>>718352652
scope right now is crazy because I'm determined to make my dream game, which would consist of:
>1 central area, big but kinda empty. Think Hyrule Field from OOT. You get a horse to go from place to place but there's no horse combat.
>4 areas that come out from that central one. Those have multiple mini-dungeons in them and a big dungeon. The demo will be the first of those 4, the mountain area where the goblins live.
>After clearing the 4 areas you go to a final larger area, which is interconnected in the style of King's Field IV or Dark Souls 1.
>Each area has many optional locations where you can collect cool stuff, like health and stamina upgrades or nice items.
>Special tools and mechanics like a magic bow, a grappling hook and that kind of jazz to make both combat and puzzles more interesting.
>Ambient music for exploration, power metal for epic moments and boss fights.
>About 10 different NPCs for developing the story.
I'd probably have to scrap a ton of stuff but I'm not stressing myself over any of that. Current goal is finishing all the core gameplay mechanics, which I'm close to doing, then some polish on the enemy AI and after that, the first of the 4 areas to make a demo out of it.
>>718352816
glad you like the anim! I made it small so it doesn't clip with other parts of the character, mainly the left leg while walking around.