>>42529118
>If for the next version we see that we have something good that we can both agree on as a base, I'll either add addendum to it or move it to an Archive or History tab. But I don't want it 100% gone and removed, if only for conservation or history's sake.
Any of those options sound good to me. I expect I'll be pretty happy with the next version.
>Lots of good ideas and code I took from the mod.
I did it for her. I know you've got a lot you're working on, but if you're interested in another small idea, there's one more improvement that I made to the validation in my private copy that I can recommend. See pic rel. Essentially, when the AI speaks for the player, the game will send out a regeneration message rather than a correction message. It doesn't provide the AI with the incorrect output because usually, when the game speaks for the player, it tries to progress the plot too much. It's basically uncorrectable. In an attempt to correct it, the AI will usually use the narrator to describe the player's body language, or it will just have characters respond to things you didn't even say. It's much better to just tell the AI that it spoke for the player and that it needs to completely try again from scratch.