>>537479176
Belladen takes the best music and story. I consider GV2 to be the highpoint of the series in these two aspects. I just love how they take Eden's motif and change it about for each stage. Eden is gung ho and heroic. Inferno is a stressed retelling of the first track. Savior has a slower, mysterious, anticipatory tone with a hint of wrongness that is reminiscent of MML2's Elysium. The ironic thing is that as you play through, you realize that the music is telling Eden's story more so than GV or Copen's, which is in contrast to Firmament's soundtrack, which is mostly telling GV's tale. GV3's final level music was the worst. Sounded like a cheap rip-off of Shantae, and didn't even have various tracks for its final zones like the other games.

Design and gameplay? Definitely Sunrise Palace. Best levels, best bosses, and so on, followed by GV2. Each game has been an improvement on the last.

Hype? I think GV1 takes it. Charging Sumeragi's fortified island through the front gates by yourself and destroying Sumeragi's most elite forces, riding up the space elevator as you fight resurrected bosses, and then fighting Nova high above the planet is pure hype. GV1 has the most coolest concept for the final stage. GV2 is last here, but GV2 isn't really about hype. Belladen is depressing. It's supposed to feel messed up. Eden needs to be stopped, but it's tragic that it's come to this.