>>538387076
>Wilderness Alchemist
A 2D potion brewing adventure.
I like the bespoke, drawn pixelart for everything.
No options in the start menu, in-game only has volume sliders.
Saving and loading works.
Already has a relaxing quality to it.
Everything is well explained and I like that it shows you a tooltip for things you can interact with.
Most of the environment is pretty static, save for a few plants and things like water, fire.
Seems quite fleshed out already in terms of systems and NPCs you can talk to.
Those bird or insect chirps sound more like old-school alien beams.
I tried making some potion combinations with random items without looking up the formula, hopefully some of the ingredients respawn in the forest after a while because I could not find the needed ingredients to make certain potions again.
Dem boulders lookin' kinda weird man.
When you quit the game by closing the window it should remind the player of saving (or save automatically).
I liked exploring and get to know the different places.
Music is repetitive but not annoying which is good.
The quests are on a timer, I didn't try to complete one, only things I did was make poison for the bartender and strength potion for the guard dude.
Controls are intuitive.
Some of the dialogs for speech could probably be resized and the portraits made bigger or placed in more harmonious manner.
The map transitions seem to only show half of the screen in black, seems a bit bugged.
Overall, I enjoyed my time with this game, it's relaxing and engaging enough, it probably needs a bit more juice and feedback for things like gathering, receiving money, walking etc. Maybe it could have weather, flying birds, fishing etc. I could see it do quite well with a certain crowd.