https://www.pcgamer.com/games/strategy/dawn-of-war-4-developer-king-art-knows-what-you-all-really-want-overwhelmingly-its-singleplayer-content-and-the-campaign/

>"We are known for making narrative-driven games, and the campaign for Iron Harvest was very well received. So for us, this was super clear: campaigns will be one of the big pillars for the game."

>"We had this idea, instead of just having a Space Marine campaign, or maybe one campaign where everybody has some little bits and pieces, let's actually have a big campaign for each of the four factions. And that is already, of course, a lot of work, but then we said, OK, can we maybe even make the individual campaigns dynamic? And can we have optional missions, and can we make sure that the decisions that players make matter? And now we have these four beefy campaigns plus the tutorial."

>"That's definitely where we're putting most of our focus for this title," says senior game designer Elliott Verbiest.

>"But of course we are going to have multiplayer modes for people who want to play with their friends or against other players. But as we saw in both feedback from the community as well as what we remember, what we look most fondly back on when playing RTS games when we were all younger, or how that shaped our tastes in the genre, the singleplayer campaigns were one of the things that stuck the longest with us."