2 results for "1ea791faa3aa288292cd7d55bf753b33"
>>546190170
But I'm running out of time sister. I need to ship game's and fast.

>>546192372
Unironically two of the reasons I'm devving so slow lately are cause I'm waiting for Unity 6.3 and I want multiplayer. Having to rework stuff just to make it function is not appealing.
>>546050249
>>546050869
>Those anons are clueless. RTS movement resolves in sequential order. Typically, each unit is given some kind of priority identifier that dictates what order they process in. Another well-documented example is PID in Runescape.
that's what i meant, like the tick / time step system in runescape 0.6 per game tick. the only downside is with pvp one gets the advantage of being lower in the queue.