no-lifing weekend progress
>implemented full republican roman era calendar system with seasons and weather, which affect gameplay
>minimap
>overworld units with individual classes and inventories
>roads
>army groupings
>overworld combat with complex results calculations
>color fixes, gotta stay completely true to C64
>audio
>some more work on civ placement and resource gathering
next up unit production and upgrading

who knew making a systems game would be the most fun thing ever