>>724048171
>how was dark cloud anon?
Bit of a rough start, but every time you think it's about to get annoying it pulls back and gives you a workaround.
You're getting poisoned by cave bats every time they look at you... until you realise that starter kid has about 8 seconds of pure iframes on his jump slash.
You think you're going to have to grind up every character... until you realise you can just status break the default weapon after a quick 5 floor runback to slap it into anything to double/triple damage and have them ready for endgame immediately.
You think that money is going to be a real issue... until you realise that fishing sucks and the bait all sells for half a thousand each.

Thirst is a nonissue, water is cheap as fuck and there's pools in about 60% of floors. Party swapping either, select just brings up a big wheel. The only time it got laborious was the girl genie's dungeon locks, you have to go through two submenus to change her weapon attribute and then change it back every goddamn time.

I liked it, fun globe-trotting adventure, just a nice time, gets outright interesting towards the end.
I did not bother with any of the build-ups or postgame dungeon stuff at all. As nobody should ever do for a jrpg.