>>2129297
In the operations of the first days, you will have to control the paratroopers' equipment literally piled high with things. We did not create static models with a pre-created "body kit", instead, for each model we now specify "attachment points" for each of which a database of objects was created that could be attached there. The database of objects itself, of course, was created on the basis of photo and video materials of the first days of the special operation. When a new vehicle appears on a tactical mission, the game "generates" a unique body kit pattern for it. Therefore, you can have 10 BMD-2s on the battlefield, and they will all be different from each other.
And of course, we noticed that the tactical V symbols were not painted on the equipment very uniformly. We also took this nuance into account and created a "decals" mechanism in the game that allows you to place random drawings on the equipment, in this case, various variations of the tactical V symbol.
Someone may think that it is strange to spend time on the implementation of features that do not particularly affect the gameplay itself, but we always try to be as attentive as possible to details, including in visual part, especially in a game on such a serious topic.