>>1991792
I'm still in the process of understanding the BT system myself. You can look at it in the code yourself at AvCsharp-scropts/Behaviourtree.
There's a few scrawled notes by former CotG devs about them in the docs folder provided with the leak (or in cotg_docs on the repo here: https://gitgud.io/skelsoft/brokenwings/-/blob/master/cotg_docs/Behaviourtree-logic/How-Work-Behaviourtree.md)
It'll be up to us figuring it out from here on out. I also don't think all of the systems the BT needs have been implemented in full, as if the former CotG devs were still in the process of it. Enough of it has been implemented for the bots to work at a base level, however, which is pretty incredible.
Additionally, to any smart anon or dev who could help me: You can enable the BT system on other maps by looking at Champion.cs and removing the map check for LoadBehaviourTree(), but they don't fully run on other maps even after doing this and I don't quite understand why. If this could be sorted out, we can get these basic bots running on any of the maps, as well as the extra maps provided by the original leak.