>>96318316
It's 100% a pvp focused game with an emphasis on open world pvp.

The standard group size is 6, in a 2/2/2 layout, with thanks, dps and healer.

Whe the game truly shines is in mass pvp, with warbands made of 24 people on discord, led by a warband leader telling you what to do.

Gotta say I've felt few highs as good as being a Knight of the Blazing Sun (Tank), sticking to my assigned DPS like glue to protect him (tanks have a guard system where if you're close to your guard target you actually absorb a lot of the damage passively so you HAVE to stay close) whilst my guild warband plows through uncoordinated pick up groups 3 times our numbers. You're a cog in a machine but when it works, it fucking works.
And each role is crucial. Tanks have to punt fuckers away to disrupt heals and guards so that you can whack dps/healers for example.

You have keep/fortresses defense actions where you'll hop in a zone with your group and if you're good, you can read end a massive group of randoms/unprepared cunts and completely change the day to save the besieged defenders. Or you can try a daring jump from the battlements to flank the sieging forces and destroy their ram to stop the siege.

Another glorious moment is litterally holding the gate with bodyblocking. As another anon mention, combat enables collision (to an extent). And you definitely get a special kind of tingles when you're standing in front of a warband of dozens of people, holding the line, so that no one can enter, whilst your healers are desperately keeping you alive, until the doors of the keep can be closed via an outside allied group running a supply mission.

Honestly a fantastic game, with quite the learning curve that truly comes into its own with a big group of regular players on voicechat.

And it's free, maintained by the community. Definitely recommended.

Pic related is the dudes from my former guild. I miss those bastards.