>>716390326
Game devs legitimately don't go outside anymore. Same goes for every aspect of the entertainment industry past 2010. The meta favors "creatives" who are hyperfocused on their "craft", thus never experiencing the real world, building real experiences and feeling real emotions. They are stuck in a perpetual cycle of creative circle jerking with their favorite, preexisting media. How can they replicate a vast horizon if the only horizon they know is a smog ridden hellscape? How can they capture raw emotion if the only emotion they know is the one expressed in movies and music? How can they possibly measure the feeling of venturing out into the wilderness if they can barely muster the courage to open the door to the food delivery jeet?
This is far more common than you think.