Your players are doing it right and - if your session attitude mirrors your posting - you are doing it wrong.
Anonymous No.96514438
>>96514391 (OP)
I feel sorry for your players, because you sound like one of those faggots who only ever lets Wizard players have any fun. God forbid anyone else try to come up with solutions to problems that aren't just casting a cheat-code magic spell.

Thank goodness your examples are all fake bullshit that never actually happened because that would require friends first.
Anonymous No.96514448 >>96514808
>>96514391 (OP)
Stalagtites can be found in any cave, using the terrain isn't at all a bad thing.
Most of those toolbox abilities are pretty useless if you can't see what you're fighting - though you're in your right if they're nowhere near a kitchen or stockade of some sort. Same deal with the blanket, it depends on the surroundings.
Anonymous No.96514601
>>96514391 (OP)
Resourcefulness is to be rewarded, it shows the players are engaged and thinking about the situation.
Might as well just play a video game if interacting with the world isn't allowed.

I also feel sorry for your players because you sound like a total prick.
Anonymous No.96514629 >>96514696
>>96514391 (OP)
I mean, what was in their toolbox? Did they carry magic vision goggles?
Anonymous No.96514640 >>96515291
Anonymous No.96514696 >>96514838
>>96514629
Glitterdust
Acid Flask or Alchemist's Fire
Lantern oil
Most anything in your inventory can be used to reveal an invisible creature. If you have flour in your inventory, use it, but don't ask your DM to make a sack of flour magically appear in your inventory or surroundings. And stop playing "mother may I" just fucking do it and throw the DM a curveball.
Anonymous No.96514774 >>96514999
Obvious bait and you're retarded if you fell for it.
Anonymous No.96514808 >>96515118
>>96514448
>Stalagtites
Are you trying to make a collective portmanteau for stalactite and stalagmite or did you manage to use one word to misspell two words at the same time?

>can be found in any cave
OP's use of DM implies D&D implies fantasy so Earth's geological processes need not apply, but as on Earth plenty of caves don't have those conditions and consequently don't have stalactites or stalagmites, basic prior knowledge suggests that not all caves in a fantasy setting have to have them either.
Anonymous No.96514831 >>96515875 >>96521370 >>96527001
>>96514391 (OP)
>>Party fighting monster in cave
>>Hey DM are there any stalactites on the ceiling I can shoot to make them fall on the monster?
I dunno maybe, but if there is the amount of damage you'd need to do to it to make it fall would be more than you'd do dropping it onto the enemy, so why not just attack them directly?
>>Party fighting invisible enemy
>>Hey DM is there any flour or other powder around I can use to throw at them?
viable tactic I've seen used a gajillion times, whether it's dungeon dust, sand, dirt, etc
>>Party fighting flying enemy
>>Hey DM is there a blanket or something lying around I can throw on them to weigh them down?
why the fuck would there be a blanket? why do you think a blanket would do anything to a flying enemy dangerous enough to threaten you? if you can't hit them with a pole weapon, why do you think you could throw a blanket at them?

2:1, pretty good ratio of rando ideas to try and get shot down
Anonymous No.96514832
>>96514391 (OP)
The environment is also part of the toolbox you tard.
Anonymous No.96514838 >>96524646
>>96514391 (OP)
All of that sounds completely fine.

>>96514696
Asking about what's around isn't even remotely the same as asking the GM to just give you the tools you. Most fights don't take place in an empty, featureless white room, and thinking about whether there might be something useful around is something players should do.
Anonymous No.96514999 >>96515071 >>96515165 >>96515881 >>96515977 >>96517726
>>96514774
>Obvious bait and you're retarded if you fell for it.
This.

I mean, fuck, how are people responding to this sincerely?
Anonymous No.96515071
>>96514999
They aren't.
Anonymous No.96515118 >>96519441
>>96514808
While true, how would the players know the cave didn't have stall-ack! Tites if they didn't ask?
Even if the GM was using a battlemap, battlemaps don't show the ceiling.
Anonymous No.96515165 >>96516329 >>96519165
>>96514999
Because there are players and GMs who really don't like it when people try to do things that aren't explicitly described in the rules. There was a time when another player in my group tried to argue that my level 6 mechanic with the robotics theme in Starfinder shouldn't be able to create RCXDs (literally just tiny remotely controlled cars with bombs), because there were no such machines in the game's item list.
Anonymous No.96515291
>>96514640
>everything I don't like is an AI jew overlord
Brought to you by the makers of
>every meme you like is actually a psyop
and
>russian collusion!
Anonymous No.96515606 >>96525685
>Hey DM I've got this HILARIOUS character idea for your game
Shut the fuck up
-B-But it's just a game bro-
Shut the fuck up.
Anonymous No.96515687 >>96517451 >>96519165 >>96525688
>Party given job to sneak into bandit-controlled fort and assassinate bandit chief
>Come up with good idea to create distraction to draw bandits out
>Come up with retarded idea to do this by lighting fire 300ft from fort in sight of bandits
>Somehow don't get caught by lucky rolls, some bandits sent out of fort to handle fire while rest stay in fort now on alert
>Players shit their pants and insist all the bandits should leave fort to put out fire and why are they alerted to us now?
>I explain fires don't light themselves in the wilderness and it's an obvious sign of people nearby
>Players grumble and decide to scale fort walls in plain sight of now alerted bandits on walls
>Fail stealth rolls and get shot to death scaling walls
>Players shit their pants again
It's baffling. It's like they come up with good ideas but the most asinine methods of achieving them and INSIST they should work to the contrary of all logic and common sense.
Anonymous No.96515854
>>96514391 (OP)
What's the problem?
Anonymous No.96515875
>>96514831
No, if they use the environment creatively, I grant a bonus to the roll so it's always better than attacking directly.
Anonymous No.96515881
>>96514999
You've never seen a shitposting thread? lol
Anonymous No.96515920
>>96514391 (OP)
b8
herbs
Anonymous No.96515977 >>96516005
>>96514999
These guys just reply to themselves with impunity. Since that fucking retard RAPEAPE disabled the poster count, it's no longer totally trivial to report samefagging like it used to be. And there's always been enough genuine idiots to float a troll thread with a little help from OP.
Anonymous No.96516005 >>96524894
>>96515977
What else are you going to do on tg, dumb fuck? This is the designated shitposting board.
Anonymous No.96516225 >>96516247 >>96517379
>4/5 Players send me their Character Idea BEFORE Session 0
>Player Number 5 does not even ask if the Species he want to play is in the homebrew setting
>Expects me to make the Background for HIS Character
>Needs some Le funny Sidekick, also without talking to me about that
>Completely forgets about Le funny Sidekick after literally two Sessions
>Barely engages in anything outside of combat and if he does has to interrupt other players
>Even out of game he never helps with anything and is more of an obstacle when finding a date for sessions

>Players 4 and 3 also rarely interact with anything
>character 4 is plain as hell and has one gimmick "I was raised by dwarves!" the character 3 is super fancy but the player forgets about any of this 90% of the time
>No realy there have been more times when me or another player reminded 3 of being fancy then him remembering on his own
>these two chucklefucks always cooperate to discourage any creative plans "What a stupid Idea, that will never work!"

At first I was conflicted if I should just something like "Me and the dice are the ones deciding what happens, so you don´t know if that works" but after some minor drama with 5 involving 4 I just thought "Fuck this".
We will have one last Session next Month and I´ll end the campaign/put on stop forever

Meanwhile Players 1 and 2 actually interact with the scene, or remeber their fucking character, it´s unreal
They even remind me of their characters flaws in bad for them situations
I started a new group including 1 and 2, but it just isn´t worth the effort with 3,4 and 5
Anonymous No.96516247 >>96516269
>>96516225
How did they know you were running a game if you hadn't told them about it yet?
Anonymous No.96516269 >>96516281
>>96516247
What do you mean?
I asked everyone if they would like to play in a game I´d run, we found a date for session 0
I gave everyone the campaign notes and asked them to send me a general Idea of their character befor session 0
Anonymous No.96516281 >>96516298
>>96516269
When you tell the players about the game, that's session 0
Anonymous No.96516298 >>96516311
>>96516281
Really? Weird if you do it that way, but ok
To me session 0 is the first in person meeting with everyone where you talk about tone, expectations, etc.
Anonymous No.96516311 >>96521361
>>96516298
No, it's not weird, and it's not "a way". That's what it means.
Anonymous No.96516329
>>96515165
I had the same thing with a retarded Ref running Traveller. I asked if we could buy a bigger air/raft as the example given in the vehicle book wasnt big enough for our needs. He tried to argue that ALL air/rafts are exactly 4 tons throughout the Imperium's 11,000 worlds and there are no variants from the single sample described in the booklet he owned and there never have been any variants at all in it's 5000 years of use. No smaller civilian versions, no trucks, no pressurised versions for use in dangerous atmospheres or environments, just a single open topped flying humvee used by EVERYONE EVERYWHERE. Some refs have no idea how to extrapolate from the examples they are given and get annoyed when the players do.
Anonymous No.96517379
>>96516225
>At first I was conflicted if I should just something like "Me and the dice are the ones deciding what happens, so you don´t know if that works"
this is something you should remind players
Anonymous No.96517451
>>96515687
Do you explain to them beforehand that that probably wouldnt work, or do you pokerface and then wait till after they've committed to go "gotcha!"
Anonymous No.96517726
>>96514999
Bots
Anonymous No.96518856
>>96514391 (OP)
My toolbox consists of geography, bakery and sewing, all 3 actions are valid.
Anonymous No.96519165
>>96514391 (OP)
I love when players do this. I prefer less obvious examples, but I love when they use the environment instead of just mindlessly spamming the same shit. Crap like that is the reason to play a tabletop game instead of a vidya.

>>96515165
Literally why.
Go play an mmo instead faggots.

>>96515687
These sound like things you should be communicating to them about.
'Are you sure? The bandits are alert and looking for people.'
Anonymous No.96519441
>>96515118
I don't think they could know as the DM is the one setting the scene and I have no problem with players asking if the cave has stala(ct,gm)ites. I think it's clever idea -- even if the player might have been underappreciating the strength of rock and overestimating the size that could be broken off. It takes a man or a dwarf with a pick axe to knock out a chip, or a big hammer, several wedges and some pre-cut hole to split a boulder. Or, if you're a geologist, it takes your geologic hammer to split a boulder which is just any stone greater than about 250 mm in diameter
If I had no pre-conceived notion as DM I'd consider running with the idea though wary of the precedent it might set as next time they encounter rock might get confused why they can't bust through the curtain walls with just their crossbow. My opinion was directed at calling out OP for his criticism by saying those things are always in caves was off base when they aren't always in caves.
Anonymous No.96519829
>>96514391 (OP)
Kinda lame that a lot of the game is designed to dismiss creative solutions like this.
Anonymous No.96521361
>>96516311
You are retarded anon.
Anonymous No.96521370
>>96514831
>stalactites
Would be much easier to dodge, and deal much less damage than you just attacking normally. But sure, you can do it.
>powder in invisible enemy
If that was the case, you'd already see the dust and grime accumulated on his skin
>weight down flying enemy
Use bolas, then sure, or just fucking attack whatever limb they use to fly.
Anonymous No.96521779
>>96514391 (OP)
>Goblin Slayer scenario
>Goblin Slayer scenario
>Goblin Slayer scenario
OP, you're not fucking subtle, you hate Goblin Slayer. cool, now go back to /a/ you fucking turd-burglar
Anonymous No.96524646
>>96514838
>Just do it
Nigga I need to know my surroundings if I'm JUST GOING TO DO something.
That's why people ask questions.
Anonymous No.96524821 >>96524877 >>96526437
>>96514391 (OP)
This kind of clever shenanigans is fun occasionally.
It becomes fucking frustrating when someone makes a character around trying to abuse the shit out of whatever real life physics solution available. As a fellow player in this guys group it is so fucking cringe having to watch the guy try to cheese every single encounter in the most unfun and blatant ways. Like.. dude, could we just play our characters for once in combat, and use abilities and stuff?
Anonymous No.96524877
>>96524821
There's no such thing as cheese. If you can do it in real life you can do it in a game. Maybe consider basic tactics when designing opposition.
Anonymous No.96524894
>>96516005
>just accept being the new /trash/ bro!!
How about you lick my nuts
Anonymous No.96525058
>>96514391 (OP)
You don't have players, OP. Stop larping.
Anonymous No.96525685 >>96525709
>>96515606
>i'm running a SERIOUS campaign for SERIOUS gamers
Anonymous No.96525688 >>96525713 >>96525797 >>96526441
>>96515687
>explain fires don't light themselves in the wilderness and it's an obvious sign of people nearby
>in a magical world of fire-breathing dragons and fireball hurling imps
Anonymous No.96525709
>>96525685
Yes.
Anonymous No.96525713 >>96525751
>>96525688
When did I say that dragons or imps exist in the setting, retard?
Anonymous No.96525751 >>96525903
>>96525713
Well there's why your players try dumb shit: they're bored.
Anonymous No.96525797
>>96525688
Tbf that doesn't actually change things. A fireball hurling imp or a dragon are also reasons to be on alert. Harmless things generally aren't starting fires, so a fire is cause to be concerned that *something* is out there, humanoid or otherwise.
Anonymous No.96525903 >>96526072
>>96525751
Lol you lose
Anonymous No.96525971 >>96525988
>>96514391 (OP)
Here's a small one:
>finished a LMoP campaign
>I, as the DM, ask for feedback for next time
>get some good suggestions but...
>one suggestion is "can you describe rooms more"
>flash back to when we play
>"so you enter the dus-"
>"I loot everything haha"
>"haha ok let me finish first, so this area is dus-"
>"I have dark vision by the way"
>"ok, so you all ente-"
>"I look up to check for monsters on the ceiling"
>repeat ad nauseum for every room
I think I have come to realize I like the idea of playing TTRPGs more than actually playing them. I had one player who hit, what I felt, was the perfect balance of RP and playing the game while I had to wrangle nonstop meme-ing and rules lawyer-ing every session from the others. Maybe if I had more people like that player, it'd be more fun, but it was just exhausting as a DM continually bringing people back on focus. TTRPGs are weird because they are a game you want to have fun, but you also need to be somewhat "serious" about for them to be engaging, and it's been hard for my group to hit the balance between being social and playing the game.
Anonymous No.96525988 >>96526068
>>96525971
it's a good idea to run one shots and slowly identify players you want top have around.
Anonymous No.96526009
>>96514391 (OP)
>That GM who thinks shoving in as many ebin twists as possible is good storytelling and that forcing the party to have 30 minute long in character debates about their next course of action is peak tabletop
Anonymous No.96526032 >>96526080
Okay Anon, let's play Lancer - tell me about your character.
>He's a loner who collects stuff. His goal is to collect high level licenses
Okay Anon, let's play Traveller - tell me about your character.
>He's a loner who collects stuff. His goal is to have a big ship
Okay Anon, let's play Vampire: The Masquerade - tell me about your character.
>He's a Brujah who collects stuff. His goal is to acquire powerful artifacts
Okay Anon, let's play Call of Cthulhu - tell me about your character.
>He's an archeologist who collects stuff. His goal is to collect powerful antiques
Okay Anon, let's play Black Crusade - tell me about your character.
>He's an Iron Warrior who collects stuff. His goal is to have Terminator Armour

Nice guy, but he's autistic as fuck and refuses to do anything but find loot.
Anonymous No.96526068
>>96525988
That's a good idea, but I think for my own sanity I'm stepping away from the game for a while. Between editing properly scaled maps, creating initiative cards, monster tokens, cutting stat blocks, creating quest cards, and doing goofy ass voices/characters to make the world engaging and streamlined, I need a break. I don't think some of the players realize that without the work put in, we would effectively get a game session like we got a few years ago where the game started breaking from the inconsistencies and lack of preparation ultimately resulting in a player and DM getting into and argument and story stagnation and the whole thing coming to an abrupt halt.
Anonymous No.96526072
>>96525903
Nope sorry, get bodied
Anonymous No.96526075
you lose :)
Anonymous No.96526080
>>96526032
finding loot is the point of games dumbass storyshitting faggot nigger
Anonymous No.96526437
>>96524821
Mate if this shit "cheeses", then the DM is doing a shit job translating circumstantial maneuvers into game mechanics.
Anonymous No.96526441 >>96526536
>>96525688
Are you seriously arguing that fire-breathing dragons or fireball hurling imps AREN'T a reason to go on high alert?
Anonymous No.96526536
>>96526441
Sure, they're dangerous monsters, but man is the real monster.
Anonymous No.96526987
>>96514391 (OP)
This has to be a troll thread, right?
Anonymous No.96527001
>>96514831
>a massive jagged rock falling on one's head only does 1d4 damage becauas muh improvised weapon rule
Kill yourself.