5 results for "22a70991708ae6c012904cdadf3e15c4"
>>543417346
>>543417840
The coyote doesn't get nerfed. However FIRE DAMAGE from all sources gets absolutely gutted to like 10% of its current value. This fire damage nerf is unintentional and due to some kind of strange spaghetti code bug. It being unintentional will, in the Swede's mind, absolve themselves of guilt. It will be over a year before they resolve the bug. They will refuse to temporarily buff fire damage to account for the bug's presence because the bug isn't an intentional nerf and the current flame damage values are in accordance with their vision of realsim.

>t. The voice in the walls told me so
>>542070421
>Nidhogg is one of the few things about the ending that makes perfect sense to exist.
What doesn't make sense are the dolls that it shouldn't affect.
>STAR-15 fried her networking ports and is still air-gapped from external networks, so should be immune to Nidhogg and Lunasia's fuckery. She still gets handwaved away
>The Sangvis Ringleaders should be immune to Nidhogg (where the everloving fuck were they?)
>404, DEFY, MoonSCUR, and the Hume dolls should all be fully immune to nidhogg and should feature prominently in any kind of final battle
>THEY GO OUT OF THE WAY TO EXPLICITLY STATE THAT 404/DEFY/HUME DOLLS ARE IMMUNE and have them do this big group huddle thing
>Immediately after reminding the reader that they're immune to Nidhogg and are capable of standing by SKK's side no matter what happens, they all vanish offscreen so that SKK can be alone with Lunasia for her big speech
Nidhogg was rushed and dumb.
I do not like how dragon roaches seem to have thrust to weight ratio of 9000:1
>>538298210
They only reasonable stealth is avoiding confrontation entirely until you get into a position to get VERY loud and rapidly overwhelm every target with overwhelming firepower. If you're trying to sneak through bases and pick off enemies one by one you are unironically part of the retarded shitter teammate problem.

Here's a few tips to avoiding unnecessary confrontations.
>Enemies largely use noise to detect you and will investigate sounds
You can leverage this to your advantage with something explosive weapons like the eruptor/xbow. If a patrol is inbound, you can divert them by causing a detonation nearby them. They'll stop their approach and investigate the sound. You can also bait many of the guards to leave an outpost and investigate the noise outside. This is easiest with the xbow because the weapon's report is quiet, so you're less likely to draw any attention to yourself. It's still possible with loud things like eruptor if you gauge the locations of enemies properly and make certain that nothing identifies you prior to them being distracted by the explosion.
>reinforcements are on a global cooldown
If you see that teammates on the map have triggered a bot drop/bug breach/squid drop, then you KNOW that you have a short window of opportunity where the enemy can't call in reinforcements on your head. This is a window where you can aggressively push an objective while being very loud without fear of enemy reinforcement.
>Enemies only call reinforcements when they identify a helldiver
You can use sentries to engage enemies without triggering a reinforcement wave. Position the sentry to either kill all of the enemies themselves, or in such a way that it draws the enemies into the open where you can dispatch them.
>Use your radar
identify where enemies are and plan to kill them all before they call for help. Scout/unflinching armor can give you more awareness. Use sentries and strikes to overwhelm an outpost/POI's defenses in seconds.
I still need some clicks if anyone could help, thanks
https://gf2exilium.sunborngame.com/DefendZuccheroCafe/?shareCode=997591581