>>537754405
I can blogpost about my run of that exotic space industries port, if you want.

I like how it slowly eases you into megabasing, I've never done that before. Every time you finish a research topic all others become slightly more expensive. So the early game didn't feel overwhelming or make me build at insane scale without construction bots. But now I'm about to start researching modules and each one costs 2.5K, against my feeble 180spm. Starting to untangle the initial spaghetti and change to a bus approach so everything's expandable.

It also doesn't rebalance combat at all, if anything moves a bunch of damage upgrades later than they should have been. So I had to push my walls really far out and now I can't supply the turrets properly. Gonna have to spend like two hours dragging a rail around the perimeter to carry tank shells and oil.