>>718974592
>Purple and White Pikmin are exclusive to the Challenge Modes for no good reason
>White Pikmin are mostly used for their speed since poison hazards don't exist in Pikmin 3 aside from the Venomous Phosbat
>Purple Pikmin are now completely useless in combat since their slam attack does nothing to enemies on hit. They're mainly used for carrying heavy Fruits and nothing else
>No Bulbmin
>Blue Pikmin are only available after you rescue Louie, meaning they're mostly unused for almost 90% of the game
>As a result, assuming you're going for 100%, there's little reason to go out of your way to collect Fruits until you unlock Blue Pikmin, since several Fruits are locked behind water hazards
>The enemy variety is somehow worse than Pikmin 1, with enemy encounters being very sparse. At most you'll typically encounter 1-3 enemies in one group at a time if they're small
>The new enemies are mostly weak and forgettable, such as the Pyroclasmic Slooch, Arachnode, Swarming Sheargrubs, Waddlepus, Scornets, Medusal Slurker, Sputtlefish and Skutterchuck. Bug-Eyed Crawmad can be easily killed in a single cycle by 20-30 Winged Pikmin with Ultra Spicy Spray, and the Shaggy Long Legs can be cheesed with Rock Pikmin
>Bulborbs and Bulbears can he stunned by hitting them in the eyes with Pikmin. This can be chained over and over to stunlock them to death
>Most puzzles involve your Pikmin building bridges out of clay shards, making story progress feel repetitive
>Despite trying to encourage efficient use of all three Captains, several puzzles require all three Captains in order to complete, which means they can't be off doing stuff elsewhere, limiting what a player can do during some days
(Cont.)