>>720035963
Yes. We were.
>FFXIII was white in color, Versus was black in color
>XIII had a good vs. evil story, Versus was never going to be morally clear-cut
>XIII had ATB-style wait-based combat, Versus had KH-style action combat
>XIII explored the good of humanity, Versus was going to do that but juxtapose it with everything we hate about ourselves
>XIII is about defying fate, Versus is about accepting fate
>XIII had segmented worlds with Dyson spheres, Versus was going to show an interconnected single world like Earth
>XIII was about creating friendships, Versus was about testing and breaking them
>XIII was Hollywood and mainstream TV, Versus was anime and doramas
>XIII is hopeful in the end, Versus was going to be so dark the ending would leave you "crying for a week" making it the darkest FF
>XIII is flashy and bright, Versus is gory and grim
>XIII had some light moralizing, Versus was going to say stuff about the CURRENT YEAR political situation
>XIII was going to make you question if it's a Final Fantasy game, Versus when Nomura and the Tokyo Team was making it was always being made with 'this must be a Final Fantasy game' in mind even Yoichi Wada wanted it to be that way

>Versus is Gen Urobuchi and Toshiki Inoue's Final Fantasy
>the angriest and saddest, most ambitious game unmade
>KH2 combat with a Gambit system
>Political kino by writers of Vagrant Story, TLR and FF12
>Weapon switching and SaGa growth systems with magic differing between users
>Anime psychological drama balanced with Tactics Ogre style social commentary
>Prompto is Delita, Ignis is Mustadio, Noctis is Denam and Ashley AT THE SAME TIME, Gladio is Balthier
>Stella gets possessed by Etro and becomes the final boss Alma style

Nomura's vision of Versus XIII was going to be the darkest, most political, emotional, psychological, mind-breaking, chuunitastic AND socially relevant (i.e. GOOD) game ever made.

Stellafag was right. We were robbed of the better FFXIII.

Harness the burning anger.