>>542130497
Issue is that they designed these mutators as if they were making any other horde game, like WWZ or darktide or l4d
but at high difficulties the game does not play anything like those, where the goal is to just barely avoid danger so you can turn your damage hose back on and steamroll through swathes of dudes. SM2 at high levels becomes purely defensive, dedicating 80%+ of your energy to dodging and parrying the sheer amount of bullshit that will instakill you or stagger chain you to death and just barely sneaking in damage where you can. Outside of a handful of weapons you can't just outgun the sheer amount of filth Absolute tosses at you and all your defensive options require hard committal but are absolutely necessary with how much tracking bullshit gets tossed at you
Something like l4d or wwz is just moving/sprinting slightly to avoid a pounce then magdumping the offending special before turning back to the horde; the game is about managing your general positioning and direction of DPS. Having mutators that give you more spawns or conditionally nerf you are fine in those circumstances because the point is to test how well you position with your inherently limited movement options and how well you can manage threats in odd scenarios. Meanwhile every mechanic in sm2 is absolutely necessary just to survive so fucking up just one of them destroys the expected loop at high levels. I'm sure its fine on ruthless and below but that's now what they did.