>>718246837
I'm not completely against checkpoints in challenge platforming, so long as the course design isn't toned down to accommodate them, and the rewards are significantly greater for completion without.
Ideally there'd be a split hardmode instance without safety nets so experienced players could have their difficulty without being affected by patches catering to the less inclined. Waiting (to an extent) is a reflection of course knowledge, and there are glitch-free ways to clear faster.