>>96507312
>Ideal: Hero
>Blessings:
Indomitable
Ascent
Bank Of Souls
Noosphere
Unity
Metempsychosis
>Burdens:
Billions Must Die
I Would Win
>Races:
Humans
Humanlike Angels
Fairies
Hybrid [Esoteric Angels/Dragons]
>Regular Followers:
Civillian
Mount
Warrior
Neophyte
Craftsman
Archer
Miner
>Higher Followers:
Knight
Ranger
Illusionist
Artisan
Alchemist
Healer
Captain
Sapper
Giant
Ritualist
>Exemplar Followers:
Thaumaturge
General
Grandmaster
Artillery
Oracle
>Dead Vassals:
Pharas
Duke Ulman
Attempt Seven (Teles The Golden)
Larav
Marin
The Whispering Stag
Fairly straightforward build. Traits let me have a degree of omnipresence, and I can resurrect dead units for half the cost, letting me hold onto valuable veterans. I didn't see the need for more than a good combined-arms army; Knights form the spine, warriors fill out the rank and file, archers and artillery provides provide ranged support while rangers are amazing when used with the Noosphere trait. Illusionists control the battlefield, while I have magic support with my ritualists and thaumaturgists, but no real magical presence aside from that. The rest are for supporting my forces in various ways, Exemplars really being delegated to enhancing the rest of the units. We don't really have much in the way of champion-killers outside of perhaps giants, but my Ideal handily covers that role.
My races weren't really important to me, humans are just generally useful as low-income units, while angels and fae are good as mages or high-end units. The strategy with vassals is to divide and conquer as much as possible, and sow chaos within the leadership. As long as the archdemons are fighting each other, they can't focus on mine own, letting my weaker units pick win the war of attrition. For example, with Attempt Seven dead at the hands of Teles, his already weakened domain will be further weakened, which might just provide the opportunity Wrath needs to decide to take vengeance.