>Over the past eight months, I’ve been quietly working with my daughter, Nicole, on a new game idea. She came to me with it, and I immediately loved the idea. Something I hadn’t seen before. We’ve been calling it a new sub-genre of horror—not just horror, but something more.
>We pulled the budget down to $17 million, built a prototype with a small, talented crew, and started taking meetings. People loved the concept. We got a lot of 2nd and 3rd meetings. But early feedback was “get it to $10M.” Lately, that number’s dropped to $2–5M.

Some people live on a completely different universe than the rest of us. For some people, 17 million dollars is considered "indie". They can raise millions like it's nothing. This is Glen Schofield making a "small" indie game with his daughter.