Search results for "20e428b67202025e5d7fe997ef75f785" in md5 (2)

/vg/ - /gbvsg/ ~ Granblue Fantasy Versus Rising General #784
Anonymous No.537966529
>>537955024
This issue is the same with most fighting games right now, in the past and will be in the future.

Street Fighter has a grip on the genre simply for being the first major series at the time, therefore it's the most well known fighting game of all time.

Why does every tag fighter that comes out have some old MVC head in the dev team and inevitably has stuff ripped right of the MVC series? Because it's the game people push as the best in the genre.

Why is ArcSys now doing a marvel game of all things, a franchise that hasn't been relevant in video games in years? Because they want to make a new NOT-MVC because we can't make new things in the genre.

I checked some info, and if you check the new IPs in the genre, the newest ones that aren't based on an already existing fighting game IP have been HxH, OG GBVS, DNF Duel and the first release of Under Night. Before that, the newest IP in the genre was Blazblue in 2008.

It's honestly a miracle that Vanilla Versus was able to survive, amidst a pandemic and delay based netcode. Same with Rising. The game is just well loved amongst those that play it, even if it's not the most popular game. It's easy to pick up and play with enough depth to warrant learning the game further. And I wouldn't consider Rising dead. It's just the same as every other fighter that isn't the big 3. Lacking in numbers, bursting with passion other than CotW, that game feels like the biggest monkeys paw for an SNK fan
/vg/ - /gbvsg/ — Granblue Fantasy Versus Rising General #741
Anonymous No.531984451
>>531982516
I don't think it's possible for Anila to be top 5 without functionally changing her moves into different moves. Anila's buttons aren't as good as Katalina's and her kit doesn't lend itself to nonstop corner carry the way Katalina's does because her 5U can't extend combos midscreen. Gorilla slamming for damage just isn't enough in this game; Soriz is way better at it than Anila and he's only mid-tier.
Anila is a barebones shoto, the kind of character that would have fit in vanilla, who started underequipped in Rising 1.0 and has only watched the game get powercrept in post-launch balance updates while they functionally deleted her strongest tool (236U). Anila cannot ever be more than honest footsies with some full retard YOLO advances thrown in, unless the devs straight up give her new moves.