That's what I think about the event. Either the scriptwriters of anime helped to devs, or these devs really love anime. Because they understood it's better than many others viewers. This doesn't mean that I'm calling the viewers dumb, it just means that the devs were interested to understand anime, but the Chinese audience probably isn't particularly interested
Why I think this way - well, because the character conflict (from what i seen) is very similar to the conflict in the anime, if not identical. Umiri and her betrayal trauma, Saki and her mother issue
I think these words are called exposition? Anime mostly doesn't try to explain things straight ahead, but the game does. This is how the dialogue between Saki and Umiri looks like (this is a translation) "To be used and abandoned over and over again... Is this the life you want? The kind of trust you're looking for? You've been here so long that you don't want to hurt anyone.I see you have a guitar case. Is that your bass? Umiri, you don't have to endure this pain. Umiri... Come with me."
So, they are told about Umiri problem in a nutshell. She is abandoned and betrayed, so she desires trust. The same thing with Saki
Yeah, it's not entirely clear in the anime, but seems to have a lot of hints and a whole episode, but Saki misses her mother and can't forget her. And the game shows it very well. Just like the manga actually, so maybe bandori scriptwriters helped to devs after all
Even the idea that Saki wants to leave the world of fantasy reflects her problem, in my opinion. Forget and let go. Morpheus was shown her an ideal world, but she has already overcame all this and wants to return to the reality. Roughly speaking, she wants forget and move on
I like this collab. And i'm sorry, but Morpheus teminds me of Madara and his Infinite Tsukuyomi plan