>>718300273
The biggest stumbling block I've seen for programmers and vfx artists and such trying to draw is that they don't like art. They've got it harder that artists learning programming, because you don't have to have specific programmers you idolise to be decent at it where I've never known a single artist who couldn't list their five favourite artbooks/artists immediately off the top of their head.

You see it in 3d modelling tutorials by tech-focused guys, they have weird priorities - obsessing over the smoothness of the model, or noise, weird random metrics that don't matter when their models are still ass. I was watching a dude who started a channel to try and switch career paths to art and he was just kinda going in circles doing nothing. You see it time and time again in these threads.
Because they don't love art.

My honest advice for programmers is to put the tutorials on the backburner for now and go look at a bunch of artbooks and really art-driven projects in the same field. Find examples of art you really like, from Capcom Works to Neo Geo longplays. Something you'd really love to just be a part of the core of your art, and then return to basic construction with an actual goal. Doesn't matter how horny or stupid it is, you just have to actually like it.

In short, grow some fucking taste lmao.