>>96398693
Races can't have niches and dedicated roles? No system ever made races good at something?
In my system, humans are put into a divine-spellcasting role plus an affinity to technology-based skills, so they can get easy access to shooting the gun. Some of their mechanics are dedicated to supporting others. So, despite the admittedly baity post, they still have their strengths. Just like everyone else.
Jack-of-all-trades-but-actually-masters-of-whatever-the-player-wants-because-of-free-feats-and-skills is not an engaging role in TTRPGs.
>>96398719
>humans have exceptionally powerful organizations
Yeah, that makes sense. For a race such as humans with that limited amount of lifespan, good level of intelligence and communicative skill to focus on big organizations as some sort power-multiplier. Elves would definitely focus on themselves, working on their skills and knowledge. Something like organizations and positions of power would probably be too fleeting and too fickle for them. Not saying that they can't hold offices or build organizations, but for a human it makes more sense to put effort into something that can outlive him. Whereas the elf can enjoy getting better and better during his long lifespan.
Organizations doesn't really work for a player character, though. I personally like humans focused on spirituality, because they have the right amount of mortality, culture and intelligence to really think about the afterlife a lot. Whereas something like goblins live in the moment. And something like elves and dwarves are on the other end of the spectrum, having to deal with being alive far longer, and should for the opposite reasons be more concerned about the mortal world.
Well fuck me, now I talked about humans too.