Need help from an expert.
I want my plane to be like a thin cloth veil over the chair-looking object.
So i added a cloth physics (silk preset) to the plane and a collision to the chair-looking mesh.
Why is the cloth creating a "tent" rather than stick to the chair-looking mesh like a very thin, silky cloth?
The plane has 16,000 faces so it can't be i am lacking geometry, i tried with as high as 30k faces but it was the same.
I also changed the collision distance on both, but it changes nothing.