← Home ← Back to /v/

Thread 718280376

454 posts 196 images /v/
Anonymous No.718280376 >>718280547 >>718283098 >>718286669 >>718288585 >>718289184 >>718291158 >>718295002 >>718296553 >>718298095 >>718299942 >>718300614 >>718306360 >>718307358 >>718307958 >>718307979 >>718308059 >>718308626 >>718311820 >>718312713 >>718313137 >>718314675 >>718321778 >>718323818 >>718324723 >>718326219 >>718333980 >>718334571 >>718334772 >>718335982 >>718338319 >>718339921 >>718344619 >>718347935 >>718350946 >>718359909
Why aren't you making a game right now?
Anonymous No.718280547
>>718280376 (OP)
my graphical skills aren’t there yet
Anonymous No.718280571 >>718288442
https://fygoon.com/game.html
Anonymous No.718280707
Make games, don't play them. Best way to keep the glowniggers at bay.
Anonymous No.718281821 >>718311235
>OMW to make some new renders for no other purpose than to use as shitpost material
It's starting to become an issue, honestly.
Anonymous No.718283098 >>718283263 >>718300096 >>718306701 >>718308037 >>718322435 >>718322769 >>718322785
>>718280376 (OP)
It all just feels kind of hopeless when realtime AI game generators are right around the corner.
Anonymous No.718283209 >>718319308
Anonymous No.718283263 >>718300096
>>718283098
Yeah why bother doing something with a spark of creativity and soul when you could just play slop for the rest of your life
Anonymous No.718285397 >>718302481 >>718319586
Anybody worked with composers on fiver that are worth checking out? I'm looking for someone who can make music like this.

https://www.youtube.com/watch?v=Vd8EM8wRxA8
Anonymous No.718286669 >>718287694 >>718287931
>>718280376 (OP)
Too busy income maxxing. I had one of the best video game dreams I've had in a while just this morning and really want to make a boomer shooter, but I'm too tired after work.
Anonymous No.718287490 >>718299872
but i'm an ideas guy
Anonymous No.718287694 >>718292863 >>718297050 >>718301010 >>718301391
>>718286669
You know what? Fuck it, let's address this, because I feel like a lot of guys are in a similar position of not wanting to be nodevs yet feeling exhausted and like they have no time to actually dev. So let's figure out how to fix this beyond the obvious answer of "lol make more time", because if it were that easy it wouldn't be an issue in the first place.
Anonymous No.718287931 >>718301787
>>718286669
>I had one of the best video game dreams I've had in a while just this morning and really want to make a boomer shooter
One of the easiest genre's to get into and make a game for, bunch of tutorials for multiple engines, and if you have so little free time you can't spend an hour following one, you could always just..... buy a polished framework for one from an asset store somewhere.
Hell, I'm sure Godot has a half decent free addon for it, they even have an addon that lets you use Trenchbroom (Quake level editor) to design levels and then import into Godot.
Anonymous No.718288442 >>718315323
>>718280571
what's your game about? is it getting a switch release?
Anonymous No.718288585
>>718280376 (OP)
I'm working on making music for games instead

https://voca.ro/1n5re0rROqEH
Anonymous No.718289136
I'm busy with world domination.
Anonymous No.718289184 >>718289273 >>718290820 >>718290967 >>718291341
>>718280376 (OP)
Because I'm retarded.
>float Q_rsqrt( float number )
>{
> long i;
> float x2, y;
> const float threehalfs = 1.5F;
What the fuck does float mean?
What is Q_rsqrt?
Why are they in separate lines?
What does long i; mean?
What does float x2, y; mean?
WHAT THE FUCK DOES CONST FLOAT THREEHALFS = 1.5F MEAN?!
THIS SHIT DOESN'T MAKE SENSE! No matter how they explain it, how many times it is explained, I still can't wrap my head around it. I'll never figure it out, and I'll just settle on being retarded.
Anonymous No.718289273
>>718289184
They all FLOAT
Anonymous No.718289370
spent friday and saturday working on sculpting
ramping up on my time crisis game

work music bonus:
https://www.youtube.com/watch?v=ODy6rmrh4Og
https://www.youtube.com/watch?v=duqb8xP3Ptk
Anonymous No.718290820 >>718291169
>>718289184
>float
Floating point number, as in, a number with decimal points.
>Q_rsqrt
Name of the function that is inside of the curly brackets. You call the function later by using that name. The float in front of it means that the function returns a floating point number.
>Why are they in separate lines?
Why are what in separate lines?
>What does long i; mean?
Long is an integer that has more memory allocated to it and thus larger range of potential values. long i; means "I am creating a long type variable called i"
>What does float x2, y; mean?
"I am creating float type variables called x2 and y".
>WHAT THE FUCK DOES CONST FLOAT THREEHALFS = 1.5F MEAN?!
He's creating a float type constant called threehalfs so that he can use the value 1.5 later by writing the word instead. The F makes sure it's a float. A constant will never change, unlike a variable.
Anonymous No.718290967 >>718291038
>>718289184
A float is a number (with decimal places)- under a certain number of places.
Q_rsqrt is a variable, which is declared to be a float.
The { indicates the start of the code run when Q_rsqrt( any float number here) is called anywhere else in the code, returning some kind of float as an output.
} Indicates the end of what will occur within the "function" of Q_rsqrt()
A long is a really big integer(whole number).
Have not seen anything formatted like this one , referring to float x2, y;
A const is a variable that doesn't change after its defined - its constant. So threehalfs will always return a float value of 1.5f (floats normally end with an f)
Oh and ; indicates that is the "end" of the current line or function.
Hope that helps a little.
Anonymous No.718291038 >>718291169
>>718290967
>Have not seen anything formatted like this one , referring to float x2, y;
That's essentially the same as just writing
float x2;
float y;
Anonymous No.718291158
>>718280376 (OP)
I don't really want to learn to code and I have no artistic ability (though that's due to dysgraphia rather than apathy)
Anonymous No.718291169
>>718291038
I realized as soon as I saw
>>718290820
That I was a dumbass and had seen it before, I just never declare variables like that I guess, and forgot about it.
Thank you though.
Anonymous No.718291341 >>718291418
>>718289184
Q = quick
r = reverse
sqrt = square root

This is the name of the function

float = a floating point number, it's called 'floating point' because the decimal point looks like it floats between the digits

loing = a 'longer' number as in it can store a long sequence of numbers compared to a regular integer number

x2, y = are variables that hold data (the numbers) which can be passed around the program

const float = a floating point number that is constant, constant means you can change the value of the variable

threehalfs = the name of the variables, and stores the value 1.5F (The F denotes that the number is a float)

>Why are they in separate lines?
Code is basically a sequence of steps that tells the computer what to do, each step is usually written on a separate line, you tell the computer that this is the end of the step by adding a ; at the end because the computer does not care about whitespace or newlines.
Anonymous No.718291418
>>718291341
>constant means you can change the value of the variable
can't I MEAN CANT! FUCK!
Anonymous No.718291594 >>718291887 >>718292170
https://black-cat-software.itch.io/captain-barkways
Anonymous No.718291887
>>718291594
Are there Furry Boobs in this since the Hard Meat guy helped work on it?
Anonymous No.718292170
>>718291594
What the fuck am I supposed to do? Just stare at the dogs ass until I drown?
Anonymous No.718292565 >>718292882
LM Studio -> local dotnet mcp server + signalR -> unity editor with signalr client
the only problem is it only works in playmode. but it otherwise gives your llm control inside unity
Anonymous No.718292863 >>718294645 >>718297050 >>718301010
>>718287694
This, desu. What is the solution?
- Dedicate time in the morning before work
- Sneakily work on your own game during work hours
- Get over the exhaustion after work and try anyway?

Honestly I don't see many practical options to fix this.

I tried doing weekends but I still don't get enough time, I want to play lots of games too, for, ahem, research.
Anonymous No.718292882
>>718292565
Have you tried to ERP with the engine?
Anonymous No.718292884 >>718293007 >>718294460 >>718294681 >>718296346
>can't draw
>can't 3d model
>can't compose music
>can't learn because not kid anymore
it's owari da
Anonymous No.718293007
>>718292884
i started learning 3d and 2d at 26 after finishing college
Anonymous No.718293561
>have character designs done
>have story mostly figured out
Issue is can't think of any gameplay that would fit the story, as it works best as a rpgmaker story instead. Hopefully that's not too boring and sexy designs can carry it but we'll see.
Anonymous No.718294460 >>718294686
>>718292884
The you think the Cruelty Squad guy knows dick about art?
Anonymous No.718294645 >>718338319
>>718292863
>Sneakily work on your own game during work hours
If possible, get 90 min a day, should help. Just make sure you don't thank you boss for the involuntary donation.
Anonymous No.718294681 >>718294862
>>718292884
>>can't learn because not kid anymore
Biggest meme ever?
Anonymous No.718294686
>>718294460
>Cruelty Squad guy knows dick about art?
Yeah?
Anonymous No.718294862 >>718294976
>>718294681
just facts of life
Anonymous No.718294976 >>718295259
>>718294862
If you think that children learn faster than adults, you might want to see a professional.
Anonymous No.718295002 >>718295098 >>718321782 >>718321851
>>718280376 (OP)
>fygoon spams this thread every day so he can post his shit game
>thinks people don't notice
>mods do nothing
Anonymous No.718295098 >>718321782
>>718295002
>mods do nothing
The same as with any security force - literally useless
Anonymous No.718295259 >>718296330 >>718296869 >>718299084 >>718340504
>>718294976
Really you can't learn drawing after the age 20. Brains just don't work that way.
Anonymous No.718296330
>>718295259
The brain starts to run out of plaque as you get older.
Anonymous No.718296346
>>718292884
>can't learn because not kid anymore
legitimately the strangest, easily disproven psyop ever.
Anonymous No.718296553 >>718299057 >>718300220 >>718303158 >>718303275 >>718303598
>>718280376 (OP)
Where can I find royalty free h-game SFX?
Anonymous No.718296869 >>718298156 >>718299309 >>718309196
>>718295259
https://www.youtube.com/watch?v=CMLEudGbxQk
https://www.youtube.com/watch?v=MJDtQTTAogk
https://www.youtube.com/watch?v=GPLImB-I71w

If this white nazi supremacist can do it, why can't you?
Anonymous No.718297050
>>718287694
>>718292863
>Sneakily work on your own game during work hours
Only works if you're in an office. Setting time aside on weekends is the only real option aside from straight up quitting
Anonymous No.718298095
>>718280376 (OP)
Because I just woke up.
Anyway I was bothered by having to change 20 different places in code whenever I modified arguments passed in one of the events I call, and I had an eureka moment asked claude for help and figured out that I can create a custom class that holds the args. That way if I change anything, I only have to change the class itself and the invoke method.
Now to go through the other 7 events and all the ~30 classes inheriting from passive/active I have at the moment.
Anonymous No.718298152
I really should. I'm a neet with nothing to do, but I'm just SO fucking lazy...
Anonymous No.718298156 >>718298223 >>718299240
>>718296869
>Be a retired millionaire in your 30's that's set for life with wife and child
Yes yes, it's quite easy when you have literally nothing else going on in your life and don't have to worry about basic needs like food to eat or a hole to fuck.
Anonymous No.718298223 >>718298791
>>718298156
>excuses
True, I forgot you need to have sex and get infant foreskin injections to be able to spend 1 hour drawing every day.
Anonymous No.718298726
>be me
>don't like to update programs when they work fine
>"bro that new Blender version so fire, Vulkan bro !"
>"Will it fix FPS displaying random numbers during animations ?"
>"Absolutely"
complete lie
Anonymous No.718298791 >>718299158
>>718298223
>get infant foreskin injections
Chat is this real?
Anonymous No.718299057
>>718296553
I found some in dj sets. They even had video game quotes for whatever reason
Anonymous No.718299076 >>718311503
my game has cuddly and cute characters like tachibana arisu. i want give her a hug and protect her.
Anonymous No.718299084
>>718295259
People die after they are born, you just can't do anything after the first cell division, it's destiny.
Anonymous No.718299158 >>718299386 >>718300471
>>718298791
No, I combined blood injections with foreskin creams, both of which are true and popular with millionaires however.
Anonymous No.718299240
>>718298156
>Coping strategies only work as adult, because children can learn and somehow it's my parents fault, not mine, I'm healthy.
Meme man that you are, try drawing for 3 minutes a day, every day. In 3 months you will be much better at it. Then come here and wine how you wasted 3 minutes a day and could've become a millionaire and it's actually your parents fault, because they didn't give you more than 3 minutes time to focus on.
Anonymous No.718299309 >>718312347
>>718296869
that cunt was already good at drawing
Anonymous No.718299386
>>718299158
That would explain why jews are obsessed with circumcision.
Anonymous No.718299872
>>718287490
That's because you're clinically retarded, bud.
Anonymous No.718299942
>>718280376 (OP)
I would have nowhere to publish it, now that games with the themes it would cover are haram according to Visa and MasterCard.

And I still don't have an artist.
Anonymous No.718300096
>>718283098
>>718283263
I agree, we should all stop developing games right now.
Anonymous No.718300220 >>718300252
>>718296553
Record it secretly the next time you have sex.
Anonymous No.718300252 >>718300317
>>718300220
>the next time you have sex
Anonymous No.718300273 >>718300382 >>718301086 >>718303409
>he's a programmer
>he's "learning to draw" to make art for his game
Biggest NGMI indicator ever
Anonymous No.718300317
>>718300252
Let this be your motivation to graduate from wizardhood, anon. Your game calls for you from the realm of forms, will you answer the call and birth it into reality, or will you perish like a dog?
Anonymous No.718300382
>>718300273
Anonymous No.718300471
>>718299158
>foreskin creams
They are available to buy for everyone.
Anonymous No.718300614
>>718280376 (OP)
i am
i use none of this
they're html games made with ai
i get paid a few thousand dollars a month for it on average (earnings vary)
i don't even need the money because i made it from crypto
it sounds like a bait post for /v/ but this is genuinely my life right now
Anonymous No.718301010
>>718292863
>>718287694
Unfortunately, powering through is the only way.
You've got items set in stone like sleep, eating and work. So that leaves the time you're not doing those things to make games.
If you were determined you would get on with it. Either wake up earlier to get an hour, or have a little rest after getting back from work then gamedevving.
No one here is going to puppet you to the computer to gamedev, you're the only one who can get your ass to the pc to do it.
Anonymous No.718301086 >>718301370 >>718301434
>>718300273
The biggest stumbling block I've seen for programmers and vfx artists and such trying to draw is that they don't like art. They've got it harder that artists learning programming, because you don't have to have specific programmers you idolise to be decent at it where I've never known a single artist who couldn't list their five favourite artbooks/artists immediately off the top of their head.

You see it in 3d modelling tutorials by tech-focused guys, they have weird priorities - obsessing over the smoothness of the model, or noise, weird random metrics that don't matter when their models are still ass. I was watching a dude who started a channel to try and switch career paths to art and he was just kinda going in circles doing nothing. You see it time and time again in these threads.
Because they don't love art.

My honest advice for programmers is to put the tutorials on the backburner for now and go look at a bunch of artbooks and really art-driven projects in the same field. Find examples of art you really like, from Capcom Works to Neo Geo longplays. Something you'd really love to just be a part of the core of your art, and then return to basic construction with an actual goal. Doesn't matter how horny or stupid it is, you just have to actually like it.

In short, grow some fucking taste lmao.
Anonymous No.718301370 >>718307773
>>718301086
>My honest advice for programmers is to
Hire an artist who has probably been doing this since he was a kid and will produce much better results than you ever will today rather than in 5-8 years.

That time you were going to put into learning art? Use it to go work part-time somewhere, use that money to pay the artist. Much much better return on your investment than pic related.
Anonymous No.718301391
>>718287694
This is why gamedev should be a hobby. If you have to force yourself to do something you're eventually just not going to do it. Work sucks, that's why you have to pay people to work, don't let gamedev just be a job for you. It should be the fun thing you're procrastinating on the rest of life for.
If it's not fun, examine why and change that.
Anonymous No.718301434
>>718301086
>Because they don't love art.
This. You needing art for your game will not make you a good artist, or even a mediocre one. You wouldn't even think of picking up a pencil if it weren't for your game needing art.
Anonymous No.718301567 >>718301730 >>718301759 >>718301972 >>718302180 >>718305898
For machinegun enemies, should I make then fire with hitscan or actual projectiles? I fear projectiles could compromise performance, but hitscan could feel unfair for the player
Anonymous No.718301730 >>718302093 >>718302362
>>718301567
>I fear projectiles could compromise performance
A projectile costs less frametime than a hitscan.
Anonymous No.718301759 >>718302180 >>718302362
>>718301567
Hitscan with RNG, while in the line of fire on every tick the probability of getting get goes up until it becomes 100%. Tweak until it feels fair.
Anonymous No.718301787
>>718287931
You're right, but I'm a monotasker and get really obsessed with work when things are good, so I want to be in a position where I can work on my dream game and have zero distractions.
Anonymous No.718301972 >>718302362
>>718301567
Projectiles but don't create a new instance every time they fire a bullet, just create the max projectile limit you want them to fire at runtime and disable/enable and place as needed.
As the other anon said, raytraces are somehow way more expensive than doing all that. On top of being kind of shit to play.
Anonymous No.718302093 >>718302289 >>718302392
>>718301730
Projectiles still need stuff like movement and collision detection, don't they? Although honestly these days computer hardware is powerful enough that you can easily calculate it "properly" even with a million bullets on-screen.
Anonymous No.718302180 >>718302347 >>718302362 >>718302392 >>718302996
>>718301759
>hitbox RNG
you fail game design.

>>718301567
actual projectiles, for a basic collision shape a hit test every frame doesn't cost much.
if your game is a 30 fps and the projectiles travel so fast they leave large gaps unchecked every frame, you can raycast or spherecast between the current point and previous position.
Anonymous No.718302289 >>718302905
>>718302093
At its core the only difference between a projectile and a hitscan is:
>the hitscan needs to keep a position and velocity in memory (6 floats, 24 bytes)
>the hitscan traces only a short line each frame instead of the entire path in one go
So the projectile technically eats less of your frametime than a hitscan whose trace will check a lot more colliders. Assuming you don't just use the AI sight trace and do damage to the player if he's spotted, which would be a very shit solution and make your players very angry.

Now if you then add gravity and a bunch of other things to it that's another matter but then hitscan wasn't really an option anyway.
Anonymous No.718302347 >>718302715
>>718302180
>rng bad
>framerate dependent mechanic good
Definitely don't do this.
Anonymous No.718302362
>>718301730
>>718301759
>>718301972
>>718302180
Thanks for the input. The player machinegun uses a raycast for detecting hits and I just draw fake bullets over it. IΒ΄ll try making real projectiles for the enemies and see how the game handles it
Anonymous No.718302392 >>718302715
>>718302093
>Projectiles still need stuff like movement and collision detection, don't they?
That's still somehow less. I'd only use raytracing for sight detection on a fixed half second timer when in a certain radius and nothing else. It gets the munchies for performance so stupidly easy.

>>718302180
>if your game is a 30 fps and the projectiles travel so fast they leave large gaps unchecked every frame, you can raycast or spherecast between the current point and previous position.
Sounds like you're using basic per-frame placement instead of vector slide physics.
If you are, I'd just make the hitbox long enough to cover the gap and then use a basic distance to shooter - actual bullet length to calculate if it's hit that frame. Otherwise you're using raycasts anyway then, aren't you?
Anonymous No.718302481 >>718302806
>>718285397
Just look for the guy who made this and get in contact with him, you cheap fuck.
Anonymous No.718302715
>>718302347
>RNG bad
Yes RNG dictating whether you take damage or not is basically the the most moronic game design crime you can commit.
Players need consistency and to only be punished when they faile based on their own skill.

>framerate dependent mechanic good
that collision isn't frame rate dependent. it will work with delta time, time scaling & any frame rate

>>718302392
You can do that too but you'll need to shorten the area accordingly if you have slomo/time scaling.
Anonymous No.718302717
>a productive day was before me
>internet goes down
No... How am I supposed to code without Copilot and ChatGPT?
Anonymous No.718302806
>>718302481
>He doesn't make his slop local.
Anonymous No.718302905
>>718302289
>So the projectile technically eats less of your frametime than a hitscan whose trace will check a lot more colliders.
I guess one thing to point out is that you hitscan will only ever have 1 projectile per frame (per enemy etc), while you could have multiple projectiles alive and tracing. This shouldn't be an issue unless you target tens of thousands of projectiles.
Anonymous No.718302943
Simple 3D lights using the stencil buffer.
Anonymous No.718302996 >>718303164
>>718302180
>for a basic collision shape a hit test every frame doesn't cost much.
You should never use collision shapes for projectiles, what the hell man? Unless it's a very slow moving magic projectile or something.

You use traces. Usually lines, in some cases shape traces.
Anonymous No.718303158
>>718296553
Just clip them all from amateur and homemade porn videos. I'm sure the housewife etc getting fucked isnt going to playing indie games to know someone has used voice clips of her moaning
Anonymous No.718303164 >>718306145
>>718302996
a sphere cast is slightly more math than a sphere collision check. the difference is essentially negligible.
he can use either depending on what he needs.
Anonymous No.718303193
My game idea require objects follow beziers based on bunch of parameters and I'm too stupid for that.
Anonymous No.718303275
>>718296553
Zonkpunch released all his sex sfx for free a while ago. Hang on, got the link somewhere.

Here you go: https://mega.nz/folder/O19GzS5Q#vo__6Sn342aqveqmNJpDwA
For mayonaisse jar fisting at least. For moans, just rip and sample JAVs or something.
Anonymous No.718303402 >>718304801 >>718307931
My dev team consists of me (all the work), an idea guy and a dedicated glazer.
Anonymous No.718303409
>>718300273
how else am I supposed to design my characters and the setting?
Anonymous No.718303598
>>718296553
https://opennsfw.carrd.co/

I remember hearing about this release a while ago, found it again just for you.
Anonymous No.718304801 >>718304831 >>718304997
>>718303402
How much does it pay to glaze?
Anonymous No.718304831
>>718304801
He does it for FREE
Anonymous No.718304920 >>718304994 >>718307728 >>718307871 >>718307942 >>718308242 >>718331125
no-lifing weekend progress
>implemented full republican roman era calendar system with seasons and weather, which affect gameplay
>minimap
>overworld units with individual classes and inventories
>roads
>army groupings
>overworld combat with complex results calculations
>color fixes, gotta stay completely true to C64
>audio
>some more work on civ placement and resource gathering
next up unit production and upgrading

who knew making a systems game would be the most fun thing ever
Anonymous No.718304994
>>718304920
good shit anon, glad you're enjoying the process so much
a nice change of pace from those who just whine and complain about having to make their own game
Anonymous No.718304997
>>718304801
50/50 split on every load.
Anonymous No.718305898
>>718301567
Projectile
Anonymous No.718306145
>>718303164
I like using a physically simulated projectile that also has a collision sphere for triggering code execution. I like to splurge on physics and ai workload and cheap out only polygons with level style and design.
Anonymous No.718306360
>>718280376 (OP)
too lazy
Anonymous No.718306701
>>718283098
Yeah about two weeks more and we should be seeing AI making AAA games within seconds
Anonymous No.718307358 >>718307926
>>718280376 (OP)
because my 'art' of choice is written word designed to prompt the reader into elaborating on the idea themselves.
i've made like, $18 selling those DnD books online, even though they're basically just loose collections of ideas like "dragon disguised as a kobold, trying to learn what lesser beings value most to better trick them into giving them wealth, keeps assuming that friendship is the answer, but cannot figure out how to monetize friendship" or "a sword made from cold iron (cold forged magnetic iron) stabbed into the earth in the faewilds, rusted to near uselessness, the bearer is immune to fae trickery, as the sword was used to seal them away in ancient times"
almost all the feedback has been from people who illegally got the books, and mostly just say i should have ai generated images for all the art instead of teaming up with a mate to get the most visually interesting bits illustrated in the style of the old 3.5 books.
Anonymous No.718307728 >>718311182 >>718311796
>>718304920
Generational/dynastic politics/breeding??
Anonymous No.718307773
>>718301370
You can try ai tools, but it would slow your progress even further. As the result not quite there yet, and you don't have experience to notice the problem and find quick solution.
But it's free and you can learn in process
Anonymous No.718307871 >>718311182
>>718304920
Now this is sovl
Anonymous No.718307926 >>718308535
>>718307358
Neat. Ignore fuckers suggesting AI, dirty pajeets the lot of them. No need to upload the whole pdf, but can you show an illustration?

I've been toying with writing a dungeon for 3.5 about the Fear and Hunger prison for lvl 1-5 for a while now. I really want to do it, but all my past projects have been much shorter 1-3 pages one-session stuff for Greyhawk.
Anonymous No.718307931 >>718308727
>>718303402
My dev team is me (all the work + idea guy). A friend of mine who makes music is interested in joining (even though I didn't ask) but is only interested in the financial aspect of it. I told him to listen to some vidya OST first, but to be honest I don't feel comfortable about him being so money starved
Anonymous No.718307942 >>718311182 >>718311796
>>718304920
This is Centurion Defender of Rome 2?
Looking good. Need only medieval 1 total war style battles
Anonymous No.718307958
>>718280376 (OP)
because i hate video games
Anonymous No.718307979 >>718308206
>>718280376 (OP)
I have 0 of the requisite skills (art, modeling, music, coding, etc.) and I'm too retarded/mentally ill to develop any of them. That's about it desu. If I could, I'd already have made like 3 or 4 of my dream games sans the one that's way too ambitious in scope to possibly be done solo, but c'est la vie.
Anonymous No.718308012 >>718308301
im working on a top-down class based shooter based on blue archive. been going at it for a little over a year now, and ive made some good progress.
My last build had one fully functional character (the rest are old and haven't been updated to new systems yet), online multiplayer with steamworks, a lobby system and a chat, and a little profile system with locally saved files.
Anonymous No.718308037
>>718283098
sauce?
Anonymous No.718308059 >>718308206
>>718280376 (OP)
I have no ideas.
Anonymous No.718308206
>>718307979
LOSER mindset

>>718308059
WINNER mindset
Anonymous No.718308242
>>718304920
>attac
>k
Anonymous No.718308301 >>718308340
>>718308012
>steamworks
>copyrighted assets
uhh
Anonymous No.718308340
>>718308301
there's no need to publish the game on steam to use steamworks. pirated games do it all the time, there's an open ID that anyone can freely use.
Anonymous No.718308535 >>718309364
>>718307926
not gonna lie anon, im mostly selling these books to the 5e leftist crowd, since thats the circles my mate does his art in, so i really don't want to ruin his rep by getting "outed" as a channer.

i will suggest though, start writing little story chunks for your larger dungeon, maybe one to two rooms with a self contained theme.
a collapsed entryway that opened the dungeon up to the outside world, and wild creatures moved in, if the party clears the blockage you get to fight a gimp or whatever(i never played funger, but another friend was mad about it getting popular, so i know its probably good), or just find an alternate route and risk missing out on some premium gimp leather armor.
the cannibal/ghoul that roams the halls clearing out the corpses is hungry, if the party make a deal to make some nice new corpses, he'll let them through a shortcut, but the only living creatures inside are innocent captives, so the party can either fight the cannibal, or murder a captive for him to eat.
sodomy punji trap
Anonymous No.718308626 >>718308704
>>718280376 (OP)
yesterday I finished the special attacks, got 3 of them: one to rush towards the enemy and stab them, other to attack upwards and webmrel, a round slash. Also fixed a bug with the softlock, which is much more precise now, and added some code to pause the game when the gamepad rans out of battery lol. Spent like 2 hours killing goblins, I think it's fun but the enemy AI still needs a bit of work.
Anonymous No.718308704 >>718311796
>>718308626
also made an itch page. A bit too soon but I want to have something to send when asked about how to follow the game.
>https://tintoconcasera.itch.io/project-goblin
Anonymous No.718308727
>>718307931
Yeah that guy is just looking for a quick paycheck and will probably turn on you the moment money is being made like a shark smelling blood in the water
I have a guy working with me on music but he's in it for the creative side of things and our visions line up pretty well. I told him he ain't getting paid shit unless the game makes money, and he's fine with it because he genuinely enjoys making music.
Anonymous No.718308992 >>718309589 >>718309813
Has anyone here been snaked by a partner on a project?
I'm curious how often shit goes sideways
Anonymous No.718309196 >>718312347
>>718296869
He already had a lot of fundamentals squared out at "day 1".
Anonymous No.718309364
>>718308535
Anything that gets money out of lefty pockets is fine, so I respect the hustle.

I'm mostly caught in my own head about layouts, the encounters and fluffing it up is probably not too difficult given that I'm off the gitgud and improvise school of not preparing for a session because I'm a stupid fuck, and the game itself presents monsters and locations in ways it's probably not too hard to adapt.

It's the dungeon layout and translating it to a possibly 3d environs with verticality. And which layout to use mostly or how to mix and match or to maybe reshuffle some earlier dungeon parts later (pit of flesh is super early in the second floor imo). The game is very pseudo-roguelike, as in any new game will spawn one of three different dungeon layouts and chances for different events. I can't map out three, but I can't decide which would translate best.

Anyway enough rambling. I'm not good at art so I'd have to convince a buddy to help out first anyway.
Anonymous No.718309589
>>718308992
What happens is they keep pushing for a kickstarter on your clearly nonstarter project when neither of you have a following and then it fails and they get some excuse to leave.
Like it's so rare for the game to actually get finished for them to stab you after the fact. Because people who have the following for a successful kickstarter aren't going to shack up with the first weirdly pushy guy that offers help anyway. So you may as well part with them now.
Anonymous No.718309813
>>718308992
Just be careful about letting a partner show up on you and posture himself as more important in the project. Reject artists and musicians with an ego, see Breeding Season or sPurple for example.
Anonymous No.718311182 >>718311796
>>718307728
indeed, that's my plan for next week
you play as an aristocratic house through the generations and your choices, battlefield success, and marriage alliances/heirs can lead to glory or ruin over the ages....
my goal is to make it fully systems based and dynamic so someone could theoretically play for dozens of generations

as far as politics i have super basic diplomacy right now (video) which generates alliances and hostility between the factions based on culture, borders, and treaties. i plan to add much more senatorial level scheming and plotting tho
>>718307942
>>718307871
gratitude anons
centurion is vltra based and a big inspiration. my game has both autoresolve strategic combat as well as realtime battlefield topdown combat as an option.
Anonymous No.718311235
>>718281821
Can't you localize the shader in specific characters? You can make them unique like that.
Anonymous No.718311278 >>718317124
i think i have to nerf the freeze gem
Anonymous No.718311503
>>718299076
>I want to rape her and molest her
Understandable, don't think we gonna get on board with it though.
Anonymous No.718311606 >>718317205 >>718321990 >>718322313 >>718322769
working on the dungeon section.
It's a pretty basic first person dungeon crawler similar to kings field - three weapon types, a couple projectile attack types, and then health pickups + mana. If it's easy enough to implement, I might add power-up pickups, either to increase attack, defense, etc. But that's a "nice to have, but not necessary" for this mini-section.

one of the handful of gameplay types/sections for my game.
Anonymous No.718311796 >>718322769
>>718311182
>>718307942
>>718307728
'nother webm showing various battle results and diplomacy options

>>718308704
awesome, followed
Anonymous No.718311820
>>718280376 (OP)
not worth the effort
Anonymous No.718312163 >>718312373 >>718312562 >>718313025 >>718315584
I don't even know where to start
Anonymous No.718312347
>>718299309
>>718309196
No he didn't, you blind retards.
Anonymous No.718312373 >>718312638
>>718312163
step one:
>watch a video on youtube called "how to start making games in 2025" ideally find a video from august, you dont want outdated information
step two:
>install godot, the best game engine for both solo developers and large AAA teams
step three
>make pong, everyone's gotta start somewhere
step four
>once you make pong, you'll have the skillset and experience to make a full-scale GTA clone
step five
>watch a youtuber named Chris Z, see what he says is popular that day, and base all of your decisions off of that
>if he says to make a game about zombies dressed up like chefs, and its a card game city sim, you make it.
step seven
>keep following Chris Z's advice. If he says jump, you ask how high
step eight
>you are now a socially acceptable and wealthy solo game developer
Anonymous No.718312562 >>718312661
>>718312163
smoke some weed, put some nice music that you really like, then close your eyes and picture your ideal game.
Anonymous No.718312638
>>718312373
you mean zukowski? searching up chris z brings an old 3d modelling channel
Anonymous No.718312661
>>718312562
This is better than jacking off. I imagine players playing my game, skipping all the text, getting lost in linear levels, getting mad that the mechanics aren't just things they've played before, submitting 15 tickets because it doesn't run perfectly on their 1989 IBM Thinkpads, and I just cum.
Anonymous No.718312713
>>718280376 (OP)
I lowkey realized that game dev is shit and has no future. I'm gonna crank out small games for fun, but nothing big or substantial.
Anonymous No.718313025
>>718312163
You download Unity and Godot, and you google how to make your guy jump.
Anonymous No.718313137
>>718280376 (OP)
>Why aren't you making a game right now?
none
i tried like 15 times to get into gamedev and its just not working out
i can code but i cant make anything else so im waiting for AI to advance to the point that it can make good models and sound/music at which point i will try again
Anonymous No.718314529 >>718315224 >>718316125
I feel as if Game Devs need to, at one point in their life, work in construction on a project from the beginning to the end. Why? Because you got a lot of motherfuckers in Game Dev that are painting the drywall and putting pictures up before the rest of the god damn room has drywall. Or putting the appliances in the kitchen before the kitchen tile is laid down.

Point being, too many Game Devs work on and flesh out a specific part of their game, buy assets etc. then they go to work on the next system and it either A. Breaks the shit or B. Makes the dev go "wait, I shoulda did it this way"

Shit is gonna be ugly before it's pretty. Most devs don't understand that.
Anonymous No.718314675 >>718314871
>>718280376 (OP)
Somewhere along the way of learning how to gamedev, I got sucked into the rabbit hole of DSP and synths. I will start working on my game after I release my little digital modular synthesizer.
Anonymous No.718314871 >>718316941
>>718314675
Not to be a prick, but is there any reason not to use Vital or Serum these days? Being able to stack multiple envelopes on any waveform is just something you can't do with typical ASDR sliders.

If it's for fun, have fun. I still enjoy busting out the swamp thing for shits and giggles.
Anonymous No.718315092
Gosh I finally did a good chunk of crafting logic for the backend and for the ui. So annoying. Your buttons to select skins are reused for filling your crafting selections, you can flip pages, their quantities go down and back up if you deselect them. You don't equip a skin if you are trying to craft, even when flipping pages. And your selections are stored in a list ready to be sent to the steam api for exchange. But now I am gonna go back and make it so once you make your first crafting selection it filters out all incompatible items, that way it's more intuitive for the user and so I can determine the outputitemdefid for the actual steam api call
Anonymous No.718315224 >>718315387
>>718314529
I think it's fine at times. Making an ugly mess for 3 months can kill your productivity.
Anonymous No.718315323 >>718318768 >>718347370
>>718288442
The game is about you, as Joseph Fygoon, Basileus (king) of Frydar Island, going on a frivolous adventure with your friends in an attempt to live up to the legacy of your forefathers while a conspiracy to dethrone you unfolds in the background. Ultimately, this ends in the conspiracy being revealed and you having to squash it.
Anonymous No.718315387 >>718315949
>>718315224
Adding onto anon's construction metaphor, I think it's fine to go room by room - making a level top to bottom before moving onto the next. Happens all the time in reno jobs.

You just want to juice your game in an environment where you're not locked into a bad design - or, sometimes worse, locked into bad juice.
Anonymous No.718315584
>>718312163
make small systems you would like your game to have. good for learning and when you are done you can put all the systems together and you'll have a game
Anonymous No.718315949
>>718315387
No need to overcomplicate it with metaphors. A game consists of gameplay and visuals, you need to be doing both, it makes sense to focus on gameplay first, but just as you prototype gameplay, you can prototype visuals.
Anonymous No.718316125
>>718314529
pretty good analogy. I dont post my actual game too often, and people have made the assumption that I dont have a game at all.

In fact, what I've been doing is pretty similar to that analogy. I spent the last year or so laying a solid foundation and got the frame of the house set up. When I "decorate my rooms" its in a separate project for proof of concept, then I return to the foundation, now knowing what to work towards with it.

It's been a long, slow, and boring process. But at least now I have a really solid framework in Unity that'll allow me to make games more quickly. I'm at the point where things are basically drag and drop, and since I know the limitations of my own framework I don't have to waste time on scope creep or anything like that and can more thoroughly plan future games. If I can't get it to work with the tools already there, then it's put into my ideas list and forgotten about.
Anonymous No.718316941
>>718314871
it's mostly for fun and jammin', plus it's really helped with my knowledge of C++ and picking up some software design intuition. I was stringing together spaghetti boxes in UE4 before this so this was a much needed intervention.
>is there any reason not to use Vital or Serum these days?
yeah I like the modular workflow more, you can get a lot more varied and weird sounds out of it. I'd use VCV Rack, but they changed the cables to look like shit and that really annoyed me (so I went and made something that looks worse).
Anonymous No.718317124
>>718311278
i am going to steal this idea
Anonymous No.718317205
>>718311606
>you try to hit the skeleton
>you miss the skeleton
>the skeleton laughs at you
Anonymous No.718318451 >>718318509 >>718318654 >>718318717 >>718318981 >>718319308 >>718322129 >>718339904 >>718340621 >>718346362
I want my pixel art earthbound inspired indie game to have deep writing that is an allegory for depression or some shit but when I brainstorm this is what I get. fucking Melon Man. Im so useless thats why my virgin cock remains unfucked.
Anonymous No.718318509
>>718318451
r/gamecels is that way
Anonymous No.718318654 >>718318981
>>718318451
keep trying new ideas. as you progress you'll have a larger pool of ideas.
then when you have a big enough pool, pick the ones you like the most and start removing bits and pieces until its something you really like. Its not gonna happen over night

like if you have a melon man, why not also add a lemon man? his gimmick can be based on that saying "when life gives you lemons, make lemonade"

or maybe a town full of grape people, and there's one raisin. he's all depressed because the psychiatrist told him to spend more time outside, so he did that and then he dried up and turned into a raisin
Anonymous No.718318717 >>718319714 >>718322129
>>718318451
>apple to melon
This is an allegory for poverty to luxury
small chestapples, sad and lumpy
beeg melons, bulging and wobbling and undulating and soft
it is the quintessential wish

also apples are poverty food and associated with poorfags eating apple seeds
melons are expensive in based japan (where earthbound comes from) and associated with richness and country life and fucking your cousin over the 2week summer break you spend on that pacific island because your parents wanted you to visit family
Anonymous No.718318768
Here's my game
https://store.steampowered.com/app/3123770/XOL_Space_Mech_Wars/

>>718315323
Sounds really fucking homosexual.
Anonymous No.718318957 >>718319331 >>718319379 >>718319872
Steam has approved the steam page for Guns and Nuns, so it is now live:
https://store.steampowered.com/app/3818000/Guns_and_Nuns_Storming_Hell/

I will participate in October steam fest.
Anonymous No.718318981
>>718318451
This is a good thing, tbf. These miscellaneous ideas are what become easter eggs and cameos in your real deal and help you build a basis of shit to smash together to make the meat of your game.
>>718318654
>or maybe a town full of grape people, and there's one raisin. he's all depressed because the psychiatrist told him to spend more time outside, so he did that and then he dried up and turned into a raisin
Legitimately really like this idea desu
Anonymous No.718319116 >>718319764 >>718319947 >>718319971 >>718320091 >>718320095
I'm working on a puzzle and I want player to split things between left and right side.
Are there any terms in a similar vein to "Heaven and Earth" that can be applied to this split as opposed to top/bottom?
Anonymous No.718319308
>>718318451
Needs more depression, imagine you're this guy >>718283209
and it will get you in the right mood.
Anonymous No.718319331 >>718321341
>>718318957
Seems ok, but those weapon models take up too much space on the screen, they're fucking xbox hueg
Also had to double check, this isn't a porn game? Your nun gives off ntr game vibes, might wanna work on that
Anonymous No.718319379
>>718318957
Damn, it's in October?
I could make it if I pushed hard, but I dunno how much content I should have before I'm confident in releasing a demo.
Anonymous No.718319586
>>718285397
How much do you plan to spend?
Anonymous No.718319714
>>718318717
I can see it now: a 2 hour YouTube video essay deconstructing Melon Man and the Nietzschian themes he embodies. Gigachad edits of Melon Man. Hideous bara yaoi of Melon Man, (he has hundreds of entries on Rule34)
Anonymous No.718319764 >>718320173
>>718319116
Sunrise (east/right) and sunset (west/left)
Anonymous No.718319872 >>718321341
>>718318957
>In Holy Mode you gain more BONUS POINTS
Megaman had a score in 1 game and never again after that. People just aren't interested in scores as a back of the box advertisement.
Anonymous No.718319947
>>718319116
Up and down
Anonymous No.718319971 >>718320173
>>718319116
Its just for aesthetic/themeing, ya?
Thesis and antithesis. Psude's will eat it up
Anonymous No.718320020 >>718320154 >>718320232 >>718320242 >>718320365 >>718322682
Games with a story are the future. Notice how Expedition 33 is also a successful, story based game.
Anonymous No.718320091 >>718320173
>>718319116
left brain (right side) and right brain (left side)
partial reflection / mirrors
Anonymous No.718320095
>>718319116
>where the heart resides or anything alluding to the heart (heart is left), automatically means where it isn't is right
>sword and shield hand
>erotic things in order (エロ) if you're weebish
Anonymous No.718320154
>>718320020
Elden Ring sistas....
Anonymous No.718320173 >>718321358
>>718319764
I like this but I think it's not "split" enough, it fits more in terms of transition/state.
I think I should've said I'm looking for a way to describe a vertical split.

>>718319971
>>718320091
A bit too pretentious, I want to keep it more rooted.
I also have another mirror-based puzzle planned so I'd like to avoid people thinking they're related.
Anonymous No.718320232
>>718320020
KING OF SOULSLIKES
Anonymous No.718320242
>>718320020
>Games with a story are the future. Notice how Expedition 33 is also a successful, story based game.
Absolute state of vidya
Anonymous No.718320365
>>718320020
>coomer version of popular thing
So its the Dark Souls of 50 Shades of Grey-likes, right?
Anonymous No.718321341 >>718321616 >>718321692 >>718321704 >>718323147
>>718319331
> ntr game vibes
some people say that, why?

>>718319872
This is not megaman, this is more similar to the mercenaries mode from resident evil, and many people liked that mode. I believe some people like myself, don't care about story or lore and just wanna blast enemies for fun, and this game is just that: "Kill as many enemies possible before times run out"
Anonymous No.718321358 >>718321549 >>718344552
>>718320173
It's hard to give anything concrete without more context, but
>Sun and moon
>Fire and ice
>Light and shadow
>Life and death
>Old and new or past and future
>Any set of complimentary colours
>Chessboard starting positions
>Bouba and kiki
I dunno, I can't think of anything that fits specifically left and right, just regular dichotomies. Good luck, anon.
Anonymous No.718321549
>>718321358
Yeah, I thought of "Land and Sea" myself, if I put the sea on either west or east side of the map I could get away with it, but I don't think there's any proverbs that use this.
Well, worst case I can just not do a puzzle like this.
Anonymous No.718321616 >>718325265
>>718321341
NTA but my guess is she makes faces that girls in ntr doujins make.
Not my first thought personally, but this board is coombrained so.
Anonymous No.718321692 >>718325265
>>718321341
NTR smile got medium popularity and got meme'd.
Your nun looks a bit more unhinged on closer look, but at a glance all I see is pic related.
Anonymous No.718321704 >>718325265
>>718321341
>some people say that, why?
some people are so assblasted by life that they think a woman smiling with an evil look on her face means NTR. Pay no mind to them.
Anonymous No.718321778
>>718280376 (OP)
continuing 3d practice and chilling out with some background music
Anonymous No.718321782 >>718322673
>>718295002
>>718295098
Previously there was a mod that hated him as much as most of the /agdg/ sorts and thread regulars, but I think he was one of the ones who dipped after the hack.
Used to be he would be banned shortly after posting anything.
Anonymous No.718321851 >>718322173 >>718331734
>>718295002
frankly I don't think it's him, simply because in about half of these threads he doesn't show up until like 200+ posts
Anonymous No.718321990 >>718326838
>>718311606
this gameplay is ghastly
Anonymous No.718322013
>Main game is going well, but slowly new content is being made
>Have a bunch of free time even with work after beating the last game I did.
Not sure if I should watch a classic anime or start up a smaller project.
Anonymous No.718322129
>>718318717
Apple is a fruit of knowledge from garden of Eden
Mellon is a nigga food

My dude i has dropped from school aka you pushed him away from path to knowledge in the start of the game when you beat him in tutorial
You encounter him in the end, as he moved to a violent path of street and jail, pure muscle primal rage.
He dropped everything to defeat you. His passion, his destiny, his simple life of adventure just to gain power to fight you.
>>718318451

Also give him a mallet like that comic from 90s
Anonymous No.718322173
>>718321851
it's him. People started to call him out for replying immediately after making the threads, which is part of what led to him getting banned for flooding/spamming.

now he's wised up and will usually wait a bit, but its him making them.
Anonymous No.718322313
>>718311606
looks like shit. how many times do we have to tell you to stop spamming your ugly ass shaders and even uglier ass game
Anonymous No.718322435 >>718322812
>>718283098
that takes like 50x processing power though doesnt it?
Anonymous No.718322673
>>718321782
>Used to be he would be banned shortly after posting anything.
Good times. Was fun and disturbing to watch fygoon going insane.
Anonymous No.718322682
>>718320020
> Expedition 33
> FF for women
its a shame how mid the game actually is but because its slightly better than the FF7 remakes which ate complete dogshit it gets a free pass despite having jrpgs that mog the fuck out of it
Anonymous No.718322769 >>718326838
>>718311606
I think this could be very cool if instead of that cartoony style you tried to go with something closer to The Dark Spire. Also the sword animation is a bit weird imo, I think the hand should move downwards instead of just rotating.
>>718311796
nice! I followed you back
>>718283098
cool to see it's already able to put in some actual gameplay besides walking around, but I wonder how much power it takes to make it.
Anonymous No.718322785
>>718283098
So... AI will be able to make games that already exist, but worse looking and with nonsense physics/rules?
Anonymous No.718322812
>>718322435
More like 10,000x
Anonymous No.718322912 >>718322975
Working on these characters, been just making sprites but also starting to work on Godot coding.
Anonymous No.718322975
>>718322912
pixie ended up looking super cute, good work!
Anonymous No.718323121 >>718323196 >>718323312 >>718323318 >>718323525 >>718323703 >>718324051 >>718324318 >>718324469 >>718325365 >>718326419
Need ideas for something more interesting than "dagger" for a Rogue class.
Anonymous No.718323147 >>718325265
>>718321341
She looks more like a yandere than an NTR slut to me.
Anonymous No.718323196
>>718323121
2 dagger
claws
hypodermic needles that will give you AIDS
Anonymous No.718323312
>>718323121
blackjack
Anonymous No.718323318
>>718323121
ultralight chain-bonesaws, maybe a stealthy doctor/Ripper type?
Anonymous No.718323525
>>718323121
brass knuckles
Anonymous No.718323703 >>718324964
>>718323121
little goblins that he pulls out from a bag and throw them at his foes
Anonymous No.718323818 >>718323897 >>718324339 >>718324451 >>718325724 >>718327315
>>718280376 (OP)
Because I don't have much experience animating yet
Anonymous No.718323897 >>718324339 >>718324342 >>718324451 >>718327315
>>718323818
They're not for a porn game btw, in case anyone was concerned.
Anonymous No.718324051
>>718323121
Uh, Mantis blades
Throwing knoifs and darts, maybe even a throwing dart on a thin string (called rope dart)
Take inspiration from weird ninja tools (kusari-gatama i.e. sickle and a small weight on a chain)
Blowgun
Arm mounted small crossbows
Telescope stick spear (i.e. dagger sized blade on a short stick, small enough to conceal but can extend to a short spear)
Anonymous No.718324318
>>718323121
Bunch of lockpicked locks in a sock or a keyring to swing around
10ft pole is a tried and true DnD classic rogue tool
Katar (punching dagger) or Chakram (throwing anus)
Mantle/scarf with razors sewed in as a hidden weapon, so a whirling motion allows for surprise attacks with them
Pile Bunker, and I'm not kidding.
Anonymous No.718324339 >>718326207
>>718323818
>>718323897
hey I've seen your stuff on /3/, nice style
Anonymous No.718324342 >>718326207
>>718323897
I am concerned that these might not be for a porn game
Anonymous No.718324451 >>718326207
>>718323818
>>718323897
It's ok if it's not a porn game, but is it a game with porn?
Anonymous No.718324469
>>718323121
claws, whip
Anonymous No.718324638 >>718324774 >>718324914 >>718324953 >>718324993 >>718325142 >>718325208 >>718326334 >>718326490 >>718328278 >>718355391
>can't reply to all the replies for my rogue question
That's a lot more than I anticipated. I thought of some of these, but I'm now affirmed in those being good options, and I'll steal ones that I didn't.
Now give me wizard weapons that aren't a staff. Offhand things are okay too.
Anonymous No.718324723 >>718324781
>>718280376 (OP)
i'm eating popcorn and drinking water
Anonymous No.718324774
>>718324638
Magic orb, he could throw it and it bounces around before coming back
Anonymous No.718324781
>>718324723
We should flay you and drag your corpse around for sport.
Anonymous No.718324914
>>718324638
Orbs and tomes
Scepter
Wand
Religious symbols depending on your setting
Bag with ingredients for spells
Sickle (if wizards include more druidic shit, think Merlin)
Fetishes (if shamanistic is ok) like twig constructs or feather bundles or even a shrunk head
Anonymous No.718324953
>>718324638
Book, gloves, candle, rings,
Anonymous No.718324964 >>718359061
>>718323703
Goblinmancer could be a fun class all of its own.
Anonymous No.718324993
>>718324638
Individualized tools, fire wizard with a fire poker
water wizard with a humble pail etc.
Anonymous No.718325142
>>718324638
Bird or small creature that calls out spell name for the wizard. Opens option for dual-casting.
Anonymous No.718325208
>>718324638
Quill and Pen (write fancy mage symbols in the air or something)
Throwable potions, if you dont already have those as a consumable
And of course Books and Orbs like everyone already said
Anonymous No.718325265
>>718321616
>>718321692
>>718321704
Okay, now I understand, some people watched so much NTR and now they related that kind of smile with that type of content... that's funny, because it means the game can expose who watch too much NTR.

>>718323147
You get it.
Anonymous No.718325365
>>718323121
Giant fucking sword
>"But they need to be stealthy-"
Don't care.
>"But they're weak-"
They have high dexterity so they can swing the fucker and use the momentum, wielding it almost like a monk combating with a staff.
Anonymous No.718325724 >>718326207
>>718323818
Very interesting art style. Could be refined, but interesting nonetheless.
What's /3?
Anonymous No.718326207 >>718327315
Nora's (the elf lady) boobs if anyone wants to see them: https://files.catbox.moe/msjsfc.png

>>718324339
Hi, thanks again.

>>718324342
>>718324451
It will be a game with lots of ugly naked creatures with big boobs, butts, and penises.

>>718325724
Yeah I'm still figuring it out. My first game will probably still look this way though.
/3/ is the 3dcg board
Anonymous No.718326219
>>718280376 (OP)
but i am
not that it's ever going to get released but it's pretty relaxing and kinda fun
pic vaguely related
Anonymous No.718326334
>>718324638
a dagger
Anonymous No.718326419
>>718323121
a smallsword
Anonymous No.718326490
>>718324638
wizard focus
a book
Anonymous No.718326838
>>718321990
thanks. dungeons sure are spooky!

>>718322769
neat, I'll check that out. maybe not for the dungeons area, but I have a film noir inspired area too and that artstyle could be good for that. holding off on that until I get my volumetric lighting to work better
sword animation is still a work in progress. right now all it does is interpolate between 3 quaternions without changing position, so it looks a bit rough.
the hand will move during the swing eventually
Anonymous No.718326889 >>718327124 >>718332323
I want to make a isometric tactical rpg with random encounters but I have a problem.
let say you're in a zone where random encounters happens, so you walk on the map and then a random encounter start the battle; my question is: what do I do for the map when you battle? do I make a map the team teleport in so it is not linked to the zone or do I make the battle happen on the current map? if the second, how do I do this??
Anonymous No.718326946 >>718327128 >>718328024
how do I come up with actual game ideas
Anonymous No.718327124 >>718328014
>>718326889
it entirely depends on your design
this isn't a programming question, this is a game concept question
xcom separates the battlescape from goscape
endless legend doesn't, the battle happens on the same map
the question is what kind of gameplay do you want to do
Anonymous No.718327128 >>718327264 >>718331279
>>718326946
most amateurs think too big picture, focus on details and make those. you should spend 30 hours tuning a jump you learned how to make from a 10 minute tutorial.
Anonymous No.718327264 >>718328190 >>718328885
>>718327128
back to the hole with you
Anonymous No.718327315
>>718323818
>>718323897
>>718326207
WOAH MAMA
>They're not for a porn game btw, in case anyone was concerned.
You mean its a regular game but with pornographic material?
Aka softcore but not hardcore?
Anonymous No.718328014 >>718328513 >>718332323
>>718327124
>the battle happens on the same map
that's what I want to do, how do I do this? I do I put limit in my map (don't forget it's turn by turn tactic comabt (like fft)
Anonymous No.718328019 >>718344907
I have the game mechanics and narrative mostly all planned out and know where I might eventually cut corners or take the easy way out without sacrificing the game's quality (voice work being the most obvious one so far, I'm probably just gonna go with no VA at all).
I only know how to program, but still, I'm hoping for a 4 year dev time while working on it mostly solo after work and learning shit on the fly. I guess I'll see how it goes once I start, I have a terrible habit of drastically underestimating endeavors
Anonymous No.718328024
>>718326946
step one:
>learn how to make Pong. believe it or not, every game in existence is an extension of Pong
step two:
>once you understand Pong, you can turn literally anything into a game
>see a loose thread on your rug? that could be a game
>the doors in your house are loud and creaky when you open them? that could be a game
the possibilities are endless.
Anonymous No.718328190 >>718328579
>>718327264
its good advice
Anonymous No.718328278
>>718324638
Glaives, Spears, Polearms. Functionally a staff but can pack a punch.
Anonymous No.718328513 >>718329068
>>718328014
i don't understand the question. what are you asking for?
>like fft
so you have a map that looks like a fft combat map, but is actually huge, and you want to trigger random encounters on it? or what?
also what do you mean by "limit"?
Anonymous No.718328579 >>718328885
>>718328190
it's extremely bad advice
Anonymous No.718328885 >>718329410
>>718327264
>>718328579
how is it bad advice. if fellow devs properly tuned their mechanics instead of feature creeping genre mish-mash slop they would make better games with less effort. I'd much rather play a two-button game with very solid attention to implementation of its barebones mechanics than a "thing-like combined with dev's fetish"
Anonymous No.718329003
i stayed up real late to get a command input parser working. super satisfying.
now i have to draw a bunch of frames
Anonymous No.718329068 >>718329590
>>718328513
so you have a world map and when an random encounters happen do I make the battle happen on that world map or do I make a new map only for battles. do you understand now? sorry I don't know how to word it
Anonymous No.718329410 >>718329804 >>718330137
>>718328885
this is bait but i'll bait lest other anons might actually believe it
it's bad advice because anon didn't even ask about "how do i program a game" or some such, he only asked about how to figure out a game idea. this has nothing to do with actually programming anything or tuning anything
but even if anon asked something like "how do i make a game properly" it's still bad advice because when you prototype you don't sit and refine one little detail for 30 hours - you are supposed to draw broad strokes, not agonize over pixel perfect jumps - create a prototype quickly to see if you game idea, game loop, design, whatever, is actually something playable and fun. especially that if anon is asking "how do i make X" it means he's 100% not a pro dev or anyone with significant experience and baiting him into spending dozens of hours tuning a jumping animation or mechanics is only going to make him hate solodev

it's like someone asked "hey anons, how do i figure out what i'm supposed to sculpt" and you said "make sure you spend 30 hours detailing the eyes"

in conclusion, u a fag
Anonymous No.718329502 >>718329576
im animating in blender so i can start devving again. I hate it. Blender IK is so janky
Anonymous No.718329576 >>718329637
>>718329502
as opposed to what
Anonymous No.718329590 >>718329781
>>718329068
>do I make the battle happen on that world map or do I make a new map only for battles
anon, i will repeat what i said
this depends ENTIRELY on the design of your game. do you want the battles to happen on a separate map, yes or no? this is the question noone but you can answer

it's like you asked "guys, should i add turmeric to my dish?" i dunno anon, should you? what is your dish? what do you want to make?
Anonymous No.718329637 >>718329862
>>718329576
??? doing anything else but animating?
Anonymous No.718329781
>>718329590
ok sorry haha thank you
Anonymous No.718329804 >>718329906 >>718330212
>>718329410
>yeah bro just make a massive pile of slop as fast as possible that feels like shit also you can't fix anything because everything is badly architected and caves in on itself if you touch any of the spaghettic code.
holy fuck please say you're a web developer.
Anonymous No.718329862 >>718331823
>>718329637
so you just don't know how to set up ik and complain about it?
Anonymous No.718329906 >>718330137
>>718329804
ok but whom are you quoting? i never said any of that
Anonymous No.718330137 >>718330506
>>718329906
dementia? you were *just* talking about prototyping slop. >>718329410
Anonymous No.718330212 >>718330426
>>718329804
Its no longer bait when they call you out and you still act as a retard
Anonymous No.718330426 >>718331470
>>718330212
>samefag
I can tell you never finished anything. you still have to polish things whether you make a giant wad of garbage first has nothing to do with it. prototyping does nothing except make you feel like you are doing work. everything will feel and control like shit because you did 80-20 instead of making the few things in your game as well implemented as they could be.
Anonymous No.718330506 >>718330627
>>718330137
sure anon. mind quoting exactly where i said what you greentexted?
Anonymous No.718330627 >>718330907
>>718330506
you're actually retarded.
Anonymous No.718330630 >>718330728 >>718331027 >>718331356
what do I use for beginners to make a game?
Anonymous No.718330728
>>718330630
Unity if you want engine with 15 years of updates
Godot if you believe in open source superiority
Anonymous No.718330907
>>718330627
sure anon, well, anyway take care
Anonymous No.718331027
>>718330630
>for beginners
little big planet
Anonymous No.718331125
>>718304920
I hope you are writing this in vulcan or opengl and not using an engine. These kind of indexed color graphics with only sprites and tiles are perfect for making your own game engine
Anonymous No.718331279 >>718332121
>>718327128
why are you tuning a jump for 30 hours in an empty project? where is the frame of reference? where is the obstacles that this jump is supposed to get past?
this just doesn't work like that, you don't finetune a gear stick in your car when there isn't even an engine and wheels in it
Anonymous No.718331356
>>718330630
rpgmaker
Anonymous No.718331470 >>718332121
>>718330426
you are actually out of your mind if you think think this applies to every game. If you talk about things like platformers, action games... Yeah I'd rather nail down the gameplay feeling first than making levels and mechanics. But if the game idea is simpler I would just keep adding things to the prototype to see what's fun and what's not.
Anonymous No.718331530
Started dipping my toes in c++ coding this week in order to make some good loading screens in unreal (using AI of course to guide me). I had a REALLY bad time setting up visual studio and learning how to even start setting up c++ in projects that started as Blueprint only, but I finally got the hang of it after 4 days.
I still don't know much about c++ but I'm gonna start looking at some of those Unreal C++ courses in Udemy once I'm done with this project, I don't really want to drop everything for 100+ hours until the courses are done.
Anonymous No.718331734 >>718331830
>>718321851
>3rd reply is him
Anonymous No.718331823
>>718329862
I'm using rigify and the IK sucks
Anonymous No.718331830
>>718331734
>look up
>it's actually 2nd reply
I accept your concession
Anonymous No.718332117 >>718336732
people say make a game theres so many engines to use and im like idk what engine to use tgeres too many ahhhhhhhhh i would probably want to make a point and click adventure or an xcom (og) style game
Anonymous No.718332121 >>718332303 >>718334928
>>718331279
idk why you think you need a bunch of other things to make a character jump. it's literally just gravity, collision and script or two. maybe some programmer art.

>>718331470
if it's a simple idea then you would still want to know what the player will be doing most of the time and try to make whatever that thing is feel as good as possible.
Anonymous No.718332303 >>718332629
>>718332121
based retard, also
>just refine jumping for 30 hours
>also it's literally just gravity, collision and script or two. maybe some programmer art.
lmao
Anonymous No.718332323 >>718333527
>>718326889
>>718328014
Assuming you're using Unity.
There are things called additive scenes.
But of course, they require control over the base scene.
Anonymous No.718332629 >>718332731
>>718332303
Yes, that's how programming a feature works, web developer-kun. it's a handful of different things that work together to achieve a specific result.
Anonymous No.718332731 >>718333154 >>718333362
>>718332629
so if it's literally just gravity and collision why does it take 30 hours?
Anonymous No.718333154 >>718333484 >>718333696
>>718332731
thats a pretty cheap jump. no "rapidly tapping for a shorter jump" or any other refined jump mechanics
Anonymous No.718333362 >>718333469 >>718333565 >>718333696 >>718360990
>>718332731
>clinging this hard to specifically 30 hours number for some autistic reason
You can be as pedantic or as handwave-y as you like, the joys of programming.

There's lots of parameters involved. How long do they stay in the air? Do you want a second jump? can they move around in mid-air? if so, how much, what is the acceleration like? how fast do they leave the ground? How much gravity do you want? Any animation work? When and where is it needed? What do you want the animations to do? when do you want them to do it? Maybe there's a bit of dust that spawns when they land, how does that work? Maybe you want jumping to be a state so later functionality is only applied when mid-air and not while you're on the floor, or maybe there's a case where you walk off a cliff down the line and you want that to be different than if you jumped off the cliff so players don't magically have two jumps if you decided they can only jump once in the air. And much much more.
Anonymous No.718333469
>>718333362
(and yes, all of this can take even a gorillion hours depending on how much stuff you want the jump to have)
Anonymous No.718333484
>>718333154
those take like 30 minutes to implement each?
Anonymous No.718333527 >>718333669
>>718332323
what are thise additive scenes?
Anonymous No.718333565 >>718334380
>>718333362
Seems like a lot of questions that you just bruteforce instead of making a level with few obstacles and testing what feels best.
Anonymous No.718333669 >>718333728
>>718333527
its how it sounds, you load a new scene without unloading the currently loaded scenes.

a lot of games made in Unity have menus in entirely separate scenes. When a player pushes the menu button, the menu scene will load on top of (additively) the current gameplay scene
Anonymous No.718333696 >>718333969
>>718333154
i asked you a question. why does it take 30 hours?
>>718333362
>clinging this hard to specifically 30 hours number for some autistic reason
the reason is you being wrong
Anonymous No.718333728
>>718333669
ok I see thanks
Anonymous No.718333969 >>718334226
>>718333696
you never asked me a question and i think this could all be settled by you showing your jump which is complex, satisfying, and took you a couple hours.
Anonymous No.718333980
>>718280376 (OP)
I didn't work at Blizzard for 7 years.
Anonymous No.718334226 >>718334478
>>718333969
okay anon, i'll rephrase that then?
if, as you say, jumping is just "a collision and som gravity", why does it take 30 hours to implement?
also, way to out yourself as literally nodev by having no comprehension that other systems, controllers, designs or patterns other than "make character jump" exist
Anonymous No.718334380 >>718334430 >>718334490
>>718333565
>he needs an entire level to change a '5.16f' to a '3.89f + v'
i'm wrestling two schizos who are bent on arguing with everyone ITT
Anonymous No.718334430
>>718334380
Hello pls don't make 1 cry
Anonymous No.718334478 >>718334617
>>718334226
i never said that you retard multiple people are disagreeing with you.
Anonymous No.718334490 >>718335058
>>718334380
You can convince me how making a player controller in a vacuum makes perfect sense, because to me a player controller in a platformer, should be designed in tandem with the platform part of the game.
Anonymous No.718334515 >>718334718
Has anyone tried ai made songs or tracks? I experimented half a day with it and got few tracks. Imho they are serviceable, albeit easy to identify as ai
Can I alter the product or isn't that possible with ai?
Anonymous No.718334571
>>718280376 (OP)
Bf and I had an idea for a game about wizard duels and we're stoked to be working on it for our next project
Whole idea is picking an element and fighting each other with it, a little like Battlerite but Third-Person and more 1v1/2v2 centric, and less of a focus on ability cooldowns and more resource management
Anonymous No.718334617
>>718334478
sure anon, anyway, take care then
Anonymous No.718334718 >>718336120
>>718334515
if you want to play with it afterwards make sure the program can generate a midi file.
Anonymous No.718334725 >>718335475 >>718354813
made this lamp. The player will carry it on his waist and will use it to explore the darkest corners of the realm.
Anonymous No.718334772
>>718280376 (OP)
There are too many games already. The market is crashing from oversaturation from mass overproduction. Everyone needs to stop trying to make games and go buy more games instead.
Anonymous No.718334928 >>718335418
>>718332121
>if it's a simple idea then you would still want to know what the player will be doing most of the time
My game is about clicking buttons in a screen, I'm a web developer, nigga. Yes I know the interface must be good and all that. But first I wanna know if the entire game loop and features of my game are fun or engaging before obsessing on how the buttons react when I hover on them. And guess what, after I had all the features together I essentially made a game, so I wouldn't advice anyone to focus on polishing mechanics at the start of the development.
My advice is, make a game and after getting feedback make the same game but good this time
Anonymous No.718335058 >>718335501 >>718336001
>>718334490
I mean in all honesty, it's really just a matter of what your personal priorities are. Some people like doing level design stuff first because they like environments. They just churn out a pillbox player and then start making terrain. The reason I like making players in a vacuum is because I can use that character as a yardstick for all my later platform work. The character can only go 'X' distance, so I just build around that, kind of like mario maker.

if you make the player and the platform together, then you have to make sure your character changes don't bork up your platforms which is an added concern that's more work, imo.
Anonymous No.718335418
>>718334928
>My advice is, make a game and after getting feedback make the same game but good this time
that's essentially how most development works
or should work, if not for retard managers asking "why do we need to rewrite this? it works, doesn't it?"
fucking hate management so much
Anonymous No.718335475 >>718341073
>>718334725
nice lamp
Anonymous No.718335501 >>718335773
>>718335058
okay but what about dozens of other game genres and types and mechanics? like all y'all dunces talk about is mario
Anonymous No.718335773 >>718336075
>>718335501
there's no magical works-on-everything advice. specific shit will always need specific shit. That's why boomer devs always tell you to make snake or pong or something. the more unique your game is, the more you need to start engineering and inventing things, not just follow tutorials or memes from genres you like.
Anonymous No.718335982
>>718280376 (OP)
>tq
I have an IMMEDIATE need of money and I need to be goofing off from looking for work at all times. I can start not working on a game as soon as I have any form of income (acquired from not looking for work).
Anonymous No.718336001 >>718336828
>>718335058
I don't disagree that you need to spend a lot of time finetuning your player controller, but that 30 hours should be in 2 hour bursts throughout your game's prototyping stage, not all at once.
If you want to make a truly exceptional game, you will need to scrap things and rework them. Being risk averse and just trying to design things one step at a time without looking back is not gonna cut it.
Anonymous No.718336075 >>718336828
>>718335773
okay
then(assuming it was you) don't advise people to spend hour on one mechanic. that's not a magical works-on-everything advice, as you said
Anonymous No.718336120
>>718334718
Midi, got it. How bad is it if its untouched ai? Personally I dislike the thought of it, but I'm unsure if I can deliver anything better. There are plenty of games using (random) ai content and it shows in a bad way. If it's too much ai content, I feel it's off putting. If people recognise music as ai made, this might backfire big league. Maybe have it as ambient and occasionally switch from music to sfx only?
Anonymous No.718336732
>>718332117
>Anonymous 08/17/25(Sun)20:52:43 No.718332117β–Ά
>File: 5Q1AIU8.gif (3.76 MB, 640x426)
>Image
> people say make a game theres so many engines to use and im like idk what engine to use tgeres too many ahhhhhhhhh i would probably want to make a point and click adventure or an xcom (og) style game

bot
Anonymous No.718336828 >>718337420
>>718336001
Yeah that's fair. I usually avoid using the engine to do anything related to trial-and-error aside from seeing if the code/feature runs as intended.

>>718336075
>don't answer advice questions
No? I'll give my two cents regardless of if it's not what *you* specifically agree with. Ironically, it's better to suggest something workable than be to caught up in the semantics of an arbitrary tactic. advice doesn't have to work on everything to be useful/helpful.
Anonymous No.718337420 >>718338637
>>718336828
>there's no magical works-on-everything advice
>so i'll just advice a general broad question with my specific case
that doesn't even make any sense
Anonymous No.718337796 >>718339315
>your game can't be played by cute little girls
you dissapoint me.
Anonymous No.718338157 >>718338618
arisuposter you might be the worst poster in this general
Anonymous No.718338231 >>718339315
>arisu living rent free in some game dev with no game's head
Anonymous No.718338290
Arisu poster is based
Anonymous No.718338319
>>718280376 (OP)
because I am still in tutorial mode
https://www.youtube.com/watch?v=AmGSEH7QcDg&t=18870s
it's cool though, even though I can't yet reproduce the code without assistance, feels like I'm moving ahead

>>718294645
>90 min
about right.
Anonymous No.718338574
tachibanaposter I haven't seen you post a game either
Anonymous No.718338618 >>718339315
>>718338157
What did you just say?
Anonymous No.718338637
>>718337420
Calm down, you're ESL. You also don't know how answers work. You don't know the difference between anything and everything. Anything in this context implies any answer could potentially be useful. Everything in this context implies the answer must work for 100% of ideas conceivable by the human mind or otherwise. You will not be able to prove the validity of a works-on-everything answer because it doesn't exist. More so for a vague question. This is common sense for english speakers above the age of 8.

the question was:
>how do I come up with actual game ideas

the answer could be anything, because it's a vague question. Anything could potentially satisfy this question. You're reasoning is incomplete because it takes literally *any* answer and says
>this is automatically bad because it doesn't work for *false equivalence*
no shit?
Anonymous No.718339315 >>718340181
>>718338618
>>718338231
>>718337796
bully all arisus
Anonymous No.718339904
>>718318451
You cannot force metaphorical value into a work unless you are really smart, and even than the line between pretentiousness and greatness is razor thin. Most of the famous works valued for their metaphorical depth are really just emergant. Countless times when the author is praised for the depth of their work the answer they give is that - "oh that just looked or sounded cool to me so I added it".

When man is truly in tune with their work and pour their soul and passion into it, the metaphorical value emerges by it self without any effort or even knowledge of the author. Subconscious of course, he is driven to it, since after all everything is a symbol and we just replicating the art that is nature. The pieces fit together by themself, it's simply "make sense" in the mind of the author.

Also, ironically, it really a product of creativity, the art, not necessarily an intellect. The metaphorical value is really the product of intellect. So I'm that regard, the process of creation of art and it's infusion with significance are mutually exclusive processise. You cannot focus on both at the same time, just like you can't catch two rabbits at the same time. As I said, it a privilege only reserved for our most intellectual to create a work with sole focus for allegorical nature, since one have to completely understand the allegories themself and how the flow in the world it self. If one dare to do so he is at a great danger of being exposed in lack of understanding, creating a work that seems superficial and shallow, only seemingly intellectual for the sake of it.

Regardless, the best way to go about it is again, just follow what makes sense, create a narrative that is coherent, and than from there if you really wish and can add detail that will create the depth you desire, but only sparingly since again, the line between something great and pretentious is very thing.
Anonymous No.718339921 >>718340292
>>718280376 (OP)
I just started porting over a small Halloween project I made almost 5 years ago from Unity to Godot and maybe make something for this upcoming Halloween. I don't know what happened to Unity in the past 5 years but the development experience has really gone downhill, it was bad enough for me to start looking into other engines and so far Godot with C# seems pretty gud.
Anonymous No.718339969 >>718346318
I’m getting into 3d, and was wondering how difficult UV Unwrapping/texturing in blender is, and how difficult animating is
Do I need to steel myself for headache?
Anonymous No.718340181
>>718339315
Anonymous No.718340292 >>718340973
>>718339921
my game is single player again, i'm considering switching to godot or defold to pay less fees to the jews.
Anonymous No.718340504
>>718295259
imagine falling for the brain plasticity meme and using it to justify being lazy.
Anonymous No.718340621
>>718318451
Anonymous No.718340915 >>718348748
Pets say I want to make a clone of a game and have 0 cash and barely and skills, but can write kick ass stories. Let's say further I have modding experience. Is it advisable to make mods for the game I want to publish a clone and make a tiny following? Let's say I would need a year for it. Given it's and old game, it has like 10000 players per year, up to 30% of it mod it, meaning I could get a following of around hundred and around 500 heard my name or know of my mod. Is the time investment of one year worth it? I reckon I'd need 1-3 years to make a clone from scratch. Could the 500 be of any help in any form of crown funding? The way I see it: no. Even if they are fond of me and all, it's a tiny number, no matter how dedicated they are.
Thinking out loud here I do get why devs go for masses and shit on their product.
Anonymous No.718340973
>>718340292
Not having to pay fees is a nice bonus, Godot has been great so far, but I heard Defold might be better if you're making a 2D game and also thinking about porting to consoles.
Anonymous No.718341073
>>718335475
thanks anon. This is how it looks in-game. Light might be a bit too bright, I'm still tuning it.
Anonymous No.718341839
I want to make a game but life keeps getting in the way. I wish I could die and just become a ghost that could work on making games for all eternity.
Anonymous No.718341992
now i understand why hair has such a notoriety in 3d modelling
man its obnoxious to set up but you certainly learn a lot
Anonymous No.718343425 >>718348670
The modern industry has made me too jaded to make a game.
Anonymous No.718344443 >>718344509 >>718344523
unity or unreal?
Anonymous No.718344509 >>718344614
>>718344443
depends
that's like asking stove or grill
Anonymous No.718344523 >>718344614 >>718344668
>>718344443
godot
Anonymous No.718344552
>>718321358
i would play the fuck out of a booba and kiki puzzlegame
the booba side is basically lokoroko shapes and colous, quintessential comfy game idle shit, while kiki looks like Blasphemous and plays like the impossible quiz, where you're just stuck failing over and over.
Anonymous No.718344614 >>718344668
>>718344523
>>718344509
I want something beginner friendly
Anonymous No.718344619
>>718280376 (OP)
I'm terminally lazy but I promise I will start my game in 2 more weeks
Anonymous No.718344668 >>718344702
>>718344614
see >>718344523
Anonymous No.718344690
>despaired over having done nothing all day
>reworked two systems and fixed 5 bugs in an hour
I AM INVINCIBLE
Anonymous No.718344702
>>718344668
thanks
Anonymous No.718344907 >>718345989
>>718328019
Something CUHRAYZEE?
Anonymous No.718345083 >>718347341
>my "to do" gameplay mechanics list is now only 5 elements long
>after that it's just making new gimmicks and enemies/items/zones, and making the game pretty (the fun part)
Anonymous No.718345834
I wish I would just help a guy making a pixel-based game with his assets and shadow his coding to learn how shit works instead of trying to work on a game all on my own to start off.
Anonymous No.718345989
>>718344907
No. PoP spiritual successor.
Anonymous No.718346106 >>718346198 >>718348002 >>718349812 >>718351202 >>718353694
Anonymous No.718346198
>>718346106
yooo, I loved Jazz Jackrabbit
Anonymous No.718346318
>>718339969
IK is your friend
It's genuinely not that bad, just time consuming
Anonymous No.718346362 >>718348532 >>718349059
>>718318451
Same, I want to make a cool serious story but my mind just goes blank, all I am capable of doing is shitposting surreal nonsense. I don't want to just be the clown.
I think I might need to try drugs for the first time in my life to unlock my brain again.
Anonymous No.718346472
do you guys have any tips for jiggle physics in Unity?

I have dynamic bones but they kinda suck.
I originally wanted to use MarshmallowPB but then I saw that's for vrchat physbones only.
Anonymous No.718347032 >>718347221 >>718347318 >>718347442 >>718347668 >>718351792
>killing shit in epic ways
>want to use a special attack to look even cooler
>press the buttons
>nothing happens
>it's because you don't have enough stamina
this will happen, and I don't want the player to be left wondering why the skill is not working. Do you think blinking the stamina bar and a sound will be enough? Or should I put some effect on the player as well? Like some sweat coming out of him or something like that. Thoughts?
Anonymous No.718347132 >>718347983
>2025
>still not good open source game engine made by people who actually make games
Anonymous No.718347221
>>718347032
I would say just a cool abstract sound effect to signal the player doesn't have enough stamina. Maybe just a few quick notes that signals trouble.
Anonymous No.718347318
>>718347032
>sound
just this
Anonymous No.718347341 >>718352112
>>718345083
There's something really satisfying about finishing coding all the mechanics and all that's left is just to make content. It's like you finished building an oven and now you can just enjoy baking cake.
Anonymous No.718347370 >>718351661
>>718315323
Well is it getting a switch release or not??? If its not on the switch it is useless garbage
Anonymous No.718347442
>>718347032
yeah make the goblins laugh at the player when that happens
Anonymous No.718347668
>>718347032
just a "bonk" sound that means the skill is not available.
Anonymous No.718347935 >>718348163 >>718348256
>>718280376 (OP)
I'm working on the menus, making the game navigable, and getting the boss trigger, fail state, and victory state to work together.

I was thinking about having each girl's menu have a background or particles.

But in the meantime, I need to find a good artist who can handle the task.
Anonymous No.718347983
>>718347132
S&ndbox exists if you don't care about releases releasing on consoles or mobile.
Anonymous No.718348002 >>718349757
>>718346106
Wait, you made those?
Anonymous No.718348085
can anyone teach me how to add inverse kinematics to fps player hands so when they swing a sword and collide with terrian, it ricochets back based on the angle it was swinging at
Anonymous No.718348163 >>718348318 >>718351378
>>718347935
>discord and patreon as options on the main menu
is this common nowadays or something? I would remove it
Anonymous No.718348256 >>718350703
>>718347935
Holy sloppa
Anonymous No.718348318 >>718348868
>>718348163
He is making a coomer game in current year, give him a break
Anonymous No.718348532 >>718348689
>>718346362
Just pick a basic story and stick to established content
Anonymous No.718348670
>>718343425
Old and no one uses this outside, except to brag online.
Anonymous No.718348689 >>718349028 >>718349059
>>718348532
>just make it boring and forgettable bro
fuck this i need to try lsd or something
Anonymous No.718348748 >>718348909
>>718340915
Do you guys even think about time investment at all?
Anonymous No.718348868 >>718350874
>>718348318
>coomer game in current year
aw shit, yeah you are right... my bad. Hope things go back to being as they used to.
Anonymous No.718348909 >>718349172
>>718348748
time isn't worth money thats a jewish psyop
Anonymous No.718349028
>>718348689
Except not. A basic story well executed >>> convoluted shit. Bg3 is the best example. I'd rather had princess in tower and bbeg than what we have now. AFAIK some other substances are favoured among creative people. Starts with m and ends with x.
Anonymous No.718349059 >>718349624
>>718346362
>>718348689
Your mind goes blank when you want to create something because it has nothing to base itself on. Drugs aren't going help you create something meaningful, reading good books, watching good films and living life is.
Anonymous No.718349082 >>718349236 >>718349841
do you need to be good at math/algebra?
Anonymous No.718349172
>>718348909
True~ish. Modern money system is. I just want to make games and ideally reach people with it. The way I see it, it's impossible to earn money with it, so I just try to minimize cash loss.
Anonymous No.718349236
>>718349082
I learned what a Vector is back in January, haha.
Anonymous No.718349572 >>718349745
Working on a short anime music video to develop and test my animation workflow. I will post the result soon.
Anonymous No.718349624 >>718350436
>>718349059
And yet when I want to come up with some weird bullshit it comes easily
>good books
do the creepypastas i read when i was 10 count
>good films
i hate films and i assume you mean some 60s experimental russian arthouse stuff
Anonymous No.718349745
>>718349572
can't wait to check it out
Anonymous No.718349757 >>718350435
>>718348002
Yup. Just funnin around.
Anonymous No.718349812
>>718346106
these are amazing
good shit
Anonymous No.718349841
>>718349082
Not really.
Anonymous No.718350435 >>718352517
>>718349757
Looks good anon, any gameplay yet of the engine or just making the sprites currently?
Anonymous No.718350436 >>718350981
>>718349624
Yeah, that's kinda what happens when you expose your mind to barely anything besides shitposts. How can you expect to able create something sincere if you don't expose yourself to sincere artworks? There's more to film than capeshit and pretentious russian misery porn, by the way.
Anonymous No.718350703
>>718348256
If you want to say something, go ahead
Anonymous No.718350874 >>718351332
>>718348868
Sad that this is what people need to do to survive nowadays.
Anonymous No.718350946
>>718280376 (OP)
Because i was on a wild hunt why my sprite system was broken after i moved to another drive, thinking on all sorts of scenarios of buffer not clean or bizarre assembly errors, and it was just the level editor not checking the first file on the folder because i did a 1 instead of a 0, and stopped working for today.
Anonymous No.718350981
>>718350436
What if I was like this before I even knew what irony was?
Maybe there's sincerity in trying to make people laugh and smile
Anonymous No.718351189 >>718352816
Every time I start I either get disinterested, demotivated, or demoralized
Anonymous No.718351202 >>718352517
>>718346106
What program do you make the sketches with? And is that Aseprite?
Anonymous No.718351332 >>718351883
>>718350874
>tfw making a coomer game for the fun of it
Anonymous No.718351378
>>718348163
For many games in development, it's common to include the project's logo on Discord and Patreon.

Some games, like My Dystopian Robot Girlfriend, will alert you that you could contribute to Patreon when they detect that you've played for more than two hours.
Anonymous No.718351534 >>718352652 >>718353463 >>718359152
did an animation for the lamp
Anonymous No.718351661
>>718347370
Depends: Turrican, Perfect Dark, and Jet Force Gemini are all on Switch, but I don't particularly like Nintendo's hideous business model.
Anonymous No.718351792
>>718347032
Making a soft blurb sound was enough to tell me Deep Blue fucking sucks as a character because he can't shoot anymore torpedoes at Corallis.
Anonymous No.718351883 >>718352002
>>718351332
Payment processors have made it hell for all of us. Even if you're not planning on monetizing your coom game you're still affected.
Anonymous No.718352002 >>718352216 >>718352329 >>718352715
>>718351883
Nice slippery slope fallacy. It fills me with joy to see you coomerfags squirm as the weight of your degeneracy crushes you while I, superior being that I am, will flourish.
Anonymous No.718352112
>>718347341
There'll probably be more stuff to do to facilitate those gimmicks, but having a fully complete gameplay loop will be a big milestone to celebrate.
Anonymous No.718352216
>>718352002
>virgin ugly mutt thinks he's above anyone
Anonymous No.718352329
>>718352002
Are you okay dude?
Anonymous No.718352517 >>718354684 >>718356606
>>718350435
I got nothin, just sprites. I can't code for shit right now. Just showin off in case anyone that did was interested, not to help me, but for me to help them with graphics.

>>718351202
I use Paint Tool SAI v2.
Anonymous No.718352652 >>718353989
>>718351534
what's the scope of your project? you mentioned being a DD fan, what are you planning on making? BBI clone? roguelike?
Anonymous No.718352715 >>718359195
>>718352002
Hold up, are you telling me Frydarian Tale ISN'T some furry fetish game?
Anonymous No.718352816 >>718353989
>>718351189
how about you get determined
Anonymous No.718353463
>>718351534
I like the animation but the lamp seems a little small compared to what I would expect
Anonymous No.718353694 >>718354346
>>718346106
lemme see that run as a gif
Anonymous No.718353989 >>718355681 >>718359152
>>718352652
scope right now is crazy because I'm determined to make my dream game, which would consist of:
>1 central area, big but kinda empty. Think Hyrule Field from OOT. You get a horse to go from place to place but there's no horse combat.
>4 areas that come out from that central one. Those have multiple mini-dungeons in them and a big dungeon. The demo will be the first of those 4, the mountain area where the goblins live.
>After clearing the 4 areas you go to a final larger area, which is interconnected in the style of King's Field IV or Dark Souls 1.
>Each area has many optional locations where you can collect cool stuff, like health and stamina upgrades or nice items.
>Special tools and mechanics like a magic bow, a grappling hook and that kind of jazz to make both combat and puzzles more interesting.
>Ambient music for exploration, power metal for epic moments and boss fights.
>About 10 different NPCs for developing the story.
I'd probably have to scrap a ton of stuff but I'm not stressing myself over any of that. Current goal is finishing all the core gameplay mechanics, which I'm close to doing, then some polish on the enemy AI and after that, the first of the 4 areas to make a demo out of it.
>>718352816
glad you like the anim! I made it small so it doesn't clip with other parts of the character, mainly the left leg while walking around.
Anonymous No.718354346
>>718353694
Here ya go
Anonymous No.718354684 >>718355481
>>718352517
You ever use Godot or Game Maker?
Anonymous No.718354813
>>718334725
Did you spend 30 hours on this lamp tho?
Anonymous No.718355000
>game has horrors beyond comprehension (of a little girl)
Anonymous No.718355026
I'm going to be the next Fygoon but with anime grills
Anonymous No.718355032 >>718356072
is fygoon actually a real person or is this one of those psyops I've read about? I seriously dont believe he's real
Anonymous No.718355391
>>718324638
Late to the party but I'm shocked nobody's said lantern or lamp, so I'm adding that. Wizard with a lantern.
Anonymous No.718355481 >>718356606
>>718354684
I'm tryin to learn GameMaker right now and I'm still struggling. That's how lousy I am, and I'm embarrassed to ask for help cause I know I'd just be asking the same old questions that all the obnoxious newbies do.
Anonymous No.718355681
>>718353989
Nice.
Anonymous No.718356072
>>718355032
Favela monkey doxxed himself
He's a brazilian monkey who does gayjiujitsu or some shit
I assure you he's quite real, though I have no doubt some people are having a giggle imitating him for easier (you)'s.
Anonymous No.718356606 >>718356748
>>718352517
How much are you charging for help?

>>718355481
Everyone has to start somewhere though, what kind of problems are you having? Are they things that you can't find tutorials/ask ai for clarification on?
Anonymous No.718356748 >>718358202
>>718356606
I don't want to be paid nothin, I just want to be part of something. As for what I'm struggling with, I'm just having problems with what needs to be in the create event and what needs to be in the step event. I got one more Youtube tutorial I'm banking on to help with basic platforming stuff that's fairly recent.
Anonymous No.718357236 >>718357503
I'm extremely bored and i'm a sound designer
Anonymous No.718357503 >>718357995 >>718358180
>>718357236
As in sound effects? If so, I'm curious as to what games are your favorite as far as that goes. I'm a big fan of FF6, Chrono Trigger, Super Mario RPG, and Kirby Superstar's.
Anonymous No.718357995 >>718358180
>>718357503
what games are my favorite? it's really hard to say. what really started me on this music for vidya journey was arguably Transport Tycoon when I was 7 years old.
Anonymous No.718358180 >>718359953
>>718357503
>>718357995
you guys should check out Fantasy Life i. I swear the SFX in that game is made to hook you like cocaine.
Anonymous No.718358202 >>718358591
>>718356748
I'd ask for your help, but I'm not at a part where I need assets quite yet, but considering the level of quality of your sprites I think you'll find someone. What's your method of contact? If you'll be sticking around in the future, I'll probably contact you in a thread you're still interested. I don't use social media accounts or email though, so I probably won't be that fun to get in touch with lel

Unfortunately, I'm not using Gamemaker, If you don't end up getting too far with that tutorial and there aren't any paid ones (don't pay for them) focused on platforming, it could be worth switching to another engine that has some more documentation when push comes to shove, though I understand that it's a huge pain to switch to another engine, but if it's impeding your ability to learn the program then it might be worth consideration. Ganbate Anon
Anonymous No.718358591 >>718359551
>>718358202
I'm png4489 on Discord, that's like the oonly social media I got.
Anonymous No.718359061
>>718324964
I think that's just Overlord
Anonymous No.718359123
In the distant Frydar Island, Squirrels react to getting hit by Pot Gremlings by causing a stack overflow; any attempts to console them will cause the fabric of reality to be destroyed.
Anonymous No.718359152 >>718359247 >>718359629
>>718351534
>>718353989
You need to put a fucking big hobgoblin in your game bro, I'm sick of seeing these pathetic g*blins.
Anonymous No.718359195
>>718352715
It isn't. If you want a furfag game, might I direct you to trash like Faglyss.
Anonymous No.718359247
>>718359152
>hobgoblin
https://youtu.be/oPSyxuEyu1U
Anonymous No.718359551
>>718358591
I don't use that either, but hopefully someone sees this and drops you a line. Cheers
Anonymous No.718359629
>>718359152
hell yeah man, hobgoblins will be in for sure
Anonymous No.718359909
>>718280376 (OP)
i am
Anonymous No.718359953
>>718358180
actually this seems like a neat game to give my nephews to play. one of them has autism and insists on playing GTA while being literally 12, which I absolutely will not abide by.
Anonymous No.718360990
>>718333362
Ignore these fools Spongebob.They don't actually make games.