>>96220096
>>96220096
Yeah, and I've been running a game for a few months now. We're currently on break since we finished the last adventure. Here's some of what I like about it the system,
>Significantly less bummer around the table since there's no missing
>Malice is DELIGHTFUL and maybe my favorite thing from the game as it gives me something to get excited about behind the screen
>Dynamic combat is baked into the system so I spend more time picking fun monster combos and cool maps rather than fighting the system.
>much less tedious back and forth during combat. It's designed in such a way that as the GM I can roll my dice and declare my actions, damage, and effects then move on without needing to ask for peoples AC's.
Combat still takes time about the same time as one in D&D or PF but its way smoother and more fun.

>>96233456
It works. My players are never thinking about resting unless they are at 0 -1 recoveries each. They're always excited to keep up the action so they can use their victories.