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Thread 718429049

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Anonymous No.718429049 >>718429259 >>718429338 >>718430356 >>718433283 >>718433389 >>718433779 >>718433936 >>718434628 >>718435346 >>718436218 >>718437112 >>718437154 >>718437172 >>718437197 >>718438797 >>718439326 >>718439620 >>718439743 >>718439913 >>718444201 >>718446661
Lords of the Fallen (2023) just passed 2 million copies sold.
Anonymous No.718429258
Soulslikes are the GTA clones of the 2020's, even if they're absolute slop they'll still sell decent because they're constantly somebody googling "new soulslike games current year"
Anonymous No.718429259 >>718430502 >>718437545 >>718437986 >>718445653
>>718429049 (OP)
unironically the best dark souls clone
Anonymous No.718429276 >>718441205
That officially makes it financial peers with Dark Souls 2 and Nioh 2. LOTFbros, we're catching up...
Anonymous No.718429338 >>718431449 >>718435768
>>718429049 (OP)
the left hated this because they removed body types and added male and female instead.

https://www.youtube.com/watch?v=g-Rd1AZ92ck
Anonymous No.718430356
>>718429049 (OP)
everything is marketing to the average consumer, eh?
Anonymous No.718430502 >>718430985 >>718433848 >>718435873 >>718437545 >>718439001
>>718429259
and most faithful in terms of exploration. My best friend bought it for me after I showed a tiny bit of interest for it when I watched him fight the giant kappa boss. I didn't ask, he didn't say anything, I just randomly received the game on Steam. I genuinely fell in love with the game. It will hold a special place in my heart for what he did and how rough life was going at the time
Anonymous No.718430761 >>718433168
I really wish I liked this game but I've been extremely unimpressed by everything it has to offer so far. Weapon variety isn't great, lots of samey stuff and very weird progression choices. Level design aesthetically and for exploration are OK but not great. The bosses I thought would be spectacles but they're not even really that. They feel on quality with the worst DS2 bosses, and that's saying a lot.

Gameplay is solid and it plays fine but enemies, bosses, levels are so uninteresting. I like the magic system a lot, but the game makes it very difficult to experiment.
Anonymous No.718430985 >>718431308
>>718430502
>the giant kappa boss
...What the fuck are you talking about?
Anonymous No.718431308
>>718430985
He reminds me of a kappa
https://www.youtube.com/watch?v=DkfQz2P5kCk
Anonymous No.718431449 >>718435473 >>718437151 >>718438570
>>718429338
Literally no-one gave a fuck can you niggers stop victimising yourselves for five minutes it's fucking pathetic.
Anonymous No.718433168
>>718430761
Exactly my thoughts
It's good, but it uses the same enemy types for almost every region it just gets very repetitive
And the bosses are beyond mediocre
Anonymous No.718433283
>>718429049 (OP)
Cool, game was pretty good.
Anonymous No.718433389 >>718438027 >>718446148
>>718429049 (OP)
Enemy variety and difficulty (too easy) killed this game for me. Didn't even care to try 2.0 because from what I heard they did nothing about the variety and they somehow made it even easier? Also knowing in advance that two out of the three endings have no actual fucking boss fight, and that the third is just an early boss with new moves, fully kills any desire I would have to replay it post-patches.
Anonymous No.718433446 >>718433950
It looks awesome, plays nice, but I'm not a fan of that 2nd world veil mechanics, whatever it was called, a bit disrupting and boring.
Anonymous No.718433779
>>718429049 (OP)
Nice game, good for them.
Anonymous No.718433848
>>718430502
You've spent a disturbing amount of time describing your gay romance
Anonymous No.718433936 >>718434563 >>718435278
>>718429049 (OP)
good for them I suppose
It was ok, nothing special, but not bad either
bonking bosses with fully charged hammer attack was fun
Anonymous No.718433950 >>718436484
>>718433446
>not a fan of that 2nd world veil mechanics, whatever it was called, a bit disrupting and boring
I loved it. Especially the fact that one world is more aggressive than the other. It adds a panic/rest gameplay cycle to the game as you switch between aggressive/passive worlds. Just some variety that keeps you on your toes
Anonymous No.718434110 >>718439863
From quite a while ago, well before the DLC come out.

LOL
Anonymous No.718434326 >>718434489
I like how all the endings are downer endings, you choose either some Radiant God blows up everything and kills everyone it can find, yourself included as reward for killing the 'Evil' God.

or you let the Evil God loose and it enforces its weird highly philosophical nightmare shit on everyone

or you let the Eldritch God between worlds out and it eats everyone, yourself included.

mind you, the only ending you survive (and really any real amount of people) is the Evil God ending, where you scoop out the brain of the Head Priest and slap the evil gods juice in her.
Anonymous No.718434489
>>718434326
>The only Good character in the plot is the Joan of Ark Blood Angel women who is actually the result of some weird Machvellian scheme from the Eldritch God follower

>to get that ending you have to corrupt/unveil Not-Joan and then kill her

the game is dasterdly with how much evil shit you basically have to do.
Anonymous No.718434563 >>718434717
>>718433936
>Giant charges attacks on both sides
>Neither character reacts
Wow, amazing.
Anonymous No.718434628 >>718434858 >>718434925 >>718441603
>>718429049 (OP)
Based

It was an honest effort 6/10

Hope they name the new one also Lords of the Fallen, so we can have 3 games named the same
Anonymous No.718434645
its a HIGHLY Ambitious diamond in the rough, it has plenty of flaws, but the Dev's cared alot about trying to fix what they could.

the most obvious "ran out of money but we really tried" AA game in the genre

seriously guys, more unique movesets for weapons, no one expects Elden Ring level amount but at least get DS1 level unique amount.
Anonymous No.718434717
>>718434563
what? he knocks Priest bitch on her ass and also gets HIS ass knocked down like 2 seconds in.

its simply put, got DS1's style Poise, where you are just unflappable to certain attacks at certain poise amounts.
Anonymous No.718434785
Did they fix the armors clipping with the new barely feminine female body mesh?
Anonymous No.718434858
>>718434628
>Hope they name the new one also Lords of the Fallen, so we can have 3 games named the same
Anonymous No.718434925
>>718434628
They should name it The lords of the fallen.
Anonymous No.718435168
the mythology is pretty good but the problem is simple.

everyone's fuckin evil as shit but Joan, and even she's a secretly eldtritch horror monster cut into the shape of a tomboy without even her knowing.
Anonymous No.718435278
>>718433936
I know what you're using and that shit got nerfed, but yes, it felt nice to be able to tank attacks with charged heavy attacks.
Anonymous No.718435346
>>718429049 (OP)
Pathetic man
Anonymous No.718435473 >>718435768
>>718431449
Ahahaha you lost
Anonymous No.718435768
>>718429338
>>718435473
I hope that one day you realize what a fag you are
Anonymous No.718435873 >>718436414 >>718436598 >>718436823 >>718437054 >>718437976
>>718430502
>and most faithful in terms of exploration.
really? why didnt i hear about this. biggest folly of 90% of soulslikes is not understanding souls level design (well the only souls game that has actual coherent level design, ds1) or the healing system and just straight copying everything from elden ring.

i only recently heard that wuchang was the one with the surprisingly complex interconnected level design with well paced/distanced bonfires.

Is this true for lords of the fallen? i saw a shitty video from the youtube channel Yahtzee switched to saying that Lords of the Fallen doesnt understand souls level design because it was too confusing or something, man I wish i could find that video again, the argument was so stupid but I let it slide because everybody was shitting on the game anyway and nobody was making an indepth case for it.

I dont care if 90% of people dislike a game if there is clearly atleast one or a number of impassioned people who will make a very thoughtful case for the game that demonstrates an understanding of the game and game design deeper than the surface level masses.

Thats why I have faith in Wuchang actually being complex, I just cant play it yet till I update my rig
Anonymous No.718436008
I can only hope CI realises in time what retards they are for going for that EGS exclusivity.
Anonymous No.718436218
>>718429049 (OP)
>Sequel published by Epic
Well that one won't be passing 2 million.
Anonymous No.718436414 >>718436518 >>718436565
>>718435873
LOTF 2023 does have levels that loop back on each other

Thats what ppl usually mean when they say souls level design, which is funny as fuk since thats only true for 1 half of DS1, and after that it turns into deadend corridors. DS2 is deadend corridors city, DS3 is *mostly* deadend corridors

So in a way, LOTF is more souls-level-design than most actual Souls games lul
Anonymous No.718436484
>>718433950
maybe make some fucking varied levels instead of a crappy stupid gimmick huh
Anonymous No.718436518
>>718436414
the world design is by far the best part of the game, if they can pull that off again but fix up the gameplay and other jank it'll be kino
Anonymous No.718436556
this game is piss easy and the last boss is retardedly simple
Anonymous No.718436565 >>718436812 >>718436891 >>718437170
>>718436414
So let met get this straight; "Souls level design" is defined by something that almost no Souls game actually has?
Anonymous No.718436598
>>718435873
The world layout is very intricate, has a lot of branching paths and loops on itself, there are also side areas you can easily miss if you're not careful enough
Anonymous No.718436808 >>718437853
LOTF2 is gonna be a fucking mess
The director clearly has no idea what he wants out of the game, just going to Twitter to do polls every other fuckin week.
Then he's like "Uhh maybe AI will do it"
Anything good about LOTF1 is gonna be completely lost while LOTF2 fights between trying to be an Elden Ring clone and trying to do "Anti woke stuff" without actually knowing what any of that is because none of it is sincere.
LOTF1 works because it's literally just a dark souls clone that improves on certain systems because we have the benefit of hindsight.
Anonymous No.718436812
>>718436565
Which underlines the fact that exploration and world design doesnt really matter, what matters is boss fights (since most souls games are actually pretty ass at level building and noone cares)
Anonymous No.718436823
>>718435873
>complex interconnected level design with well paced/distanced bonfires.
in this game you can create your own temporary bonfire in some select locations
it's kind of a weird feature, I both like and dislike it
Anonymous No.718436891 >>718436971 >>718437931
>>718436565
i think he defined it a bit wrong- let's call soulslike level design the act of being able to open shortcuts to checkpoints as a reward for making progress. DS1 and 3 do that a lot.
Anonymous No.718436971 >>718437049
>>718436891
>let's call soulslike level design the act of being able to open shortcuts to checkpoints as a reward for making progress
I'm ok with this definition, and using it I actually think Lies of P might have done this the best.
Anonymous No.718437049 >>718437101 >>718437931
>>718436971
With its long corridors full of nothing? Lies of P is better in terms of combat but exploration in that game is pretty much non-existent
Anonymous No.718437054 >>718437497 >>718437616 >>718437736
>>718435873
It filled a void that Dark Souls left wide open and Elden Ring ultimately abandoned. It's a dark fantasy game with a tight interconnected world with diverse environments. Combat is fun, magic is fun, the bosses are extremely well designed, NG+ is fun, you can do official challenge runs and they're fun. The game is just good 'ol fun. It was doomed to be seen as shit thanks to the original title, and I believe at launch it had poor performance. I played about a month or 2 later and felt it was mostly fine. I recall going back to it after they did their whole relaunch thing and felt performance was even better.

I'm not saying this to attack you, but people need to stop listening to the opinions of others, especially from this site and pretentious content creators, and just experience games for themselves. Disconnect from social media. If a game looks slightly interested, then try it out. Refund it within the time window if it doesn't resonate with you. I get 2 hours isn't a long time, but sometimes it's enough. If it's not enough then get it during a sale and be willing to take a chance on a game. My point is to form your own opinions.
Anonymous No.718437065
>(2023)
It's almost 2026 bro who the fuck cares about these retro games?
Anonymous No.718437101 >>718437295 >>718437413
>>718437049
Your definition said nothing of exploration, only using shortcuts as checkpoints.
Anonymous No.718437112
>>718429049 (OP)
I am really excited for the sequel. I hope they learned the right lessons from this one.
Anonymous No.718437151
>>718431449
why do you think trans women are women?
Anonymous No.718437154
>>718429049 (OP)
Trannies must be seething lmao.
Bump ;)
Anonymous No.718437170 >>718438097
>>718436565
>So let met get this straight; "Souls level design" is defined by something that almost no Souls game actually has?
No hes fucking retarded and doesnt understand souls level design. Because if he did, not only would he realize that Blighttown doesnt "loop" internally and maintains tension with 2 bonfires the entire level.

But also that Dark Souls 3 does have shortcut "loops" almost every single level, but that isnt the obvious problem with its level design. The problem with DS3 is that theres too many bonfires for any of the shortcuts to mean anything. But that isnt even the only problem since even with less shortcuts, the game spits out so much free estus, and handfeeds you shit like embers that you can just bulldoze your way through every level mindlessly.

And if were talking about world design retards dont understand that either because they use retarded arguments like "non linear" but no souls game is more non linear than DS2.

And DS1's "interconnection" is overrated. Post Anor Londo. And even for the interconnection that it DOES have people dont understand that the only reason it works is how small and congested DS1's world is.
Anonymous No.718437172
>>718429049 (OP)
I got bored a 3rd of the way through the game, but good for them.
Anonymous No.718437197 >>718438871
>>718429049 (OP)
>that lamp
is that how the female playable characters are going to look like in the sequel? I guess the dude wasn't lying when he said they were gonna go all out on gooner bait
Anonymous No.718437295 >>718437410
>>718437101
This is exactly why that dumbfuck ass "le shortcuts!" definition is fucking retarded, it isnt even done remotely the same in every game, and not only that, but if thats the definition then Dark souls didnt invent that, Tomb Raider did it nearly 15 years prior. So did Resident Evil, and even a tiny bit of Zelda.

What a worthless retarded fucking definition that doesnt even remotely encompass any of the nuance of souls level design.

If you intentionally gave Lies of P as an example to show how foolish that definition is, then I applaud your forward thinking intelligence.
Anonymous No.718437410 >>718437556
>>718437295
it doesn't matter what franchise invented the practice of shortcuts- only that it has become strongly associated with these modern action RPGs.
Anonymous No.718437413
>>718437101
I'm not that guy, I'm just saying P's game pales in comparison when talking about level design and world layout
Anonymous No.718437497 >>718437786
>>718437054
>I played about a month or 2 later and felt it was mostly fine.
Well Dark Souls 1 wasnt just "fine". It was literally unmatched in its use of level design. If you understand why it works atleast.
So this isnt exactly encouraging praise.

Even wuchang which im almsot certain has a worse score had more enthusiasm in its praise, even though it got a ton of 7/10s from shallow retards that never actually liked Dark Souls. I could dismiss them easily because their criticism exposed that very fact.

The fact that they would focus on how good the bosses "felt" over the level design and majority of gameplay. Or how "inconvenient" the healing system was. Or the classic "THIS GAME WAS TOO EASY BUT GOD THOSE CHEAP ASS TRAPS! AND ENEMIES! AND AMBUSHES, AND PATHS!" those things communicate to me a retard unselfaware enough to realize that a game doing something you dont like, doesnt = bad. Because you have to engage with a game on what it intends to do, and what it intends to do can be the very exact point of presenting a frustrating experience to overcome and learn from.
Anonymous No.718437545
>>718429259
Lol not even close
>>718430502
Exploration in Lotf is fucking dogshit
Good luck getting fuckall loot and the same enemies over and over and over and over and over
Anonymous No.718437556 >>718437661
>>718437410
Youre retarded and im not engagibg with you further because youre likely a genuine subhuman that is incapable of understanding the necessary point of DISTINCT UNIQUE ORIGINS of a mechanic broadly associated with something. Kill yourself.
Anonymous No.718437616 >>718437705
>>718437054
>Combat is fun, magic is fun, the bosses are extremely well designed
I once saw a stream where some guy just looped an animation for the boss and basically cheesed him the entire fight
Anonymous No.718437661
>>718437556
You first, dickhead.
Anonymous No.718437705 >>718437757
>>718437616
>some guy just looped an animation for the boss and basically cheesed him the entire fight
So the same as Ds1?
Anonymous No.718437736 >>718437925
>>718437054
>Combat is fun
Wrong
>magic is fun
Wrong
>the bosses are extremely well designed,
Fucking LOLOLOLOLOLOLOLOL
>NG+ is fun, you can do official challenge runs and they're fun.
Too bad the gameplay is lacking so why the fuck would you do that?
Anonymous No.718437757
>>718437705
that's not a well designed enemy and combat
Anonymous No.718437786 >>718438774
>>718437497
>So this isnt exactly encouraging praise.
I was talking about performance
Anonymous No.718437853 >>718438205
>>718436808
I love that retards and lefties spent decades pushing their shit in ever increasing dosages but the moment there's pushback against it, its gauche.

kill yourself.
Anonymous No.718437925
>>718437736
You will never be a woman
Anonymous No.718437931 >>718437973
>>718436891
its just three dimensional Metroidvania design, its harder to do in a 3d world and Souls was a big game that did it.

>>718437049
my only gripe with that game, the dev's totally failed to understand the charm of DS1.
Anonymous No.718437973 >>718438235
>>718437931
>my only gripe with that game, the dev's totally failed to understand the charm of DS1.
Who said they were trying to make it like DS1?
Anonymous No.718437976 >>718438867
>>718435873
Yahtzee's a hack who hated Demon's Souls when it came out and only started liking Dark Souls after it got popular enough.
Anonymous No.718437986 >>718438964
>>718429259
Wuchang (was) better before they patched it to kowtow to the Chinese faggots review bombing the game
Anonymous No.718438027
>>718433389
>Also knowing in advance that two out of the three endings have no actual fucking boss fight
All the beacons have new enemies defending them when you go back but they're just reused thorn church type enemies in groups
Anonymous No.718438097 >>718438239
>>718437170
this, the amount of bonfires (and then Sites of Grace) past DS1 just got ever increasingly too many.

the whole point of the games tension and difficulty isn't in singular encounters, its in all the little chip damage you take on the way, and how far away the next checkpoint is.

Elden Ring, as much as I love it, is the worst, there's a fucking site of grace every 3 fucking mini-encounter, your never in danger of running out of resources.

that was also the boon of going Faith, as it was a weaker caster style, but it could heal, which was huge, now its pointless, and the animations too fucking long (except heal from afar which is broken)
Anonymous No.718438205 >>718438993
>>718437853
Niggas who have spent those decades pushing that shit aren't gonna suddenly know how to not.
You think LOTF1 had "Body Type A and B" or whatever the fuck because he was forced to? No, they only removed it because it became socially acceptable to.
These niggas don't know how to sincerely make a game that isn't woke because that's not in their ideological framework. They're like "Uh it's gonna be cool and have sexy women and stuff that's not woke because that's what our twitter poll responses say the audience wants" Ok nigga why didn't you do that the first time? Do you even know how to make a game like that?
Anonymous No.718438235
>>718437973
I know they weren't, its just Bloodborne/Sekiro but just the combat.

its like the result of a game of telephone, where by Lies of P alot is lost in the game, its still amazing at what it does though.
Anonymous No.718438239 >>718438417 >>718438684
>>718438097
>this, the amount of bonfires (and then Sites of Grace) past DS1 just got ever increasingly too many.
Wrong
>that was also the boon of going Faith, as it was a weaker caster style, but it could heal, which was huge, now its pointless, and the animations too fucking long (except heal from afar which is broken)
Git gud
Anonymous No.718438417 >>718439679
>>718438239
its why the games are easier than ever, I'm never running out of shit, I'm NOT wrong, actually.

fuckin checkpoints at boss doors is the epitome of missing the point.
Anonymous No.718438570 >>718438792
>>718431449
>reddit was so unhinged they trashed the official sub
> no one cared
ESL tranny
Anonymous No.718438684 >>718438861 >>718438998 >>718439135 >>718439571
>>718438239
>Wrong
NTA but this is an objective fact. Am I crazy or did DS3 not give you a bonfire after literally every boss? Like was Miyazaki fucking insane? Did he not think about how blatantly retarded that is and the problems it creates for level design? Because it means the next levels bonfire has to start at the end of the levels boss you just beat, which can only either make the bonfire distance too extreme that the tension tips over to the unreasonable side, or you have to give a bonfire RIGHT after...like they did with the witch library or whatever that level is called.
Anonymous No.718438774
>>718437786
Okay. Well I see how I misinterpreted that now. Take my rant as a rant against people giving Wuchange 7/10s or "just fine" when its (seemingly) able to do something that not only soulslikes fail at or dont even bother at because copy pasting combat with some gimmicks is so much easier. But even DARK SOULS THE SERIES ITSELF. Fails at and has never been able to replicate since Bloodborne.
Anonymous No.718438792
>>718438570
Lefties have a weird sort of completely illogical acting hivemind that once kicks in will allow them to do any sort of retardation without pause.

I sometimes go back and watch all the footage from CHAZ and remind myself that they tried to plant rutabaga's and squash in 2 inches of soil over cardboard and that 2 kids got gunned down by the Warlord who took it over and nothing happened to anyone for all the felonies involved.
Anonymous No.718438797 >>718439068
>>718429049 (OP)
Is this actually worth playing or is it just posted here because it’s trying to appeal to us chuds
Anonymous No.718438861 >>718439020 >>718439135
>>718438684
a ton of Bonfires end up being literally 15 yards away from each other later on.

they give you one for Dragonhunter Armor's defeat, and right outside the boss room.. is another Bonfire, 9 feet away.
Anonymous No.718438867
>>718437976
To be fair it wasnt yahtzee who said that it was that cold take mfer who leeches off Yhatzee's draw on the same channel. I might look for the video again to dissect further the problem with peoples understanding of souls level design.
Anonymous No.718438871 >>718439048
Sequel is on Epic Game Store so it's gonna be a hard sell. Probably timed exclusive so not that big a deal.

>>718437197
>I guess the dude wasn't lying when he said they were gonna go all out on gooner bait
Hope it does.
Anonymous No.718438964 >>718439557 >>718442236
>>718437986
>Wuchang (was) better
Got any specific reasons why? Wuchang was the only other souls clone I heard had good DS1like level design until this thread with Lords of The Fallen.

I heard the patch made healing and invincibility frames easier. But did they really ruin the level design too?
Why did you think it was better before and why do you think its worse now?
Anonymous No.718438993
>>718438205
A dev doing a u-turn is still a win for us. Keep malding.
Anonymous No.718438998 >>718439135
>>718438684
>did DS3 not give you a bonfire after literally every boss?
It did, and it was especially stupid in Lothric Castle with the distance between the DSA's bonfire and the archives bonfire.
Anonymous No.718439001 >>718439192 >>718439329 >>718441289
>>718430502
>and most faithful in terms of exploration
Lotf 2023 doesn't understand Souls level design in the slightest and genuinely believes the key to making it good is just making every location connect with other two so retards can jerk themselves off at the idea of muh Dark Souls design, but the actual levels are shit, incredibly bland, repetitive and especially flat after Pilgrim's Perch, when the game quality nosedives and never recovers.

There's never unique situations and enemies like pic related, just a blend of formulaic "interconnected design" pulling the same exact formulaic approach
Anonymous No.718439020
>>718438861
I swear they give you one too for beating the Twin Knights or whatever theyre called. DS3 is so forgettable to me.
Anonymous No.718439048
>>718438871
>Probably timed exclusive so not that big a deal.
Epic is publishing it so it'll be a lifetime exclusive like Alan Wake 2.
Anonymous No.718439068 >>718439353
>>718438797
It's fun enough, better than stuff like Bleak Faith, The Surge, Thymesia, Mortal Shell and that one other Sci-Fi soulslike that sucks ass
Anonymous No.718439135 >>718439217
>>718438684
>did DS3 not give you a bonfire after literally every boss?
And?
>Did he not think about how blatantly retarded that is and the problems it creates for level design?
It doesn't create any problem
>>718438861
>>718438998
>they give you one for Dragonhunter Armor's defeat, and right outside the boss room.. is another Bonfire, 9 feet away.
And the map that follows has 6 shortcuts all unlocked to move more easily to a vertical 7 stores map all reliant on a single bonfire, disingenuous nigger
Anonymous No.718439192
>>718439001
okay
Anonymous No.718439217 >>718439316
>>718439135
You are retarded.
Anonymous No.718439316 >>718439497
>>718439217
>Ad hominem
Admission of defeat
Anonymous No.718439326 >>718439515
>>718429049 (OP)
Wow so impressive, and I just fucked my first fuck (at 34)
Anonymous No.718439329
>>718439001
>but the actual levels are shit, incredibly bland, repetitive and especially flat
this is a warning to intelligent anons. any time somebody criticizes something like this. note that it is a "characterization".

it is something people do when they dont have the self awareness to understand their own tastes, or even their own experiences of objective things independent of themselves (otherwise known as "objects in the external world").

so they outline a set of characteristics, that dont actually describe anything unique or particular about the object being judged, but instead its essence is "masked" by appealing to generic words with prebuilt in implications and associations of what to think of something or how to think of something. Almost like a "label". If you label something "dysfunctional" then its supposed to be treated as dysfunctional. This is useful for the human language in getting people to do stuff or think certain ways without always having to argue or justify yourself.

To understand this, just think about how useful this would be in a work or factory setting where you had to sort functional and dysfunctional items.

This is effective when you need to treat human beings as bots without autonomous capacities for emergent thought. This is built into the social fabric of human beings. And is the underlying conflict between being a social creature who depends on language, and being an individual who uses language in new and deeper ways to bring out further meaning and understanding in things.

Just keep this in mind. He has said nothing actually about the game or its level design. Simply characterized it. Slapped a label over it. That defines the object more than the object itself.
Anonymous No.718439353
>>718439068
The Surge was good, Mortal Shell was fun enough.
Anonymous No.718439374 >>718439486 >>718442414
Game was alright, but why the fuck is the Adyr ending boss just dialogue and zombie trash mobs? Best aesthetics though easily
Anonymous No.718439486
>>718439374
dev's ran out of money.

hence why there's so few bosses.
Anonymous No.718439497
>>718439316
Statements of fact aren't ad hominem attacks, you nigger.
See? Now 'that' was an ad hominem.
Anonymous No.718439515
>>718439326
>and I just fucked my first fuck (at 34)
Congratulations man. I hope you had an enjoyable time.
Anonymous No.718439557 >>718440415 >>718444053
>>718438964
I feel they are two different approaches to level design. Wuchang's levels are big and have a lot of branching paths but are mostly self contained and so the connections between areas and overall progression path is very clear, LotF levels are smaller and not as intricate but the levels themselves offer more branching paths to other side areas so you can detour from the main progression path often
Anonymous No.718439571 >>718440272
>>718438684
>Am I crazy or did DS3 not give you a bonfire after literally every boss?
That was Dark Souls 2 having 4 to 5 bonfires per map
Dark Souls 3 has maps with a single bonfire and shortcuts and the level developing around or through it, and a bonfire in boss arena for phantoms and for players who teleported to the hub or other areas and want to resume the progression from the last boss defeated

It's Dark Souls 2 that got extremely spammy with bonfires
Anonymous No.718439620 >>718439705
>>718429049 (OP)
HOLY GYATTTT
Why did Grummz not inform me about this???
Anonymous No.718439679
>>718438417
>its why the games are easier than ever
Nah
>I'm never running out of shit, I'm NOT wrong, actually.
Sure thing
>fuckin checkpoints at boss doors is the epitome of missing the point.
Nope
Anonymous No.718439705 >>718440063
>>718439620
is that guy still around after it came out he was making weird sado-masochist lesbian wrestling porn?
Anonymous No.718439743 >>718439803
>>718429049 (OP)
>copies sold
who gives a fuck, what are the total player numbers?
Anonymous No.718439803
>>718439743
Who gives a fuck about player numbers in a single player game that came out ages ago?
Anonymous No.718439823 >>718439912
This door right here has more Ds1 "soul" than anything from any other high budget Soulslike out three
Anonymous No.718439863
>>718434110
demented retard
>3m announcement: june 20
>overture release: june 6
Anonymous No.718439912
>>718439823
the art and level direction swings wildly from amazing to mediocre in a weird way.

same with enemies and bosses.
Anonymous No.718439913
>>718429049 (OP)
>Souls
Anonymous No.718439943 >>718440205
>718439329
@grok, summarize
Anonymous No.718440063 >>718440334
>>718439705
Ofc he's around but more silent it seems. I'm only following him to find more based games but for some reason he doesn't give a fuck about LOTF. Gotta find someone new ffs. Japanese nigga is semi-dead.
Anonymous No.718440205 >>718440428
>>718439943
Comment 718439329 criticizes Lords of the Fallen (2023) for misunderstanding Dark Souls level design, arguing it focuses too heavily on formulaic interconnectedness without unique or engaging level situations. The user finds the levels bland, repetitive, and especially weak after Pilgrim's Perch, lacking the distinctiveness of Dark Souls environments.
Anonymous No.718440272 >>718440424 >>718440643
>>718439571
>Dark Souls 3 has maps with a single bonfire and shortcuts and the level developing around or through it
No it does not. I played the game back to back with DS2. Youre lying. I cant even remember more than 3 shortcuts in the entire game. So my theory is either that the estus retardation compounded the bonfire problem. Or youre lying, and think its clever to cherry pick shit on DS2 to earn brownie validation points because youre a retarded bot that cant actually think and analyze.

Ill go watch a DS3 playthrough after this to retrigger my memory
Anonymous No.718440334
>>718440063
he's like all outrage merchants, he won't ever extoll good shit, unless its to rub it into to the people he dislikes faces because it was controversial.

lefties and righties both have people like that
Anonymous No.718440415 >>718440768
>>718439557
>but the levels themselves offer more branching paths to other side areas so you can detour from the main progression path often
I feel other than Blighttown this is definitely not DS1like level design. So ill probably stick to Wuchang. Thanks for the additional context
Anonymous No.718440424 >>718440927
>>718440272
DS2 has tons of shortcuts, but they don't matter too much, as each area is its own "cell" connected to 1 or 2 other areas, that are their own cells.

it doesn't matter if you unlock a shortcut in Earthen Peak because by then, your 20 minutes away from being done with the place forever.
Anonymous No.718440428
>>718440205
That's a fair assessment
Anonymous No.718440643 >>718440912 >>718440986 >>718441206
>>718440272
>No it does not
Yes it does
>I cant even remember more than 3 shortcuts in the entire game.
Your memory issues are none of my concern
>Or youre lying, and think its clever to cherry pick shit on DS2 to earn brownie validation points
I'm stating facts, retard
When Dark Souls 3 puts more than 1 bonfire per map, it's for the convenience of quickly teleporting to a covenant where you go out of your way to unlock it or to go back to a defeated boss.
The game never puts multiple bonfires in the same map before the boss
Anonymous No.718440768
>>718440415
What?
>Blightown from the back
>Catacombs at the start
>Darkroot Basin from Havel
>Asylum 2
>Painted world
All of those fit that description
Anonymous No.718440912
>>718440643
this is one of the most disapointing final areas in gaming history.

the DLC helped alleivate this feeling but my god Drangleic Castle is such a fucking piece of shit.
Anonymous No.718440927 >>718441061
>>718440424
Dark Souls 2 has almost no shortcuts, and half of those are useless
The place with the highest bonfire density in Dark Souls 3 is Ariandel and even there you will fight 5 or more enemy groups between each with the exception of the bonfire under the Ariandel Chapel in the depths before the Gravetender boss fight, justified by a very challenging platforming section with Millwood bowmen
You also unlock more shortcuts in this maps alone than the whole game of Dark Souls 2
Anonymous No.718440986
>>718440643
I like how there are a ton of shit you could build your character around.. in the final fucking area.
Anonymous No.718441061
>>718440927
anon, I am not the guy who is shitting on DS3, I already know its a better game than DS2.

though it somehow feels rather short.
Anonymous No.718441192
>thread talk about random souls like
>DS3 trannies can't help but make it about themselves
Anonymous No.718441205
>>718429276
Nioh 2 sold around 4M
Anonymous No.718441206
>>718440643
>Nashandra is actually just a obscure reference to the Idol that Stars into the Darkness from King's Field 4

then you realize all of fucking Dark Souls 2 is some sort of weird nod to the King's Field series as a whole and barely hodgepodged into the Souls setting/story
Anonymous No.718441289 >>718441593
>>718439001
Ashes of Ariandel had the absolute worst level design in the entire game of DS3, what is wrong with you
Anonymous No.718441469
Why are people in this thread talking about "Bloodborne but shit" aka DS3?
Anonymous No.718441593
>>718441289
Hes retarded, dont bother. He hasnt even explained anything generalizable. Just made retarded empty bold statements like "DS3 HAS MORE LE SHORTCUTS IN ONE AREA THAN DS2!"

as if that means anything when I already showed that a level like Blighttown has zero shortcuts and is more layered vertically than anything in DS3. Not to mention the fact that most DS1 levels have one SINGLE shortcut in the entire level. Just look at fucking sense fortress. It has ONE shortcut and like ONE bonfire in the entire level (excluding the secret one).

Im starting to wonder now, because that retard tried to praise ds3 for having more shortcuts as if that doesnt still effectively feed into my point about the convenience of its bonfire placements and healing system.

If the reason why DS3 was so fucking braindead to navigate was too many shortcuts.

There is one single good level in the entire game and I think its the catacombs under ashlake if im remembering the right area.
Anonymous No.718441603
>>718434628
Lords of the Fall3n
Anonymous No.718442236 >>718442449
>>718438964
>Got any specific reasons why?
The ham-handedly made it so bosses magically come back to life for hastily written dialogue and some stuff near the end is ruins the core of the story about resurrection in favor of Ming worship because nothing bad can possibly happen to them.
The emperor's consort now leaves a note saying they're off to save china from the manchu or some shit
There's other stuff too like one of the bosses deciding his fight is now a test for you in the ending dialogue instead of you putting down a ghost who's lived long past his time. It's all just surreal. That one in particular really gets to me because I fucking loved that fight.
Anonymous No.718442414
>>718439374
I actually really liked the Adyr boss but it felt like it was missing some way to repent and go back to contaminate the beacons.
Anonymous No.718442449
>>718442236
lol China

they are just that way, so fucking pissy about anything to do with China and any point, mind you no one has destroyed China and Chinese people, more than Chinese People, so its bizarre they are so guarded and autistic about it.
Anonymous No.718444053
>>718439557
Damn that branching paths shit is way more generic sounding than complex, like even basic 2d final fantasies have that, it was the open world formula before open worlds, just make something linear with some sidepaths leading to loot or some quests, or another mini level
Anonymous No.718444201
>>718429049 (OP)
I bought this unironically because of Pieta. Barefoot female knights are hot. Turns out, it's a pretty good game too.
Anonymous No.718445653 >>718445839
>>718429259
No, it's slop.
Nioh games, Lies of P, AI Limit, Khazan - all better than this janky piece of shit.
Anonymous No.718445839 >>718446729
>>718445653
>Nioh games
>Good
0/10 ragebait
Anonymous No.718446148
>>718433389
>and they somehow made it even easier?
Most people cant handle multi tasking multi enemy fights. their brains literally freeze up in a panic attack until they die. Also most people do not have good critical thinking skills and cant come up with strategy or tactics on the fly, so they will run near an edge of the cliff with a large amount of breakables stacked up obscuring their view, they will try and run around the breakables and go near the edge of the cliff, then get pushed off, then complain its stupid and unfair.

i literally watched these scenarios play out with multiple streamers playing this game for the first time. I spent a long time watching streamers to study how different people approach and experience souls games.
Souls players typically like a game thats more about rote memory. Ideally it will have intuitive attacks that you can dodge the first time if yo uare quick and smart but most people will settle for simple rote memory trial and error boss design.

Too much strategy/tactics involved = bad
Too much reflexes involved = bad
too much multi tasking involved = bad
Anonymous No.718446661
>>718429049 (OP)
I forgot to refund this trash.
Anonymous No.718446729
>>718445839
>filtered by the best action game