>>96866971
> What am I looking at
Context.
The players are in a shrine dedicated to a mythologized folkhero.
There a lot of intrigue going on, several NPC factions active in the area, a real ominous cloak-and-dagger type simmering.
Suddenly, a bunch of asshats attack a noble pilgrim on the road just outside of the shrine.
This situation escalates into a siege, with a ton more hostiles showing up and the Players attempting to secure the Shrine.
One player dies during this process, its fine, it happens.
He prepares a new character and the GM spawns him in on the map edge.
This is a difficult position to be in, there are hostiles everywhere but our boy has a plan.
The first thing he does is extract and absorb the engrammatic personality, memory, and skills of the NPC retinue he spawned in with - to the abject horror of everyone.
Several hostile NPCs rushed what they perceived to be a starmad theurge.
They are too slow, the player draws a ward in the snow, invests a bunch of autonomy into his own shadow - the intent being to use it as a distraction - then, shadowless, he runs off to hide in a withered vineyard.
The shadow, now imbued willpower infinitely in *excess* of what it realistically should have *changes* - becoming 'Teeth, Shimmering'.
Watching its creator engage in magical guerilla warfare, the shadow does what comes naturally and starts imitating.
This shadow begins soulripping everyone who gets close, all the qualities of those stolen souls being incorporated into it, which causes it to further *exceed* beyond what it is.
At this point it breaks out of the ward containing it, and takes its first step as a ravenous, autonomous entity, becoming 'Teeth, Radiant'.
Long-story-short.
Teeth, Radiant went on a rampage, attacking friend and foe.
The player who created it traded his flesh and bone in exchange for 'ascending' into a living shadow.
Both were eventually detained, the former more unmercifully than the latter.