>>542476940
I hope for more quests involving interactions with ghosts and/or horror elements in TES6. So many possibilities to explore lore and history, also they could just make fantastic, atmospheric stories. But they need to go back to having very specific weapons to deal with them. I think actually it would be great to have more specific weapons for different classes of characters. Like, why would a poison work on Argonians? Why would a little dagger be effective on a Daedra unless it had major enchantment? And why would almost any conventional weapon work on ghosts or undead?!