>>718430502
>and most faithful in terms of exploration
Lotf 2023 doesn't understand Souls level design in the slightest and genuinely believes the key to making it good is just making every location connect with other two so retards can jerk themselves off at the idea of muh Dark Souls design, but the actual levels are shit, incredibly bland, repetitive and especially flat after Pilgrim's Perch, when the game quality nosedives and never recovers.
There's never unique situations and enemies like pic related, just a blend of formulaic "interconnected design" pulling the same exact formulaic approach