>>3838296
That got me thinking though, playing JRPGs makes perfect sense for someone like you. Because they treat you like a baby. No JRPG would have proper choice & consequence and allow you to kill a plot important character when it doesn't expect you to, nor even a random NPC, only those you are supposed to kill by scenario, because the world is so meek and shallow it would fall apart like a poorly done house of cards. No JRPG would give you the real freedom together with responsibility for your actions, both in terms of character building, world interactivity and quests.
These games put you in a casul cage of brainless hand-holding and you are happy with it.
>>3838331
>A custom character might also not be deemed essential to the RPG experience.
Yes it does. Only idiots use presets. Even then RPGs allow you to affect ways of your character as it grows. Some RPGs force you to have a specific name and appearance, but they still let you choose a background or let you affect their masteries as you play.
>Since all of those games make an earnest effort to capture the tabletop roleplaying experience in video game form.
You can't role-play without having control over your character's background or development. Can't role-play either witihin a world that presents you with no real choices or a way to alter it's integrity by your whims. Nevertheless, the latter is not necessarily what computer role-playing games are about. What I specifically find funny is how you never said a word about combat in both of your posts, despite it being a large part of both old DnD and early computer RPGs, with lots of them based all around it.