>>24748733
In my story’s world, once every hundred years there’s a great tournament for a user of every group of magic/type of spell, or at least mages who are temporarily limited to those specific spell types for the tournament, with the winner of each round gaining all the magical knowledge and skill of the loser (types with more combat utility from the get-go might have to enter in the second or third rounds for balance reasons though), the mages growing stronger as the tournament continues, until the final winner becomes the most powerful mage in the world, and the head of the mage's council for the next 100 years, kind of like Highlander but less lethal (in fact, killing one's foe is highly discouraged, in part to make it more challenging) and with magic, and once the tournament is over there’s a great feast to celebrate. I just need more types/specialties of magic in order to pad out the brackets (there’s no set number right now) as much as possible, no matter how if they don't seem useful in direct combat or not like healing spells or the various kinds of divination, since I want to have every branch of magic possible to be included in this besides the go-to ones like illusions, summoning, elemental spells, or necromancy. So far, after the aforementioned examples, there’s alchemy of course, biomancy, banishing, runes, wards, demonic magic, holy magic, magitech/artifice, scrying, contract magic, buffs, debuffs, and dispelling magic, what else can you please suggest? Remember, no type of spell is too specific or broad to mention here. Trying this again.