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Thread 537605225

769 posts 312 images /vg/
Anonymous No.537605225 >>537767637 >>537778325 >>538028950 >>538059130 >>538078784
/egg/ - Engineering Games General - formerly /svgg/
Fish Gun edition
Previous thread: >>537071178

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
>Stationeers (Monday@2100Z)
All IPs are in the pad for security reasons.
Anonymous No.537605391 >>537606223
>>537604963
>crashed
What?
Anonymous No.537606223 >>537606965
>>537605391
Gleba crashed.
Anonymous No.537606693 >>537606885 >>537610990
found this game while taking a break from FtD
pretty cool, probably not eggy enough?
Anonymous No.537606885 >>537607347
>>537606693
I think it definitely belongs here. It's a better /egg/ than it is a strategy game.
Anonymous No.537606965
>>537606223
Elaborate.
Anonymous No.537607143 >>537607229 >>537614961
I asked this last thread but nobody responded. Has anyone here tried microtopia? It's basically what if circuitry but ant colony automation routines.
Anonymous No.537607229
>>537607143
Narp
Anonymous No.537607347
>>537606885
honestly the game feels very simple
the number of components is rather limited, the strategy part of the game is not that in-depth
also the irony is not lost on me, taking a break from one vehicle design autismo to another
Anonymous No.537608763
>>537573576
If the mod I requested causes any pain, feel free to remove it. My main reason for it is just to track shit that breaks, that might require a fix. I'll go back to my Obsidian if needed.

>>537557039
I should be on in 4-5 hours. I Must be actually retarded because I didn't think we had the recipe unlocked at all, I would've used instead of creating a whole new quartz mine.
Anonymous No.537610990 >>537611116 >>537673030
>Airships: Conquer the Skies mentioned
>>537606693
Based. I love the game, but I'm pretty bad at it because all the choices filter me and that makes me sad. Would love to effectively design airships sometime but the choices and options overwhelm my autism.
Anonymous No.537611116 >>537622206
>>537610990
>Forgot to actually attach my pic
Anonymous No.537614961 >>537615527
>>537607143
i fell off microtopia once i realized the solution was just path splitters to each factory, since i couldn't limit paths based on carrying items.
Anonymous No.537615243 >>537617046 >>537618393
Anonymous No.537615527
>>537614961
I don't know how long ago you played but there are logic gates now that function based on if you are/aren't carrying any specific item/any item at all. As well as Caste gates for directing specific tiers of ants to differing paths. How far did you reach before stopping? My biggest problem is there's no way to make a gate read the proceeding gate as a pseudo chain signal.
Anonymous No.537617046 >>537672654
>>537615243
>tfw no autoloading 125mm cannon
Anonymous No.537617895 >>537619690 >>537619814
IhaterequestbasedtrainlogisticihaterequestbasedtrainlogisticihatereQUESTBASEDTRAINLOGISTIC

1 unloading station for 4 trains that each carry a specific item, it all work as intended until i add another unloading station in the same group that also request its own set of supplies in parallel, leading to the trains reserving the wrong fucking station
Naming the stations separately would require a copypasted interrupt each time, making a huge ass logic circuit that filter out signals and enable/disable stops based on priority and assigned train stop ID or mods that would rectify this behavior by themselves, all 3 options being the complete opposite of what i try to achieve

This is driving me insane, why can't these steel beasts behave
Anonymous No.537618174 >>537618807
>Factorio
New run ideas.
1. Death world megaphone. Never tried it.
2. Real world map. Might be fun?
3. Voidblock.
4. Start at other planets?
Anonymous No.537618393 >>537619889 >>537672654
>>537615243
I've seen so much webm on /k/ that make me wonder if is this really a good idea
Anonymous No.537618807 >>537620398
>>537618174
set a maximum map size in one dimension, so it's like a long ribbon
Anonymous No.537619690 >>537630768
>>537617895
It should just work with the first setup, no idea how you are fucking it up, impossible to tell from the message. Perhaps post a picture.
Anonymous No.537619814
>>537617895
Yi Sang wrote this post.
Anonymous No.537619889
>>537618393
The real design flaw with russian autoloaders is not keeping all of your explosive ammo in an armored container separate from the crew compartment and instead just having it sitting underneath your turret in a pile. They fixed this with the armata, but none of those tanks got made so we will continue to see funny turret flips.
Anonymous No.537620398
>>537618807
Ah ribbon world. I am more a production guy than logistics one.
Anonymous No.537622090
>>536225228
Did you stick with it? I'm getting big ones too, managed to rush Tank tech and the Cannon Turret after it which fires tank shells. Seems like it'll keep me safe until behemoth, pretty much oneshotting anything even if damage upgrades are very far away.
Anonymous No.537622206 >>537623242 >>537626437 >>537673030
>>537611116
looks like an extremely questionable design
the maintenance is clearly too high
i feel like the game hates having you spam smaller vessels with how bad the maintenance is
Anonymous No.537623242
>>537622206
Not that guy but if the goal is a mini carrier that seems like a pretty reasonable design to me. The game probably should penalize small crafts if for nothing else than to reward bigger ships because they are more exiting, typically the problem with games like this is precisely that the meta is some minimal design that's far too effective for it's cost and just not that interesting to build.
Anonymous No.537626437 >>537626797
>>537622206
Yeah, I did small there because keeping it to a few pieces would help me reduce the odds of me fucking it up. I want to do reasonably priced for what I get medium sized carriers and gunboats as those are what interest me the most, but I can't figure out how to do them well.
Anonymous No.537626797 >>537627937
>>537626437
meanwhile, this is my first carrier design
Anonymous No.537627058 >>537628228 >>537628324
I might be retarded, I've been testing fusion generators and I can't quite understand them
>the plasma fluidbox must be connected on all of them, since you can't use pipes, and then you connect up the fluoroketone externally, is that right?
>do they distribute plasma production equally, or is there a bias towards the ones closest to the turbine output connection?
>if plasma is naturally balanced, that just means I just need to make sure the fuel insetion inserters are clocked together to get all the neighbour bonuses, right? if it's not though then how the fuck do you handle it?
Anonymous No.537627937 >>537673030
>>537626797
Yeah I try to avoid going over a certain size, so if I lose a ship that one loss doesn't completely cripple me. The ships I designed never really got much larger than this.
Anonymous No.537628228 >>537628597
>>537627058
I get not wanting to read the wiki for stuff you want to solve yourself, but once you're asking for solutions you might as well read the already provided ones first.

Anyway, it's trivial. The reactor stops burning fuel when there is no demand, so even synchronizing inserters in unnecessary. And plasma behaves the same way steam does in engines/turbines.
Anonymous No.537628324 >>537628597 >>537628856
>>537627058
If you want full neighbor bonuses for fusion, you have to control fuel insertion like with fission, except using accumulator percentage instead of heat or steam.
Anonymous No.537628597
>>537628228
I did actually go read the wiki but it doesn't make things clear.
>And plasma behaves the same way steam does in engines/turbines.
I've never checked if 2.0 fluids actually distribute perfectly evenly or not, because for steam it doesn't matter if the first turbine is running faster than the last one or if they're all running at an average speed.

>>537628324
That sounds very gay considering the reactor doesn't support circuits. And you can't store plasma in tanks either, am I seriously gonna need to build gigajoules worth of accumulator capacity just to smooth out fusion spikes
Anonymous No.537628856 >>537630696
>>537628324
That's only true if you're not using enough power. In the case of 2 reactors you'd have to use at least 1.001 of one reactor's output to get the full neighbor bonus.
Anonymous No.537630696 >>537631443 >>537634027
>>537628856
Only reactors running at full capacity give 100% neighbor bonus.
In the case if 2 reactors, if the plasma outputs are separate, load is distributed equally across all the generators and thus the reactors. The reactors operating at A capacity means (1+A) times energy from fuel, resulting in 2 * A * (1 + A) * 100MW energy production. If you draw 200 MW, then you get 2 * A * (1 + A) = 2, so A is the golden ratio, about 0.618.
If the plasma is connected, then the closest reactor operates at 100% plasma, but the furthest reactor does not. If the further reactor operates at A capacity, the total energy generated is (1+A) * 100MW + 2 * A * 100 MW. If you draw 200 MW, then you get 1 + 3 A = 2, so A is about .333.
Either case, you aren't getting full neighbor bonuses on the reactors.
Anonymous No.537630768 >>537633614 >>537635583
>>537619690
It does work flawlessly as long as only one station lit up, if multiple stations want resupply the trains are being confused which make it a problem if i want to scale up the system or it is under heavy stress
The everything/anything combinator is just a test to see if funneling request per station to one at a time and separating the signal to enable the stop would help, don't get distracted by it
Anonymous No.537631443
>>537630696
Weird, I wonder if that was changed at some point or I already misunderstood way back then.
Anonymous No.537633614 >>537634946
>>537630768
I was trying to understand what kind of shitpost mod made trains small and lamps huge until I realized it was two screenshots with different zoom levels slapped together
Anonymous No.537634027 >>537634218 >>537637186
>>537630696
I see, so the optimal way is to try to separate the reactors to give them their own generators as much as possible, thus letting the electric network balance the load equally across the generators therefore balancing the plasma consumption.
That's kinda gay but I guess it's workable especially for small setups. But this means that large tileable setups will always be inefficient. Which I suppose doesn't matter too much once you're building huge fusion grids, since you probably have basically infinite fusion cell production, but still.
Anonymous No.537634218 >>537634345
>>537634027
Fuel cells are ridiculously cheap for their power density, the neighbor bonus is only for autists to care about.
Anonymous No.537634345 >>537634762
>>537634218
The entire reason fusion reactors have this autistic fuel port layout is for neighbourbonusmaxxing, the game wants me to be autistic and I will oblige
Anonymous No.537634762 >>537635010 >>537636316
>>537634345
You should also put quality on the reactor with the most neighbor connections, and leave the other ones common. That way its neighbor benefit is multiplied by burning through fuel faster.
Anonymous No.537634946
>>537633614
yeah, I got trolled too
Anonymous No.537635010 >>537636013
>>537634762
Given the aforementioned premise that I am autistic, I also don't make mixed quality builds.
Anonymous No.537635583 >>537641167
>>537630768
Ye I can see why it would break. No idea why you send the signals away from the stations. Just hook it up to the station and use that to control the train limit. Set to 0 when it's full and set to 1 when it's not and let the train do the work.
Anonymous No.537636013 >>537636449
>>537635010
but you'll be wasting fuel
Anonymous No.537636316
>>537634762
using quality reactors is gay
having 100 reactors powering your base looks much cooler
Anonymous No.537636449
>>537636013
Not within my capabilities
As I scale up building quality stuff I will also upgrade my reactors
But if I can only build a couple reactors of a given quality and not actually reliably produce them, they don't count as a material I can actually freely use for building
Anonymous No.537637186
>>537634027
If you only care about fuel cell consumption, the optimal way is to use accumulators to store excess energy, always run the reactors at full capacity, and control fuel cell insertion.
Anonymous No.537639583
As a non-space age player, seeing the posts on this general is such an experience.

I have 350 hours on the base game, but %50 because it was expensive, and %50 because it seemed a tad bit too complicated, I passed on Space Age. Now whenever I see posts on here I always have a laugh cuz it always sounds like this:

''Hey guys, did anyone else brongle their Gleba vorpers before researching the Brolper?

''Can someone share a blueprint for the Vulcanus calcite krangler?''

''How can I upcycle my tricycle?''

So funny.
Anonymous No.537639920 >>537640793 >>537757620
Reddit post again
Anonymous No.537640551 >>537640793 >>537640945 >>537643069 >>537645039
It's 2025, the age of AI slop, and the point where even free local models that can run on average consumer hardware are good enough to produce coherent text that you can easily tune to use whatever style you like and avoiding sounding like chatgpt, blending in to wherever you like.
And yet the type of spam we get is someone copy-pasting from reddit
Anonymous No.537640793
>>537639920
it's a good post
>>537640551
reddit pasting is better and obvious at least
Anonymous No.537640945 >>537667401 >>537668534
>>537640551
ai posts use a lot of em dashes and type like reddit anyways
Anonymous No.537641167 >>537643347
>>537635583
>No idea why you send the signals away from the stations
Those signals are what decide which train get called and those specifically need to be connected with the train stops back at base or else they wouldn't be aware one of the ammunition depot requested a resupply
>Just hook it up to the station and use that to control the train limit.
Tried that before, no change in behavior
It seem to be a flaw that only exist because of how i want it to work on my end, with multiple single-cargo trains looking for a specific signal coming from a specific station within a subgroup of stations all sharing the same name in an attempt to have a modular and scalable defense perimeter configuration without me having to finagle with schedules
Anonymous No.537643069 >>537643117 >>537669409
>>537640551
would you prefer I post AI porn of satisfactory-chan
Anonymous No.537643117
>>537643069
yes
Anonymous No.537643347
>>537641167
You could have modular and scalable defense perimeter configuration without having to finagle with schedules if you just used a single name and set the train limit to 0 or 1
Anonymous No.537644296 >>537644629
>Design paralysis is back
Please, I just want to finish my factory.
Anonymous No.537644629
>>537644296
What design is paralysing you
Anonymous No.537645039
>>537640551
Correction. An AI is spamming copypastes from reddit (made by AI in reddit)
Anonymous No.537645948 >>537646272 >>537646283 >>537646301 >>537655327 >>537657346
Is there something I am missing here? I have a train that ran out of fuel despite having a fuel interrupt. Fuel is nuclear fuel, so its not like it would have ran out on the way there.
Anonymous No.537646272 >>537652806 >>537655327
>>537645948
nuclear fuel only stacks to 1 and wildcards only search for non-zero signals.
so your refueling interrupt is only activating when your train is fully fueled.
Anonymous No.537646283 >>537655327
>>537645948
It checks that only at stations and since you put it at equal or less than 1 it will leave the last station with 1 fuel and run out before it gets to the refuel stop. Put it to like 10
Anonymous No.537646301 >>537646902
>>537645948
fuel being burned counts as fuel for the purposes of logic checks. You're asking it to only stop for fuel after it already runs out
Anonymous No.537646902
>>537646301
never mind I'm illiterate, ignore this
Anonymous No.537652524
Stone bros... it's so over... the moss-chan... shes dead...
Anonymous No.537652806
>>537646272
NTA but that's really weird with the fuel wildcard specifically. It makes sense for everything else, but train fuel should really be specifically checking the 3 refuelling slots, given that "fuel is 0" is a very normal condition to have.

Also, interestingly, does this mean that "not greater than" is not the same thing as "less than or equal" in Factorio? If you could negate conditions on combinators, then "not fuel(any) > 1" would actually work when there's no fuel signals.
Anonymous No.537655327
>>537646272
>>537646283
those answers make no sense
>>537645948
maybe your fuel station is not reachable so the train instantly goes to the normal schedule?
Anonymous No.537657346 >>537657548 >>537657614 >>537659434
>>537645948
I've been experimenting because this interested me, it's definitely something weird because of the wild card and because it has problems when there is no fuel at all. I think it's probably easier to just use the nuclear fuel proper in the interrupt.
Anonymous No.537657548 >>537659249
>>537657346
>I think it's probably easier to just use the nuclear fuel proper in the interrupt.
Yeah that's what I ended up doing and its working perfectly fine now.
Anonymous No.537657614
>>537657346
It's cause the any fuel doesn't consider empty slots. When the fuel runs out entirely it just runs out. You need to tune the number up to 2 so there's still "some" fuel there when it runs out or just check for nuclear fuel instead of wildcard.
Anonymous No.537657681 >>537659017 >>537680370
what does a 'big' volcanus factory look like
Anonymous No.537659017
>>537657681
one legendary machine surrounded by legendary beacons and 6 stacked belts coming out of it
Anonymous No.537659093 >>537659387 >>537664503 >>537666193
https://mods.factorio.com/mod/lambent-nil/change-log

> A Nullius extension that integrates phosphorus chemistry and extends the electronics production chain. Phosphorus is mined from phosphorite and used in electronics and biochemistry. This mod follows Nullius's style of richly interacting intermediates, byproducts, and alternative recipes.
> -----------------------------------------------
> Version: 3.1.1
> Date: 2025.08.30
>
> Changes:
> - Compatibility with Factorio 2.0


> A Nullius extension
> [..]
> Compatibility with Factorio 2.0
Gents. Time to get hyped.
Anonymous No.537659249 >>537672654
>>537657548
fun fact, this was the interrupt I used in my last big base
I made the blueprint for the trains in a save where I was experimenting with mixed quality nuclear fuel at stations, and didn't bother changing it for the save with no quality.
Anonymous No.537659387 >>537660387
>>537659093
>404 - Page not found
Anonymous No.537659434
>>537657346
but he uses less or equal
Anonymous No.537660387
>>537659387
>https://mods.factorio.com/mod/lambent-nil/changelog

Sorry about that.
Anonymous No.537664503
>>537659093
huh, i didn't know there were nullius addons like that. that's cool
Anonymous No.537666193 >>537668167 >>537682792
>>537659093
I quite literally talked about this yesterday you MORON
I even posted the nullius2 grubhub link
Anonymous No.537667401 >>537667620
>>537640945
It abuses "β€”" and frequently two to a sentence for multiple sentences.
Anonymous No.537667620
>>537667401
Anonymous No.537668167 >>537671521
>>537666193
Nobody cares about yesterday bub
Anonymous No.537668534
>>537640945
That's mostly just chatgpt
Anonymous No.537669409 >>537670605 >>537686603
>>537643069
You could commission it instead
Anonymous No.537670605 >>537670716 >>537671163 >>537675101
>>537669409
I was joking, but it is a thing apparently
Anonymous No.537670716 >>537670795
>>537670605
This is a blue board pal
Anonymous No.537670795 >>537670924
>>537670716
what did you expect to see under the spoiler
Anonymous No.537670924
>>537670795
a bunch of post it notes
Anonymous No.537671163 >>537672556
https://mods.factorio.com/mod/heating_tower_in_space
Should you not be able to use heating towers on a platform? You can use heat pipes and heat exchangers on one anyway and carbon has a pitiful 2 MJ of power on top of being a gleba unlock.
>>537670605
back to the dungeon dimensions with you for actually posting it
Anonymous No.537671296 >>537671468 >>537671664 >>537672124 >>537674014 >>537784785 >>537785298 >>537785374
Am I the only one that thinks the satisfactory player model is actually pretty unattractive? Like she has thick thighs, but her torso is stumpy and boxy, it feels less like she's thick, and more like she's just fat.
Anonymous No.537671468
>>537671296
It's the unflattering coveralls methinks
Anonymous No.537671521 >>537678228
>>537668167
zoomer-kun...
Anonymous No.537671664 >>537672837
>>537671296
I wouldn't know. I never played it and I'm not going to. Seems like a really bad game from what I've seen everyone say about it here.
Anonymous No.537672124 >>537672873 >>537672932
>>537671296
it's kinda supposed to be, if you look at who made the game. I think it was also started around the time of peak unattractive female lead characters.
I don't really care because I'm deeply closeted and you don't really see the character often, but it is what it is
Anonymous No.537672556 >>537672770 >>537672838 >>537672873 >>537674170
>>537671163
There's no oxygen to burn the stuff with
Anonymous No.537672654
>>537617046
The story of NATO always being a disaster, mostly.

>>537618393
The particular implementation of an autoloading system might be a problem, but the advantages of decreasing void spaces are undeniable.

As for ammo rack/autoloader design, autoloading designs can decrease the crews risk from ammo cook-offs, by lowering the time a blast door between a rack and the gun needs to be open.

>>537659249
Big train. 3-xx-2?
Anonymous No.537672770
>>537672556
SOMETHING causes the space drag
Anonymous No.537672837
>>537671664
It gets deservedly shit on because 3D Factorio is inherently just going to be worse and less ergonomic, it's missing a lot quality of life features, and it had a lot of potential that was ultimately squandered, but at the end of the day it is one of the best /egg/ games. Probably worth a casual playthrough if you like /egg/s.
Anonymous No.537672838
>>537672556
If only platforms had a fuel and oxidizer on them.

That's an OK mod idea.
Anonymous No.537672873
>>537672556
Hmm.
Okay no, you have a point.

>>537672124
>I'm a g(ay) btw
Anonymous No.537672932
>>537672124
I always thought it was a wimpy guy t bh
Anonymous No.537673030 >>537673803 >>537675095 >>537694579
>>537610990
>>537627937
>>537622206
Just mod it. Airships is very fun.
Anonymous No.537673803 >>537675095 >>537676889
>>537673030
Reminds me of a boss from Jets&Guns
Anonymous No.537674014
>>537671296
At least she always wears a helmet, right? Be glad it's not subnautica tier
Anonymous No.537674170 >>537674871 >>537675582 >>537675976
>>537672556
Aren't stone/steel furnaces placeable on space platforms?
Anonymous No.537674871 >>537675403 >>537675582
>>537674170
Would that prove oxygen in space?
Anonymous No.537675095 >>537676889
>>537673030
>>537673803
Heh, it does look like a shoot 'em up boss!
Anonymous No.537675101
>>537670605
I'll be sticking to human made ones
Anonymous No.537675403
>>537674871
It proves you can burn stuff in space, at least. Whether due to oxygen or otherwise.
Anonymous No.537675582
>>537674170
Can you?
>>537674871
I mean, it would mean you are literally initiating a combustion in the vacuum of space. That would imply the existence of an oxidizer.
Anonymous No.537675976 >>537676245
>>537674170
No, you can't.
https://wiki.factorio.com/Burner_devices
Furnaces and boilers count.
Anonymous No.537676245
>>537675976
Oh, neat, I don't have the game open but I checked the wiki and it didn't list any surface restrictions. Ok cool then
Anonymous No.537676889 >>537677138 >>537691559 >>537694579
>>537673803
>>537675095
Its my Ork battlegroup.
>it does look like a shoot 'em up boss!
https://www.youtube.com/watch?v=P1vskAf64Mw
Anonymous No.537677138
>>537676889
that's cute.
Anonymous No.537678228 >>537678531 >>537680417
>>537671521
zoomers are like 30 now
Anonymous No.537678531
>>537678228
they're 28 at most
Anonymous No.537680370 >>537688986 >>537690925 >>537691932 >>537720039
>>537657681
Anonymous No.537680417 >>537680715 >>537681113
>>537678228
>the 30 year old zoomer
Anonymous No.537680715
>>537680417
I wish I looked like that
Anonymous No.537680729 >>537680847 >>537682217
my gleba base just died. it worked for 300 something hours and now its dead
Anonymous No.537680847 >>537681436
>>537680729
time to build a new one
Anonymous No.537681113
>>537680417
I'm just bald at 28
Anonymous No.537681436
>>537680847
nah i just need to eliminate the weak link and restart it
Anonymous No.537681518
Oh speaking of I managed to fix my fucking aquilo random deadlock that happened after a few hours
I had inserters voiding solid fuel (from ammonia) set on a circuit condition only if rocket fuel was backed up (to have a stockpile for rocket launches), but I had the condition set to "less than" rather than "greater or equal to". So they would actually void continuously as long as I was using rocket fuel and keeping it NOT backed up, which let the base run for several hours, but then at one point it did back up and shut down the voiding inserters for long enough for the solid fuel to also back up, ice to stop being produced, the melting chemplants to run out, and my water tank to run out thus killing power.

I found this by just rigging a speaker to the water tank to alert me of low water levels, which was fantastic and the first time a speaker genuinely helped me react to a problem and fix an issue I would probably not have managed to figure out otherwise.
It's now running fine and shows no sign of ever running low on water, as I can actually keep up ice production indefinitely now (unless the oil patch runs out lmao)
Anonymous No.537682050
Server now has rubber to last a lifetime (or at least till the next science). Did some fixes here and these too. Urea from blood soon will help with shortages of that material.
Vrauk gamba keeps failing, send thoughts and prayers for the god of dice.
Anonymous No.537682217 >>537688392
>>537680729
why
Anonymous No.537682792
>>537666193
>grubhub link
hehehe
Anonymous No.537685226 >>537685313
Is there no puzzle game general? We talk about zachlikes here, but I assume a new mystlike would be out of scope.
Anonymous No.537685313 >>537685621
>>537685226
yeah, indie.
Anonymous No.537685621
>>537685313
ty anon
Anonymous No.537686603 >>537686883
>>537669409
>commissioning porn instead of automating it
Anonymous No.537686883
>>537686603
>automating HIGH ART
Anonymous No.537688392 >>537689130 >>537690874 >>537692631
>>537682217
no seeds in agri towers.
i blamed bots (i hate bots) at first because no seeds were delivered, but after a deep analyze, the problem was a new, small factory that had no build-in cleaning up of spoilage. train station had too much jellynut, train couldnt unload and eventually all the cargo turned into shit. that for some reason blocked all other trains. the loading station on the other hand has a cleaning process so if something spoiled it was removed. the problem is agri towers were constantly requesting seeds but none of the jellynuts were processed and no new seeds were ever created, so it all died. all of this is still speculative and could be wrong though, i havent fixed or tested anything of it yet
Anonymous No.537688986 >>537689160 >>537689519 >>537689930
>>537680370
I assume this is producing more than just orange science and is acting as the main factory for all planets, right?
Anonymous No.537689130 >>537689509
>>537688392
>pic
reminds me of this
Anonymous No.537689160
>>537688986
No. Why?
Anonymous No.537689509 >>537690005
>>537689130
I thought anon was gonna go for this
Anonymous No.537689519
>>537688986
He's doing a full monty of all the sciences iirc
Also I was taking the piss it's a huge fucking base
Anonymous No.537689930 >>537690604
>>537688986
That's just for gears
Anonymous No.537690005
>>537689509
Anonymous No.537690604 >>537721461
>>537689930
That's a lot of gears.
Anonymous No.537690874 >>537691358
>>537688392
This is why I have been afraid to do much with trains on gleba, and have stuck to belts + bots
Anonymous No.537690925
>>537680370
zero scalability
Anonymous No.537691358
>>537690874
trains are not the problem. the same shit would happen if you had no spoilage sink at the end of belts. bots give you an easy mode "trash unrequested" thing but without it you would be doomed
Anonymous No.537691559
>>537676889
Based!
Anonymous No.537691932
>>537680370
Those are some really long belts!
Anonymous No.537692631 >>537693180
>>537688392
Do you really need trains? Most gleba tiles can be made into farmable land.
Also I don't use them on aquilo since everything is imported anyway except liquids.
Anonymous No.537692683 >>537692757 >>537706081
>le mars colony
living on differing gravity levels is unrealistic
MAYBE with a very fast spinning sleep chamber you could keep the low-g health problems at bay
but that's still iffy
Anonymous No.537692757 >>537692856
>>537692683
did you drop in from another thread or something
yes a colony is retarded
Anonymous No.537692856 >>537696505
>>537692757
uh yeah
though I think it is also an /egg/ game
>>537692350
Anonymous No.537693180 >>537694230 >>537699219
>>537692631
i dont need trains, i want trains. trains are the pinnacle of transportation. if you use bots for production you are gay. simple as
Anonymous No.537694230
>>537693180
Anonymous No.537694579 >>537717780
>>537673030
>>537676889
Those ships are fantastic, I'd use them in a heartbeat and love every minute of it. I don't have even 1% of your designing skill.
Anonymous No.537696505 >>537697773 >>537698169
>>537692856
Then go bump /civ4xg/. I have nothing to bump it with and it gonna die.
Anonymous No.537697773
>>537696505
well deserved
shouldn't have given paradox so much money
Anonymous No.537698169
>>537696505
we dont want anything to do with it. colonyscopy games belong in some rimworld threads
Anonymous No.537699219
>>537693180
I use belts
Anonymous No.537706081
>>537692683
>all the health issues of low gravity and poor radiation shielding
>none of the benefit of being in orbit

I'm a little surprised DSP doesn't have comets or asteroids.
Anonymous No.537706783 >>537707042
I'm a little surprised DVP doesn't have cum or ass.
Anonymous No.537707019 >>537707216
More power
I wish the keyboard interface to timberborn was better, it is tedious clicking around the menus. They should at least have a hotkey for demolish building, and path building.
Anonymous No.537707042
>>537706783
It does, in Centrebrain.

You were exiled for a crime and contributing power and matrices is your restitution. What was your crime?
Anonymous No.537707216 >>537707516
>>537707019
Is this a work in progress? How do water wheels in a dead end channel make power?
Anonymous No.537707516 >>537708028 >>537709549
>>537707216
it goes like this, I might add more zigzags if this works out.
Anonymous No.537708028
>>537707516
Neat
May your water wheels run many mills.
Anonymous No.537709549
>>537707516
Doing this obliterated my framerate (top right) and killed my run.
Anonymous No.537713969 >>537714053 >>537714919
Does the artillery barrel retracting on recoil have any basis in reality or did wube just add it to look cooler
Anonymous No.537714053 >>537714753 >>537714919 >>537716439
>>537713969
https://en.wikipedia.org/wiki/Recoil_operation#Long_recoil
Anonymous No.537714753 >>537714919
>>537714053
That's pretty cool, I'm guessing it was just never used in artillery
Anonymous No.537714919 >>537715053
>>537713969
>>537714053
youtube.com/shorts/MNN4YzIoG7g
>>537714753
I'm pretty sure it is.
See .gif.
Anonymous No.537715053 >>537715129 >>537729526
>>537714919
Ok in this case I must be a retard because I've never noticed this on artillery videos. Case closed then
Anonymous No.537715129
>>537715053
It's a little more subtle sometimes, I looked for the most obvious one I could find to make sure I'm not just seeing things.
Anonymous No.537716439 >>537716479
>>537714053
What's it called when you learn about a new thing and suddenly start seeing it everywhere? I actually just recently learned the difference between short and long recoil after watching Brandon Herrera's Kurt Cobain video.

If you're wondering why it's relevant, Cobain's body was found with his hand wrapped around the barrel of the shotgun that killed him, despite the fact that it was an Auto-5, which is long-recoil.
Anonymous No.537716479
>>537716439
>What's it called when you learn about a new thing and suddenly start seeing it everywhere?
the Baader-Meinhof Effect
Anonymous No.537717558 >>537718118 >>537718359 >>537719020 >>537719321 >>537748687
how much shit do you need to produce to make it to the end of space age? and how much shit do you need to produce to get the CHEEVO for getting super close to the shattered planet or whatever?

for example, I'm planning on trying to feed rockets to export juice from gleba using 2 platforms. with something like 40 processor fabs and similar volume of fuel and structures. is this the kind of scale you need or do I need to buckle up and go bigger?
Anonymous No.537717780
>>537694579
just copy stuff. you may learn to diverge from there
Anonymous No.537718118 >>537718287 >>537731634
>>537717558
anon posted a game-winning platform that just had a narrow profile and lots of walls. I'm not sure it even had a railgun.
Anonymous No.537718287
>>537718118
Lets say I do it the hard way and make some kind of expensive abomination
Anonymous No.537718359
>>537717558
not much, just producing all the sciences and whatever exclusive materials, and the infrastructure of platforms and pads to move it all around. You could make stuff at a snails pace because it takes so long to ship things around the planets that it accumulates by the next pickup. I have 2 (two) foundries making metal science and there's always 1k ready when my ship runs out and goes back for more
Anonymous No.537719020
>>537717558
you really don't need much science at all.
Anonymous No.537719321
>>537717558
that's plenty
Anonymous No.537719590 >>537719756
just realised that electro science is the only science that uses fluid ingredients
and why isn't chemical science made in a chemical plant?
Anonymous No.537719756 >>537719878
>>537719590
Are you sure
Anonymous No.537719878 >>537720086 >>537720117
>>537719756
ye unless there's some other sciences I don't know about
Anonymous No.537720039
>>537680370
This pleases my brain in ways normies might never comprehend.
Anonymous No.537720086 >>537748765
>>537719878
3 of the 6 SA sciences use liquids brother
Anonymous No.537720117 >>537721278 >>537748765
>>537719878
Have you checked all of them
literally half of the SA sciences do
Anonymous No.537721278
>>537720117
Promethium science uses blended biter eggs as fluid intake.
Anonymous No.537721461
>>537690604
for you
Anonymous No.537726115
fucking FINALLY done securing my base and some extra resources. my ship's been waiting to take me to vulcanus forever.
Anonymous No.537729526 >>537729628
>>537715053
>never noticed that sexy retraction of the barrel
how
Anonymous No.537729628 >>537729980
>>537729526
/k/ pls
Anonymous No.537729980
>>537729628
pretty much any media that features some artillery will have it just because it's badass
Anonymous No.537731196 >>537731378 >>537731392 >>537731915 >>537731990 >>537732171 >>537733814 >>537738346 >>537743227 >>537745632 >>537804502
I will now go to Gleba

Second space platform ever, what do you think? I have a few ideas for a better 3rd platform such as spacing out different production in the sushi and using direct insertion for multimachine processes where possible
Anonymous No.537731294
Anonymous No.537731378 >>537734684
>>537731196
>all that pre-gleba
holy shit dude
Anonymous No.537731392 >>537732001
>>537731196
>what do you think?
Shit's fucking huge my gleba platform was a cobbled together thing with one thruster, 2-3 collectors and 4-6 turrets.
The pyramid shape does look pretty cool though.
Anonymous No.537731634
>>537718118
>anon posted a game-winning platform that just had a narrow profile and lots of walls. I'm not sure it even had a railgun.
it didn't have any turrets at all
Anonymous No.537731915
>>537731196
There's no way you can go full speed with that. How many bullet damage upgrades do you have?
Anonymous No.537731990 >>537732229 >>537732475
>>537731196
Well that's fuckhueg. Are you doing sushi just cause? It seems like that would have adverse effects on your turret uptime.

I suppose, given the scale of that platform, you could have a very significant number of ammo upgrades.
Anonymous No.537732001
>>537731392
Yeah this was my first platform. It is more than one thruster and 4-6 turrets but not much for how hard my friend and I worked it while I was euphorically rolling in trash on Fulgora and he was losing it at how free everything is on Vulcanus

We just came into the game after our Space Exploration run stalled out at Space Elevator tech
Anonymous No.537732171
>>537731196
>4 nukes
>beacons
jaysus
Anonymous No.537732229 >>537732376
>>537731990
10 and they're rare turrets.
It can't do donuts but it can go full speed from fulgora to vulcanus and be restocked from asteroids before vulcanus can fill its cargo
Anonymous No.537732376
>>537732229
Doesn't quality on turrets just give range? I suppose the inner system is more forgiving on ammo consumption
Anonymous No.537732475 >>537732697
>>537731990
>Are you doing sushi just cause? It seems like that would have adverse effects on your turret uptime.
I kinda am and it does. I was hoping turbo belts would help with that and was under the impression the non-sushi way would be significantly harder but after building it I realize (full) sushi was a mistake
Anonymous No.537732697 >>537733801
>>537732475
personally, I only do asteroid sushi
with a couple combinators that filter the grabbers so that there's never too much of any one chunk type
Anonymous No.537733801
>>537732697
Yeah I need to embrace the fact that you can just eject excess into the void/recyclers/lava now.
I'm so used to there not being was to get rid of forced excess since it never existed
Anonymous No.537733814 >>537734525
>>537731196
That's utterly insane, I wish you the best of luck.
Anonymous No.537734420
Sciences, chemicals and propellents in Dyson sphere should be storable in tanks instead of depots. They're basically weird gels.
Anonymous No.537734525 >>537734921
>>537733814
Thanks. I heard rumors about Gleba being a hell where your items turn into bugs and have a massive chip on my shoulder over a world I lost to biter asteroids once.

Whatever I need to crush any Glebian uprisings the Great Dorito will provide
Anonymous No.537734684
>>537731378
the things a man will do to avoid dealing with gleba
Anonymous No.537734695 >>537777194 >>537778275
If I fired a bolt of lightning from a lightning gun in the vacuum of space, would it gravitate towards the closest body (mine), fizzle instantly and disperse or (other)
Anonymous No.537734921 >>537735253
>>537734525
It's far easier to handle than biter asteroids.
Heating towers at the end of a belt make spawning bugs mostly avoidable.
Tesla Turrets make short work of any spawned bugs.
IIRC, nests destroyed by artillery only send the little easy bugs, not the big nasty ones.
Anonymous No.537735253
>>537734921
>Heating towers at the end of a belt make spawning bugs mostly avoidable.
Thanks I'll keep that in mind
I've also been stockpiling tesla turrets. I just had a feeling I'd want them there
Anonymous No.537735980 >>537739135 >>537774936 >>537775378
>log into serb to see the sights
>hmm, rail blueprints
>neat little 4-way intersection with no room for signals, so the whole intersection may as well be a single block
>same thing, but with an elevated roundabout that literally is a single block pasted on top
Be honest, you don't even care about throughput. It's a summoning thing, isn't it?
Anonymous No.537736069
>yes comrade the road is fine
How does that even happen holy fuck.
Anonymous No.537738346 >>537739484
>>537731196
i keep seeing people building these huge ships, but they don't do anything special and barely have cargo bays, so what's the point?
what max speed do you get?
Anonymous No.537738920 >>537739490 >>537811974
>inline u-turn
good?
bad?
ugly?
Anonymous No.537739135
>>537735980
sealing, not summoning
we need them to keep all the creatures from growing worse
Anonymous No.537739484 >>537739661
>>537738346
250 km/s
I don't really have any reference for speed.
I could pack more cargo bays on to it if I wanted but it would ruin the `aesthetic`
Anonymous No.537739490
>>537738920
you could make it more compact, but it's functional
though I'd never use something like this now that we have elevated rails
Anonymous No.537739661 >>537739716
>>537739484
that feels actually decent for such few common thrusters
Anonymous No.537739716 >>537739871
>>537739661
they are rare thrusters
Anonymous No.537739871 >>537740126
>>537739716
you should add some more then
I guess the benefit of such a big ship is that you have the space to redesign when you unlock the new tech
Anonymous No.537740126
>>537739871
agreed
I've always been a proponent of saving space (and power) for the future. The image posted actually has had several additions that were slotted in after the initial design
Anonymous No.537743227 >>537744396
>>537731196
>what do you think?
Extremely fucking silly.
Anonymous No.537744396
>>537743227
how dare you call my giant early game dorito silly
Anonymous No.537745632 >>537746395
>>537731196
How did you even get this mammothine construct of absolute ridiculousness off the surface of a planet with gravitational pull
Anonymous No.537746395
>>537745632
You build it piecemeal in orbit. It's space age, not space exploration.
Anonymous No.537748186 >>537751482 >>537759632 >>537768042
Anyway, 28 years in, and things are finally looking up. With domestic coal production and electronics manufacturing in full swing I no longer feel like I'm actively fighting for my life, I even repaid half my loans within a single year. Not much space left to grow this city so I'll commit to a giant fuckoff modded university building then start construction on a new town closer to the mountains to facilitate steel production.
Anonymous No.537748687
>>537717558
On the planets you really need surprisingly little infrastructure. It's like they decided that the challenge of getting to the planet, learning how to build a base there in the first place, and then setting up the interplanetary logistics for shipping the science back were enough, so they don't make you build at any sort of scale on the planet itself.
Anonymous No.537748765 >>537751135
>>537720086
>>537720117
Wait am I being gaslit? I can only think of pink (for the holmium sludge) and cold (the fluoroketone coolant).
Anonymous No.537751135
>>537748765
Vulcanus also needs molten copper
Anonymous No.537751482 >>537751690
>>537748186
>With domestic coal production and electronics manufacturing in full swing I no longer feel like I'm actively fighting for my life, I even repaid half my loans within a single year.
what drives someone to play a game like this
Anonymous No.537751690
>>537751482
Indomitable autism and desire to challenge oneself. Next time I won't be playing in a siberian snow wasteland though.
Anonymous No.537753052
>new movie comes out
>scored by Danny ELFman instead of Urist McDORFman
Anonymous No.537754405 >>537754509 >>537756554 >>537761691 >>537763105 >>537763963 >>537764441 >>537764695 >>537793192
>summer vacation ends
>thread become dead as fuck
so most of you were little kids, huh
Anonymous No.537754509
>>537754405
With coworkers back I actually need to work
Anonymous No.537756554
>>537754405
I can blogpost about my run of that exotic space industries port, if you want.

I like how it slowly eases you into megabasing, I've never done that before. Every time you finish a research topic all others become slightly more expensive. So the early game didn't feel overwhelming or make me build at insane scale without construction bots. But now I'm about to start researching modules and each one costs 2.5K, against my feeble 180spm. Starting to untangle the initial spaghetti and change to a bus approach so everything's expandable.

It also doesn't rebalance combat at all, if anything moves a bunch of damage upgrades later than they should have been. So I had to push my walls really far out and now I can't supply the turrets properly. Gonna have to spend like two hours dragging a rail around the perimeter to carry tank shells and oil.
Anonymous No.537757620 >>537758456
>>537639920
deep substrate foliated krangled calcite
Anonymous No.537758456
>>537757620
activated jellynuts
Anonymous No.537759632 >>537762271
>>537748186
>Not much space left to grow this city
I've never played this game, what's limiting you?
>modded university building
Gay, I'm not gonna say cheating but if you're playing a challenging game for the sake of overcoming the challenge but then adding cheat mods it just feels wrong
Anonymous No.537761691 >>537762507
>>537754405
you think I can shitpost from my 9 to 5
Anonymous No.537762271
>>537759632
>I've never played this game, what's limiting you?
Mostly pollution from my waste incinerators in the northwest, heating and electronics industry in the north, chemical plants in the east and heating and power production in the south. I could expand northeast or southwest though.

>Gay, I'm not gonna say cheating but if you're playing a challenging game for the sake of overcoming the challenge but then adding cheat mods it just feels wrong
Building it is the challenge, silly. Just the main building (out of the 15 or so) requires more resources and manpower than a vanilla nuclear reactor. And the only way I could ever get enough students to fully utilize it would be by playing this save for another IRL year or so. But that's what I did last time, so why the hell not?
Anonymous No.537762507 >>537763105
>>537761691
you could in summertime
Anonymous No.537763105 >>537763431
>>537762507
>>537754405
There really was a huge drop in activity across the site. But why now and not on Monday?
Anonymous No.537763431
>>537763105
it was the same on monday if you ask me
Anonymous No.537763963
>>537754405
I'm just kind of waiting on mods, currently I'm doing most of my posting in another general!!
Anonymous No.537764441 >>537764792
>>537754405
I actually just re-started playing Factorio again after a break of a few months
For some reason I got the itch to build a large factory which I've never had the motivation for before, so I've picked up my old almost-complete SA save and I've launched into scalification projects
Anonymous No.537764695 >>537764936
>>537754405
I'm just playing not really egg games
Anonymous No.537764792 >>537765106
>>537764441
>scaliefication
sounds dangerously furry
Anonymous No.537764936 >>537765063
>>537764695
>having to google d23-qp shield generator cause he didn't say which game
>turns out I've had it on Steam for years and never even installed
Anonymous No.537765063 >>537765110 >>537766253
>>537764936
endless sky is free, so no surprise there
it's fun, like a poor man's starsector
Anonymous No.537765106
>>537764792
If anything it would literally be scalie
But no it's not any more furry than kovarex has gotten since hiring earendel
Anonymous No.537765110
>>537765063
don't know if I believe you
Anonymous No.537766253 >>537767164
>>537765063
how's starsector nowadays compared to say 5 years ago?
it has ship building so it's /egg/ enough
Anonymous No.537767164
>>537766253
No building, you just fill weapon slots with guns and then put leftover points into bonuses.

They added like 20 hours of actual story quests, and some endgame enemies. Replicators, warp demons, etc.
Anonymous No.537767637 >>537768362
>>537605225 (OP)
What is the point of this tube in the unedited video ?
Anonymous No.537768042 >>537769509 >>537836217
>>537748186
How did you deal with track building?
Setting up/ extending a one-directional rail network made me drop the game as the track builders required constant management.
Even something simple as pic related didn't work.
Anonymous No.537768362 >>537768791 >>537785326
>>537767637
get fish from one area to another, I think there was a man-made obstruction of a natural migration pattern or something.
Anonymous No.537768791
>>537768362
Thats awesome
Anonymous No.537769509 >>537836217
>>537768042
They can be a pain in the ass, yeah, Not sure I can give any specific advice other than building this kind of interchange (possibly by micromanaging them, sending them home with ctrl+H if they get confused) then letting them do their thing, sending any stuck ones home manually if you get a notification.
Anonymous No.537772152 >>537772642 >>537791278 >>537808317
Slavs update.
>Logistic Packs were completely fucked. The TLDR was simple circuit boards completely bottled it.
>I am sorry to the anon who set up the simple circuit board factory, but I had to jump start it with a caravan shipment so Logi packs can actually be set up. I can tell the obvious solution was trains but we don't have battery factory online.
>Set up a blood to Urea factory. The research isn't finished but the idea is that we can plug the blood onto the trains and it'll start dumping Urea.
>Started the very beginning on Electric Motors. Did Strators, Rotors are next. Feel free to take over, otherwise will set it up tomorrow night.
Anonymous No.537772642 >>537773027 >>537774936 >>537785613
>>537772152
I don't like that I recognize this as py. I need to find someone to harass into playing py with me.
Anonymous No.537773027 >>537773078 >>537778374
>>537772642
I've been playing on Py on Slavs for the last week, even though the anons are 445 hours in there is still so much to do. Misery loves company.
Anonymous No.537773078 >>537773231 >>537774936 >>537778374
>>537773027
I assume slavs is the serb?
Anonymous No.537773231 >>537775562
>>537773078
I assume as such. I live on the other side of the world so I dont get to speak to the anons that much. Most interaction is through this thread.
Anonymous No.537774936
>>537735980
Where were going we don't need throughput

>>537772642
Join us on the server friend, it's certified funβ„’

>>537773078
Yes it's slav server is the one that's hosting PY at the moment.
Anonymous No.537775378 >>537776241
>>537735980
kek
what noobs
Anonymous No.537775562 >>537776172 >>537842951
>>537773231
Which country, anon?
Anonymous No.537776172 >>537776554 >>537778374
>>537775562
Brazil
Anonymous No.537776241
>>537775378
The blueprints come with signals I think, not sure what that guy actually means
Anonymous No.537776554 >>537776824
>>537776172
But that should be the same timezone as NA...
Anonymous No.537776824 >>537778326
>>537776554
Most other anons are from europe
Anonymous No.537777194 >>537778508
>>537734695
wouldn't fire. exact same reason you can't fire a sonic boom from a sound gun in space.
Anonymous No.537778275 >>537778508
>>537734695
>If I fired a bolt of lightning
not how it works, lightning is not a bullet but a connection between 2 places and if theres nothing in between it wont connect
Anonymous No.537778325 >>537846746
>>537605225 (OP)
as someone starting an electrician course is this game any good for learning purposes? I would also appreciate if anyone has beginner materials
Anonymous No.537778326
>>537776824
Rip
Anonymous No.537778374 >>537778495 >>537778723 >>537802272
>>537773027 >>537773078 >>537776172
Should call it the BRICServer or something then.
Anonymous No.537778495
>>537778374
I don't get the reference
Anonymous No.537778508 >>537781153 >>537785778
>>537777194
>>537778275
could you shoot a jet of air or something at the same time to make it fire?
Anonymous No.537778723
>>537778374
slovakia is not in brics
Anonymous No.537778924
I am doing a formation to drive train
Anonymous No.537780336 >>537781802 >>537784641 >>537795676
Is this solution dumb or something? I feel like I'm missing something obvious.
Anonymous No.537781153
>>537778508
plasma with an opposing charge, ideally

Check out some slo-mo vids of lightning strikes, explains pretty well what's happening. It spreads these tendrils in all directions, just biased towards the vague direction of a charge gradient. And whichever tendril touches ground first will carry the discharge, while the others wink out. But even with so much charged air attracting the lightning downwards it still sometimes hits horizontally or curves back upwards. Outside of a storm the air is mostly neutral and so those tendrils would spread in all directions, hitting you or the ground.

It's much easier to fire a harpoon trailing wire, run the discharge through it
Anonymous No.537781802 >>537782417
>>537780336
Increase the feed rate
Anonymous No.537782417 >>537782814
>>537781802
I'm not talking about scores. Just the design itself.
Anonymous No.537782814
>>537782417
Production rate is the design. The design is to produce.
Anonymous No.537784641 >>537787020
>>537780336
No rotators? No bueno.
Anonymous No.537784785
>>537671296
>Am I the only one that thinks the satisfactory player model is actually pretty unattractive?
They de-sexed her for the 1.0 release
Anonymous No.537785298
>>537671296
there are mods for that
i refuse to play games that don't have big tiddy mods
Anonymous No.537785326 >>537786235
>>537768362
Insane, why was the guy loading in the fish manually (did they expect to hand-migrate all the fish one by one or something)? Why is the tube barely as wide as the fish, can they even swim inside to get to the other side? Sounds dystopian
Anonymous No.537785374
>>537671296
I'll be honest, I had no idea the satisfactory character was a woman.
Anonymous No.537785613 >>537786590 >>537788685
>>537772642
I have never played pY and I recognise it, pY is pretty distinctive. Especially around the early/mid game, maybe I wouldn't recognise some of the late game technobabble I dunno
Anonymous No.537785778
>>537778508
Afaik IRL lightning guns work this way, you shoot a jet of plasma first and then discharge through that
Anonymous No.537786235
>>537785326
It's a pneumatic tube, so the fish are kind of forced through it. IIRC it's hand-fed because it's more of a proof-of-concept, but the plan was to make the fish able to swim into it.
idk though, the last time I saw it was many years ago.
Anonymous No.537786303
Anonymous No.537786590 >>537788292
>>537785613
What do you mean you don't recognize when you need quantum antelopes to breed helium so you your Chorkoks don't starve so you can keep making Zungors?
Anonymous No.537787020
>>537784641
what for
well, I use them here at least
Anonymous No.537788195
>tutorial tells me I can flip building inputs/outputs on Aquilo
Wow thanks, a little late huh?
Anonymous No.537788292 >>537788532
>>537786590
Ok see breeding retarded aliens automatically means it's pY so that's way too easy.
Anonymous No.537788532 >>537788884
>>537788292
isn't that also nullius endgame?
Anonymous No.537788685
>>537785613
I got 60 hours in and was rebuilding my base to only be on rails then quit after a bit.
Anonymous No.537788884
>>537788532
I've never finished nullius but if it has alien breeding I've never heard of it
I know it has biter engineering/breeding, you know for the whole terraforming aspect, but that's obviously not what I'm talking about when saying aliens
Anonymous No.537791278 >>537793308 >>537808776 >>537842951
>>537772152
>Electric Motors. Did Strators, Rotors are next.
I started looking at this (new to Py), couldn't figure out how big to build (8 stator factories, but not enough copper wire factories to feed even 2 of them?)
So instead of making any progress towards rotors, I beefed up the wire for stators, now it eats 2 belts of copper and outputs 4 belts of wire, enough to feed 3 stator factories. (And redid inserters on the first 3 machines to consume all 4 belts.)

If we actually want 8x stators, 8x rotors, 16x electric engine units, that's 6 belts of copper input, so we probably need more input stations.
Anonymous No.537793192 >>537793964
>>537754405
I never posted much but just didn't stop by for a bit. Finally untangled (most of) my base and got onto green science. Ran into hydrogen issues until I put two dozen orbital collectors on my gas giant. Thought I was hamstrung by organic crystals until I saw you can just mine them on faraway planets. And started my sphere, been feeling good about my progress.

I'm starting to run into logistics issues more than anything else which is a fun new problem to solve. One fully fed belt can only supply so many assemblers it seems.
Anonymous No.537793308 >>537808776
>>537791278
Welcome to the server enjoy your stay.
>6 belts of copper input, so we probably need more input stations.
We would need more copper, we are making 2 belts of that, probably barely 2.
Anonymous No.537793964 >>537810496
>>537793192
I wish they would allow more buildings to stack.
Anonymous No.537794817
>play the counter block tutorial level
>can't find a single use for the counter
wtf
Anonymous No.537795607 >>537796842 >>537796975 >>537797847
>have bobs modules
>have bobs electronics
>producing 10k/m copper wire isn't enough for my module needs because each t5 module needs 20+ of each tier of circuit
>modules have essentially drained most of my copper input (12m out of 24m)
>go into modules mod and change electronic-circuit = 10 to 5
>entire base has enough circuits for everything now
I hate upscaleniggers so fucking much.
Anonymous No.537795676 >>537796392
>>537780336
Anonymous No.537796392 >>537802949 >>537805881
>>537795676
I never belt construction blocks like that. Too much time spent to trial and error the proper timings.
Anonymous No.537796842
>>537795607
The trick is to put bob's mod's into the buildings
Anonymous No.537796975
>>537795607
skill issue
Anonymous No.537797119 >>537797274 >>537802482 >>537817593 >>537817765
>Spend 2 hours designing a Gleba base
>It doesn't work
>Need to clean up 20 000 spoilage
This planet is suffering
Anonymous No.537797274
>>537797119
a real nigga always designs in editor first
Anonymous No.537797847
>>537795607
>just a qol setting for a qol mod
Anonymous No.537799082
My modlist broke :(
I was enjoying the playthrough, too
Anonymous No.537802272
>>537778374
Serbs are always serbs
don't be stupid
Anonymous No.537802482 >>537817593 >>537908593
>>537797119
I spent time designing one block which carries me through the whole planet, except microbes, nutrients and science, but everything else uses the same design with tweaks for multiple input belts and fluids
I'm just like that, I get one thing to work and stick with it forever
Anonymous No.537802949
>>537796392
You could just never use loose blocks
Anonymous No.537804502
>>537731196
Based
Anonymous No.537805272 >>537805334 >>537819675
| <|
Anonymous No.537805334 >>537805515 >>537903943
>>537805272
what does this mean
Anonymous No.537805515 >>537805587 >>537805660
>>537805334
I is lesser than l
Anonymous No.537805587
>>537805515
that doesn't make sense
Anonymous No.537805660 >>537805885
>>537805515
Source?
Anonymous No.537805881 >>537846906
>>537796392
Then you're gonna love this one.
Anonymous No.537805885
>>537805660
Faust's dick.
Anonymous No.537808317 >>537808884 >>537842951
>>537772152
>The TLDR was simple circuit boards completely bottled it.
yeah so uh
i upgraded py1 production by just pulling out basic substrate and glassware to somewhere else to assemble more packs
but this turned out to use way more activated petri dishes than we actually produce, which killed substrate supply to plasmids
which killed sarcophaguses
which killed logi packs
Anonymous No.537808776 >>537810195 >>537842951
>>537793308
>>537791278
we are currently making one belt of copper
technically we have the casting stations for two but not the liquid production or the rest of processing between grade 1 and finish
Anonymous No.537808884
>>537808317
https://www.youtube.com/watch?v=St8FBRiGkYA
Anonymous No.537810195 >>537842951
>>537808776
I think copper is pretty fucked ye, the stainless steel eats it up and the various new small parts should also take lots.
Anonymous No.537810496
>>537793964
this, considering how high belts can go, makes no sense that you can't stack assemblers
Anonymous No.537811609 >>537812186
i wanted to make a tileable ore farming platform but after trying out few variants i think this shit has no future
Anonymous No.537811974 >>537812068 >>537815771 >>537816668
>>537738920
a simple roundabout is superior to this. why are people so hesitant to use roundabouts? its 2025 ffs
Anonymous No.537812068 >>537812868 >>537814501 >>537815771
>>537811974
I was told that roundabouts are bad for throughput
I guess this is even worse
Anonymous No.537812186
>>537811609
Anonymous No.537812868
>>537812068
roundabouts being bad for throughput is a lie invented by actual retards who think using intersections that make trains do hundreds if not thousands of kilometers around the base more is better than actually doing a working U turn in place. never listen to these people
Anonymous No.537814501 >>537814641 >>537815249 >>537815709 >>537817259 >>537877372
>>537812068
if you care about train throughput you do a block based base. consider this, if you have a grid of blocks then wherever the starting and the finish point is the train will always go in basically a straight line. and you also have so much tracks that the throughput is almost infinite. people will say blocks have no le soul but productivity is not about the soul, it is about productivity
Anonymous No.537814641 >>537814747
>>537814501
Is an offset 3-way better than an aligned 4-way?
Anonymous No.537814747 >>537814797
>>537814641
i have no idea what these words mean
Anonymous No.537814797
>>537814747
The squares aren't lined up in that image.
Anonymous No.537815249
>>537814501
the only things making full use of the space is the solar panels
I can't allocate a full cell to, say, 2 chem plants making sulphur. It's just a waste of space for the sake of wasting it somewhere else too
Anonymous No.537815709
>>537814501
at this scale blocks are the roundabouts
Anonymous No.537815771
>>537811974
>>537812068
I think it's because of that tool that measures train throughput via simulation
Anonymous No.537816668 >>537816852
>>537811974
That's literally just a roundabout with two extra through lanes for straight traffic.
Anonymous No.537816852 >>537817328
>>537816668
roundabout is 1 circle. that image is 1.5 circles
Anonymous No.537817259
>>537814501
If you exclude everything except the factory parts, it's actually a pretty small base
And way too much solar
Anonymous No.537817328 >>537817802
>>537816852
If you count entrance and exit curves, the standard 4-way roundabout is 2 circles.
Anonymous No.537817593 >>537817765 >>537908867 >>537913304
>>537797119
>>537802482
The only problem I'm having with gleba is that occasionally lines will get clogged with spoilage. I'm trying to have inputs all loop into themselves with a splitter spitting out spoilage, but they still get clogged sometimes if the outputs are full which is often

It's an annoying mess to manage but it 95% works and being able to copy paste to expand raw material production is fun.

I don't expect the place to work on its own so I'll just babysit it until I'm mostly done with ag science stuff then let it rot. Huge props to anons that figured out something more sustainable longterm
Anonymous No.537817765
>>537797119
>>537817593
Also anon it took me fucking 40 hours of playtime just to really get stuff started on gleba. It's not easy, it's an endgame challenge
Anonymous No.537817802 >>537818117
>>537817328
roundabouts have 4 inputs and 4 outputs. that image doesnt, neither any other intersection
Anonymous No.537818117 >>537818876
>>537817802
If a roundabout has to have 4 inputs and 4 outputs, feel free to explain how "a simple roundabout is superior to this".
Anonymous No.537818876 >>537819291
>>537818117
a simple roundabout has more inputs/outputs than that image, uses less materials and has the same throughput. that guy didnt even signal it properly. like how is this even a question?
Anonymous No.537819291 >>537821059 >>537821641
>>537818876
having inputs and outputs that don't lead to anything isn't a benefit.
throughput is worse for the roundabout for non-turning traffic.
the signals are perfectly fine outside of not using rail signals on the exits.
Anonymous No.537819675
>>537805272
Anonymous No.537821059 >>537821723
>>537819291
there absolutely is a benefit in U turns. every time a train leaves a station it can use it to turn back. simple as. otherwise it needs an intersection which is a huge penalty for a station, or do an unnecessary distance around the factory which is the most of the cases from anti roundabouts haters
Anonymous No.537821641 >>537822259
>>537819291
How is throughput worse? Opposing traffic won't affect each other at all for either design.
Anonymous No.537821723 >>537821870
>>537821059
that's cool, but still doesn't make a roundabout superior to what was posted.
Anonymous No.537821870 >>537822259
>>537821723
it literally does. a roundabout uses less space. that alone is a BETTER. are you fucking retarded?
Anonymous No.537822259 >>537822337 >>537822490 >>537823598 >>537828903
>>537821641
increasing route length reduces throughput.
>>537821870
saving space is one of the least important factors in factorio, and there are ways in which a roundabout is worse. you should ask yourself that question.
Anonymous No.537822337
>>537822259
>there are ways in which a roundabout is worse
nta
elaborate
Anonymous No.537822490 >>537823798
>>537822259
space is infinite but not the train speed. more distance means more travel = worse performance
Anonymous No.537823598 >>537823957
>>537822259
Okay first of all the increase in distance increases travel time by like 2 or 3 _frames_, when train travel time in a big base is measured in minutes. Like what the fuck are you even talking about?

Second, longer routes don't reduce throughput at all, they increase latency, which mostly doesn't matter.

And if you really cared so much, you could just run straight rails through the standard roundabout and it would still be better than noob anon's silly design.
Anonymous No.537823798
>>537822490
as long as you aren't spreading out wider than your resource patches, the increases in total train distance are negligible. you would benefit much more from planning factory locations making sure resources flow as much as possible in single directions, but that defeats one of the main points of a unified train system, convenience in placing down factories wherever you want.
Anonymous No.537823957
>>537823598
>just run straight rails through the standard roundabout
which is topologically equivalent to what the noob anon did, which is my original point.
Anonymous No.537824304 >>537825029
train sperg stuff confuses and dismays me. I just have a single line going out that leads in to each node and then out to the returning rail line
Anonymous No.537824587
never listen to these people
Anonymous No.537825029 >>537825549
>>537824304
thats nice. we all did 60 spm in our times
Anonymous No.537825331 >>537826996 >>537830489
I can't even fathom the networking, signal placement and usability of having more than one train. That shit just renders as a fuzzy blur in my mind.
Anonymous No.537825549 >>537825676
>>537825029
Actually I shoot for more like 100 spm
Anonymous No.537825676
>>537825549
Anonymous No.537826996 >>537827684
>>537825331
If you create a 4-way intersection that works, you've done all of the work you need for a highly functional rail network. You can still improve it with other stuff, but making one intersection that you blueprint is all the thinking you'll ever need to do.
Anonymous No.537827684 >>537828028
>>537826996
>a 4-way intersection
>cant output in 4 directions
Anonymous No.537828028 >>537828286
>>537827684
who did you think I was replying to when you posted a facebook-tier reaction gif?
Anonymous No.537828286
>>537828028
a 4chan user
Anonymous No.537828903
>>537822259
>increasing route length reduces throughput.
No, it increases latency. Throughput is affected by block length, but since the straight path through the double U-turn is signaled as one block, and is longer than the equivalent path through the roundabout, that actually makes the roundabout better for throughput.

Pedantically, I think you could break the outer U-turn parts in half with a chain signal, and put rail signals on the straight paths inside, to end up with smaller block size, and thus slightly faster throughput (in the case where no trains actually want to make U-turns) than the roundabout.

In reality, you really have to work at it to make block size on straightaways matter at all for throughput, since straightaways lead to intersection that normally have much lower throughput.
Anonymous No.537829178
its really amazing. redditors really believe they own this place, and they call everyone who doesnt support their mental illness redditors
Anonymous No.537830489
>>537825331
signaling is surprisingly simple once you make some rules in your head
>separate colored sections to allow trains to move when other trains are out of the way (like when a train is stopped at a station that diverts off the main line)
>chain signals to have your trains wait for clear way (instead of stopping in the middle of intersections or long stretches outside your defense perimeter)
>enable signals on map and check for new setups causing problems
take the train pill anon, we all love the choo choo
Anonymous No.537836026
hey
when you're designing a setup in factorio for power generation, especially a complex one: figure out how you'll start it with zero power
otherwise you'll have to figure that out later at a time when you really, really don't want that problem
accidentally depowered the pump for high distillates and the entire system ate shit while i scrambled for an hour
Anonymous No.537836217
>>537768042
>>537769509
imo W&R has a more realistic approach to laying out train tracks, specially when building them,
just think of traditional track networks, have lots of switches, use a single bidirectional track where you can, use by passes and similar,
when extending a dual track, have a X switch before the section you're building
Anonymous No.537836296 >>537838569 >>537838803 >>537838838 >>537838859 >>537838965 >>537840140 >>537856183 >>537856650
should I restart my 85 hour space age save
Anonymous No.537838569
>>537836296
yes
Anonymous No.537838803
>>537836296
no
Anonymous No.537838838
>>537836296
maybe
Anonymous No.537838859
>>537836296
I don't know. Can you repeat the question?
Anonymous No.537838965 >>537840282
>>537836296
why
Anonymous No.537840140
>>537836296
(the answer to this question is left as an exercise to the poster)
Anonymous No.537840282
>>537838965
Altitis
Anonymous No.537842126 >>537842507 >>537842852 >>537843183
YOU'RE NOT THE BOSS OF ME NOW
YOU'RE NOT THE BOSS OF ME NOW
Anonymous No.537842507
>>537842126
me when I see a woman
Anonymous No.537842852
>>537842126
me when I run up to someone in the rain and slash them then smile like a devious fella
Anonymous No.537842951 >>537843183 >>537848702 >>537849831 >>537906821 >>537927547
>>537775562
I'll make this into a fun GeoGussr for /egg/.

>>537810195
>>537791278
>>537808776
I'd like to start looking at beefing up some of our plate factories, aluminum, titanium and copper I suspect are going to start getting hammered once we start cranking some of the factories. I'm in the same boat as 78 anon, I'm at best taking educated guesses on whats going to be a problem. Appreciate you taking a look at electrical engines.

>>537808317
This explains a lot, I had to go back like 5-6 steps in the production stage to see what actually died. Didnt realise this was the change that killed it.
Anonymous No.537843183
>>537842126
Me when I live in england
>>537842951
>I'll make this into a fun GeoGussr for /egg/.
UAE
Anonymous No.537844740
Anybody play the Cerys planet (moon) mod? The start of it feels like a waste of time with how many of the repair packs I need to make.
Anonymous No.537845747 >>537851282
>captain of industry has pre-built starts only rather than random seeds
Ew.
Anonymous No.537846746
>>537778325
U = R*I
P = U*I
Anonymous No.537846906
>>537805881
Huh. Encoding commands, pretty clever. Maybe it'd be cool to start with a template and then each piece copies from the piece ahead of it.
Anonymous No.537848702 >>537850215
>>537842951
>GeoGussr
mate
Anonymous No.537849831 >>537850016 >>537850095 >>537850328 >>537851282 >>537866339 >>537871404 >>537876957 >>537927547
>>537842951
how do I convince my boomer friend that AI isn't fake and will, in fact, take a lot of people's jobs?
Anonymous No.537850016
>>537849831
Get it to invent a time machine, so he can see it actually changing the political economy.

Cause it ain't doin any of that shit right now. Pure speculation.
Anonymous No.537850095
>>537849831
I dunno. Find an example of tech he likes, find the original iteration, and then remind him AI shit has only taken off in the last few years
Anonymous No.537850215
>>537848702
gleba's geogussy
Anonymous No.537850328
>>537849831
Tell it to hin like this: Our government is spending trillions anticipating this will be a revolution. Either they are right and we enter sci-fi world or there's a huge crash.
Anonymous No.537851282 >>537851936 >>537855735 >>537859002
>>537845747
I somewhat hate this in factory based games. Random seeds make the game way more replayable, Satisfactory has the same problem, I finished it once and I have no desire to go back. The only change is where you start on the map.

>>537849831
I do not work for an AI company, but I have to work with it quite a bit. Right now a lot of companies are jumping the gun and firing staff, that cannot be replaced YET. However even my job which I consider relatively safe from potential AI cuts I suspect will be in danger/changed significantly in 5-10 years. also congrats on getting it. If I had left out the tower, it would've been said Brisbane.
Anonymous No.537851936
>>537851282
>spoiler
so it does
If you cut out the tower and ask for a list Sydney is the second guess though. Not perfect but even a shmuck like me who thought the answer was Singapore could cross-reference from the list.
Some guy who trained his whole life for the CIA is crying
Anonymous No.537854153 >>537855883 >>537908517
what happened to opus magnum noob?
Anonymous No.537855146 >>537855291
Urea from blood is hooked up.

Blood was down,
because auogs were down,
because moss was down,
because coarse fraction was down,
because when the power went out, the limestone crusher's belt merrily carried all the output soil past the input inserters.
Manually restarted it, and rigged the belt to keep some soil present in case it happens again.
Anonymous No.537855291
>>537855146
i got blood urea on the train network but it wasn't going to any caravan outposts it might've needed to
>soil bypass
hehe oops
i should probably fix that in at least two other places
Anonymous No.537855735
>>537851282
what's your job, /egg/ man?
Anonymous No.537855883
>>537854153
he beat the game most probably
Anonymous No.537856183 >>537856642
>>537836296
yes, but first bluprint your whole base, so you can steal shit that worked.
Anonymous No.537856642
>>537856183
Nah. I'm thinking I do it all again from scratch. By hand.
Anonymous No.537856650
>>537836296
imagine playing a game for more than 20 hours, kek
Anonymous No.537856739
Simple Fish Smoking is nice
Anonymous No.537857773
mod idea
cheap rails
change the purple science pack recipe to require a new item that has the same recipe and stats as vanilla rails
change rails to produce 100 per recipe
Anonymous No.537857865
Mod idea.
Alcoholic duplicants.
Dupes can drink ethanol that reduces stress and their stats.
Anonymous No.537857891 >>537858082 >>537858624
>get to oil stage
>set up a train to drop off oil
>get oil basic processing done
>switch to solar for the fuck of it
>immediately feel fatigue from repetition
i've had 3 separate factorio saves where each time i think "this time i'll actually get past blue science" and stop playing from the repetition of main bus branching. are there mods that add unique enough processing that aren't just adding a billion intermediate resources? or should i just force myself to push past just to get to new content? or should i just accept that i got filtered and an hero?
Anonymous No.537858082
>>537857891
push past it
>switch to solar for the fuck of it
shouldn't have done that
Anonymous No.537858232 >>537858452
>you can't recycle space science into its ingredients
damn I was having ideas about using them to pack carbon and ice
Anonymous No.537858452 >>537858563
>>537858232
knowledge is not recyclable
Anonymous No.537858563
>>537858452
science packs are the embodification of knowledge?
I thought they were kool-aid flavors
Anonymous No.537858624
>>537857891
also
try making city blocks
Anonymous No.537859002 >>537859821 >>537861708 >>537862569
>>537851282
My hot take is that AI is heavily dependent on the quantity and especially quality of the training data it recieves so we're going to start seeing diminishing returns on how much it improves from here on out. That coupled with the fact that it's ultimately a statistical tool and is sensitive to false positives like the rest and I don't think it's going to outright replace jobs (barring the ones that are pure rote repetition), but it definitely will get good enough where one person can do the job of three.
I don't actually work with AI in any capacity though so treat this as a madman's ravings.
Anonymous No.537859821 >>537859873 >>537860789 >>537861043 >>537863210
>>537859002
There are companies now whose product is ai training data they acquire by paying people with a skill to create quality data regarding said skill.
We are approaching the stage where the value of a person having a skill is not in the original value provided by the skill but in the ability of them being able to train an ai to have the skill.
This will followed by the stage where there is no value in a person having the skill and the wealthy have unlimited access to talent while the talented have no access to wealth
Anonymous No.537859873
>>537859821
lol
Anonymous No.537860789
>>537859821
oh no
anyway
Anonymous No.537861043
>>537859821
sounds like the conditions for sociopolitical upheaval
Anonymous No.537861708 >>537863210
>>537859002
I think we're already seeing diminishing returns on AI, it's just that everyone is still trying to feed the hype cycle
Anonymous No.537862569 >>537862943 >>537866708
>>537859002
It feels the same as a few years ago or maybe even worse. I use it at work sometimes and at this point most answers are hallucinations. Which is annoying because it makes me lose lots of times on wrong leads. Still good on occasion, of course.
Anonymous No.537862943 >>537866339
>>537862569
I like using for quick maths. you still have to at least glance over its process and you need to go step by step so the thing doesn't get confused, but it's useful.
also at this point you have to pick your poison between search engines and ai for the least bad way to look shit up. It's insane how bad google has gotten.
Anonymous No.537863210 >>537865537 >>537871553
>>537861708
>>537859821
The problem is the hardware. How long does it take to teach a consumer grade GPU to fear the color blue? Too long.
Anonymous No.537865537
>>537863210
longer than it took for me to make 1000 Indians fear the color blue
flash a red light at them, drop in cow shit, they LOVE red, flash a blue light, toilet flush sounds, they lose their fucking minds every time the blue light flashes now.
please invest millions into my AI (All Indians) software.
Anonymous No.537865978
The only good thing that will come out of AI is that it is forcing governments to finally start making more nuclear power plants
Anonymous No.537866339
>>537849831
There is one thing about AI is that it simply does not care. The thing it spew out concerns it naught. You cannot come back and held it responsible. It will never do anything with the information it acquired as it does not have a life with concerns for survival. The primary job it replaced are usually subhuman existence such as the first layer of call centers for trivial matters in the middle of the night.
>>537862943
Google in a way represent Internet content in general. Useful webpage and documents gets no patronage, dedicated database dies or shifts owner, all while video, streaming and other garbage flood it all out simply because of better engagement and retention tricknology.
Besides keeping documents, the internet also transmit messages, which should be used to request for information not yet available. Searching for an answer used to be a great quest of networking, waiting for an answer from them, and research on great expense of the searcher and answerer.
Anonymous No.537866708 >>537867567 >>537868042
>>537862569
>I use it at work sometimes and at this point most answers are hallucinations
Same. The thing that drives me crazy is that because it was trained to "look correct" even when it is completely and fatally wrong it can still be hard to notice, by design.
It's different than when a person is completely wrong because when a person who is bad at something gives you garbage their entire process smells and so it is easy to identify it as garbage.
Anonymous No.537867567
>>537866708
This is the worst part imo. AI is a statistical tool. Any good statistical tool comes with a measure of uncertainty. AI is designed to do the exact opposite.
Anonymous No.537867782
What was it again? Captain of Commerce? Commander of Construction? Master of Markets? Corruption of Champions? Hero of Hubs?
Anonymous No.537868042
>>537866708
Plenty of people are also "trained" to sounds correct even when they have no idea, and even to believe it themselves. Orange man was a disaster for western society regardless of his policies.
Anonymous No.537868229 >>537869381
5 seconds on google didn't get me the answer, eta on SE for 2.0?
Anonymous No.537868760
when you put 1 moni in the snow leopard jar
Anonymous No.537869381 >>537870062
>>537868229
Last news I have is that it was closed patreon only testing about 3 months ago - so in a technically playable state but very buggy.
I'd like to say that means it should be pretty soon but with the way patreon usually goes I'm not super optimistic.
Anonymous No.537870026 >>537871072 >>537871170 >>537875364
This puzzle is really easy, but really fun.
Anonymous No.537870062 >>537872776
>>537869381
they updated the mod portal page to say Coming Soonβ„’ fairly recently
Anonymous No.537871072
>>537870026
I did purified gold without realizing there were more lead nodes to harvest from. I should remake it.
Anonymous No.537871170 >>537874919
>>537870026
https://files.catbox.moe/6q7i4o.gif
Forgot to post my catbox.
Anonymous No.537871404
>>537849831
That's probably going to happen eventually, but for the time being your boomer friend is right.
Anonymous No.537871553
>>537863210
Anonymous No.537872776
>>537870062
Oh that's a good sign. I'm still probably not going to try it for another year or two whenever the hell the next content update comes out, the allure of unique planet gimmicks is too strong.
Anonymous No.537874919 >>537876612
>>537871170
I improved your solution
Anonymous No.537875364 >>537875704
>>537870026
make it symmetric at least
Anonymous No.537875704 >>537876647 >>537876731
>>537875364
like this?
Anonymous No.537876612
>>537874919
I kneel. I can't compete with your types.
Anonymous No.537876647 >>537876751
>>537875704
sure
you could make it even more symmetric tho
Anonymous No.537876731 >>537877143
>>537875704
>because of the nature of the gameboard, it is impossible to keep it perfectly symmetrical
Fills me with distress.
Anonymous No.537876751 >>537877152
>>537876647
like this?
Anonymous No.537876957
>>537849831
>how do I convince my boomer friend
Why do you feel the need to convince anyone anyway?
Anonymous No.537877143 >>537943270
>>537876731
how do we feel about this?
Anonymous No.537877152 >>537877278
>>537876751
it's the same gif
Anonymous No.537877278 >>537877934
>>537877152
the bottom arms move symmetrically in the new one
Anonymous No.537877372
>>537814501
>solar
Anonymous No.537877790
thicc version
Anonymous No.537877934 >>537878106
>>537877278
i mean you could make the last arm symmetric if you move it up a bit and make it do a 180 degree rotation
Anonymous No.537878106 >>537878458
>>537877934
lmao no, arms can't point straight down
Anonymous No.537878458
>>537878106
ah, right. forgot about that
Anonymous No.537879642
I wasn't thinking, I just started designing and made a block to turn 4 stacked turbo belts of coal into oil, then biochambers for cracking and at full capacity it should net 10k petrol p/s
that's overkill right? it's gonna take a lifetime to build, and for the first time I'll need a station for filling wagons with steam
Anonymous No.537879947 >>537880409 >>537892960
sticc version

this one's actually kind of good
Anonymous No.537880409 >>537880530
>>537879947
you shouldn't be playing games at 4 in the morning, anon
Anonymous No.537880530 >>537880806
>>537880409
shut up mom
Anonymous No.537880806 >>537882975
>>537880530
Don't talk to your hamster like that, young lady.
Anonymous No.537882975 >>537886651
>>537880806
...hamster?
Anonymous No.537886651
>>537882975
And your father smelt of elderberries.
Anonymous No.537890156 >>537893872 >>537894086
>looks through angels bob code to figure out why batteries cant be made
>sees theyre crafting with fluids
>chem plant does chemistry
>looks further
What the fuck is all this anode cathode and battery casings doing in the code?
Is angels really missing the fact that many recipes should be made of subcompoennts?
Shit this would make iot less an enhanced game and more a py mini
Anonymous No.537892960
>>537879947
something about this makes my pp hard
Anonymous No.537893529 >>537893747 >>537893791
hell yeah here we go again boys
Anonymous No.537893747
>>537893529
now were rolling
Anonymous No.537893791 >>537894626
>>537893529
Derail valley? I need to play that in VR when I move into my own place. Great game.
Anonymous No.537893872 >>537901248
>>537890156
ctrl shift E for in-game prototype explorer
Anonymous No.537894086 >>537896997 >>537901248
>>537890156
>Shit this would make iot less an enhanced game and more a py mini
I'm sorry, are you unfamiliar with bobangels?
Anonymous No.537894416
Power plant, redesigned, don't forget to bury your pipes, /egg/
Anonymous No.537894626
>>537893791
yeah its cool, though I'm not sure I would like playing anything VR
Anonymous No.537896716 >>537897054 >>537898258
it came to my attention that there's porn based on a comic based on the history of a spengies server
Anonymous No.537896997
>>537894086
apparently cause I dont have a lot of that stuff showing upo in my run right now
Anonymous No.537897054 >>537897175 >>537898487
>>537896716
yes, well. I was told this is a blue board
no fun allowed
Anonymous No.537897175
>>537897054
it's red boards and red boards until someone snitches
Anonymous No.537898258 >>537898487
>>537896716
Send a link so it could also come to my attention and vice versa.
Anonymous No.537898487 >>537900429
>>537897054
>>537898258
update:
it's furshit
decently animated, 3d and fully voice acted furshit
gsf_(series)
Anonymous No.537900429 >>537910450 >>537989560
>>537898487
this is deeply concerning
Anonymous No.537901248 >>537904861 >>537906475
>>537894086
>>537893872
This is what I get
Am I missing a setting somewhere to turn on the complexity?
Anonymous No.537903943
>>537805334
Do you really want to know?
Anonymous No.537904861
>>537901248
NTA
Probably the y-battery-rip
Anonymous No.537906183 >>537906998
All of these new planet mods are so fucking bad. Do not download Muluna or Cerys. Muluna makes early space a slog and Cerys is just a fucking waste of time that you can't even complete legit.
Anonymous No.537906475 >>537959820
>>537901248
>Am I missing a setting somewhere to turn on the complexity?
Yes, it's probably in the "this is a fucking pre-alpha"
also
>5dim+bob+angel's
lol
fucking lmao
Anonymous No.537906821 >>537973324
>>537842951
A thing to note about the way the base operates (mostly in that it doesn't) and the general low throughput of almost all items, lot of ingredients can seem like they are doing fine e.g. belts are full, caravan outposts and train stops are full etc but then something changes somewhere else and the material is immediately all consumed. This is because lots of items are made at like few items per minute which means natural buffers on the belts and stops can represent hours if not dozens of hours of production that gets instantly vaporized when a line actually picks up speed.

On the plus side it's fine to make a build that for instance could make X items a minute but can't because it can't get ingredients or maybe even the belts can't carry enough ingredients just so it's there because the key is to get something working and then worry about the throughput later with better tech and bigger demand.
Anonymous No.537906998 >>537959948
>>537906183
Muluna is retarded for a slew of reasons and the "makes early space a slog" doesn't even come into the picture.
Cerys is a skill issue.
Anonymous No.537907496 >>537921454 >>537922359 >>538006470
I'm going to figure out this application and its mechanics, then I'm kicking tertiary education in the teeth.
Fuck job security. I'm not an electrician. I'll make this easy.
Anonymous No.537908517 >>537913865 >>537914816
>>537854153
I think there were two
Anonymous No.537908593 >>537912561
>>537802482
>except microbes, nutrients and science
These are literally the main things you need to do on gleba, wtf does your block actually achieve then? Rocket part production?
Anonymous No.537908867 >>537909650 >>537912231
>>537817593
The trick is to not loop anything. One thing you can do is just flush it out directly into a heat tower - gleba is all about throughput, if you're producing X items/minute onto a belt and consuming Y items/minute off the belt where X < Y then there is literally no disadvantage to burning off the excess - your final production is bottlenecked by Y and the inputs are literally infinitely renewable. On other planets you'd want the belt to fill up and X to stall to stop using up your ore patches, but since gleba uses trees this literally does not matter.
(And if X = Y or X < Y then you won't have anything backing up in the first place.)
Anonymous No.537909650 >>537909975 >>537910190 >>537910520
>>537908867
Not him but I don't understand the logistics of how the fuck Gleba is supposed to function, you wouldn't happen to have a simplified example I can try to understand from you'd be willing to post?
Anonymous No.537909975 >>537910297
>>537909650
just use bots
Anonymous No.537910190 >>537910297 >>537913070
>>537909650
I don't have the game open right now but what specifically do you not understand?
The basic principle is like I said, the root resource is infinite but things sitting on belts spoil so the idea is to keep the belts constantly moving. At each step, the output goes on a belt, the next step grabs from the belt at the rate that it needs, and all excess gets incinerated because there is literally no benefit to having a backed up belt.
The only exceptions to this principle are the harvested fruit and the final exports. Fruit take an hour to spoil so you can have a small buffer on the belt, because trees get harvested at irregular rates so you want a small buffer to smooth that out and keep your fruit processing biochamber running continously. And both science and bioflux for export also have very long spoil timers, so you have a lot of freedom to buffer them in the rocket silo or somewhere nearby, and then you can have fun optimising your spaceship schedule and rocket loading to maximise science freshness.
Anonymous No.537910297 >>537910548 >>537948578
>>537909975
Not an option, and wouldn't even really solve the ratio issue anyway.

>>537910190
Logistics and ratios, how the fuck do they even work. How do you constantly get nutrients to everything without everything clogging up and do something about it if things do go wrong?
Anonymous No.537910450 >>537910894
>>537900429
>they just animated erp that happened like five years prior on a private spengies server
Anonymous No.537910520
>>537909650
>I don't understand the logistics of how the fuck Gleba is supposed to function
fruit goes in bioflux goes out spoilage goes fire emoji
Anonymous No.537910548 >>537911482
>>537910297
>Ratios
Same as everything else, gleba has nothing special about ratios so I don't get your problem
>How do you constantly get nutrients to everything without everything clogging up
Re-read my post, I basically spell out the answer in the first paragraph, let me know if you still don't get it.
Anonymous No.537910894 >>537912484
>>537910450
I choo-choose to ignore this knowledge.
Anonymous No.537911482 >>537913070 >>537914336
>>537910548
I understood no part of that post.
>so I don't get your problem
Everything, basically from the exact moment that the first fruit and jellynut reach the biochambers, every single part of the process from that moment onwards is "the problem". All of it, unilaterally. I'm not sure how much clearer I can make it.
Anonymous No.537912231
>>537908867
This seems reasonable except burning extra bioflux seems like a waste to me and it seems like you'd have to use a lot more ag towers to sustain burning off unused mash or fruit. I realize these are just vibes though and mathematically your approach probably only calls for maybe 10-20% more ag towers
Anonymous No.537912484
>>537910894
pov: me and three femboys
Anonymous No.537912561
>>537908593
mash, jelly, flux, plastic, sulphur and rocket fuel
and lube if I forgot to bring electric engines
Anonymous No.537913070 >>537913304 >>537914460
>>537910190
There's no benefit to a backed up belt, but incinerating things that aren't spoilage means your plantations are running faster and producing more spore than strictly necessary. It's better from this perspective to just filter spoilage frequently and recycle all other feedstocks until they spoil.

>>537911482
You put nutrients on a belt and send them to biochambers, bro. If they go bad, you splitter-filter them to a heat tower stack. You do the same thing for every spoilable. Did you forget how to spaghetti due to botting everything on fulgora?
Anonymous No.537913304 >>537914737 >>537914828
>>537913070
Hey anon, I was using splitter filters myself in my design

>>537817593
It still clogs on occasion. Usually if an output is full. Any advice on that?
Anonymous No.537913865
>>537908517
I'm not a noob tho
Anonymous No.537914336
>>537911482
Fruit goes into biochamber(s), mash comes out on belt, in parallel jelly comes out on other belt
Mash and jelly go into biochamber(s), bioflux comes out. Meanwhile the mash and jelly belt continues forward and ends in a heating tower.
Bioflux goes into biochamber(s), nutrients come out. Meanwhile the bioflux belt continues forward and goes into a heating tower.
Nutrients go to science first, and then loop around and go into every biochamber you place (and you will need to adjust it later as you add more biochambers). After feeding every biochamber, the nutrients belt continues forward and goes into a heating tower.

This should get you started, if you still can't figure it out then you're on your own
Anonymous No.537914460 >>537914664 >>537914713
>>537913070
>You put nutrients on a belt and send them to biochambers, bro. If they go bad, you splitter-filter them to a heat tower stack. You do the same thing for every spoilable. Did you forget how to spaghetti due to botting everything on fulgora?
The spaghetti alone wouldn't be a problem if not for spoilage, the problem is that every step of the chain actively punishes me taking my time to think the problem through and the result has to be perfect with minimal inefficiency, which is why I need something to work from as inspiration to make sense of everything. Trying to do it all from nothing is driving me to despair and making me want to pack it all in and not even bother trying.
Anonymous No.537914664
>>537914460
Make everything into a loop. Have all nutrients on the main belt around everything. Everything has to cycle constantly. Everything needs to have an outlet for spoiled shit to be disposed of
Anonymous No.537914713
>>537914460
>actively punishes me taking my time to think the problem through
Things spoiling is not inherently bad, if you don't have the rest of the factory built then the spoilage literally doesn't matter. Once you've figured out the next step then clear the spoilage to run it and see if it works (or even just make sure your spoilage clearing mechanism can handle with it, which is a nice stress test because you know it will never have issues if it can restart itself from a fully blocked state)
Anonymous No.537914737 >>537927221
>>537913304
Judging by your post the problem you seem to be having is higher freshness shit sometimes being in front of lower freshness stuff, so unspoiled stuff blocks "the drain" while there's spoilage behind it. You could increase the load, as you consume more, any overproduction should be balanced out and usage should even out. Or you could increase how many clear points you have. I recommend a long inserter taking from behind the drain splitter. A splitter at the end clearmns only one item at the very front of each line, an inserter can remove spoilage from a whole belt tile.
Anonymous No.537914816 >>537915198 >>537925437
>>537908517
I'm not a noob so much as just very uncreative.
Anonymous No.537914828 >>537917245 >>537927221
>>537913304
for the end of lines I use inserters for putting spoil on the spoil line, stack inserters when I get them to quadruple bandwidth. Just seems to work better, inserters are smarter than splitters and they can pick up anything from the tile, not just the next item in the queue. The only caveat (I can see) is that something might sneak through, but if it's the end of the line then it doesn't matter anyway

disclaimer: if you prefer direct insertion for fruit, you are acknowledged. let's not go through that again, you made your point
Anonymous No.537915035
Something that really fucked me up (especially my shitty bacteria build) is that filter splitters with NO belt in front of them can still let one item through which will then spoil. So an inserter taking from a splitter on the side filtered against spoilage, can still end up stuck because now the item to grab is spoiled. It made me very angry that splitters have that bit of belt space after the actual splitting part but you just gotta keep it in mind.
Anonymous No.537915198 >>537915368
>>537914816
Why is the bottom arm just waiting while the top arms are loading, then the top arms have to wait for the bottom arm to come over?
Anonymous No.537915368
>>537915198
We all make mistakes in the heat of passion, jimbo.
Anonymous No.537916552 >>537923019 >>537928208 >>537928613
Power is down again.
I poked at it for a while, and identified a syngas backup as a problem, but I'm not sure if that's the root cause or just a symptom. Left more details on the in-game chat.
Anonymous No.537917245
>>537914828
>this nigga belts his mash
Anonymous No.537921454 >>537924779
>>537907496
Wut gayme
Anonymous No.537922359 >>537924779
>>537907496
why you make a short?
Anonymous No.537923019 >>537924247
>>537916552
>trying to track this down
I think it's because of Chromium ran out which ran out because coke ran out which ran out because power ran out, it's a vicious loop setup because the coke is being supplied from the end of the power set up.
It doesn't help that we have 200 (two hundred) electric boilers somewhere while also voiding gorillions of steam elsewhere. Can't even use the map to search for them because 1) they don't show up in the search and 2) map is down because no power.
Who ever is spamming the electric boilers should not do that with this power tech, they are meant to be used as a local stop gap steam source when you need like 1-2, not to be put down in the dozens.

Ill try to get this shit working again.
Anonymous No.537924247 >>537926412
>>537923019
Budget way of finding shit that work vanilla
BSP the base with new blueprint / ctrl+C
Anonymous No.537924779
>>537921454
CRUMB. It's on Steam for $9.
>>537922359
The game doesn't have a win condition or a tutorial.
I reason that the only lose condition is doing something that necessitates a warning, so I'll just keep doing things until I get one of those or have a clue what I'm doing.
I made a daddy long legs capacitor.
Anonymous No.537925437
>>537914816
here's my mediocre, unoptimized solution
Anonymous No.537926412 >>537934647
>>537924247
I always forget that this is a thing, but I did find them eventually the big banks of them weren't that hard to find.
I decided that the gamer move was not to make steam with electricity to make fluids and then void the fluids instead of using the fluids to make steam.
Anonymous No.537927221
>>537914828
>>537914737
Honestly I don't know why I didn't think of using inserters to toss spoilage off the line. It does the same thing as the splitter but better, true.

I'll give that concept a try
Anonymous No.537927547 >>537950350
>>537842951
>>537849831
I thought /egg/ had plenty of aussies
Anonymous No.537928208
>>537916552
god
fucking
dammit
did the steam batteries help at all at least
>chromium
what, really? i thought it used a teeny amount and was backed up to hell
Anonymous No.537928613
>>537916552
oh yeah also syngas production won't be causing backups
if there's a syngas undersupply residuals route to the north section but otherwise they route west and there's no syngas production except from flue gas filtration from ash, which has a direct vent
Anonymous No.537928970 >>537929294 >>537931756 >>537944196 >>537957725
This is the worst thing I have ever made.
Anonymous No.537929294
>>537928970
This is the worst thing you have made so far, anon.
You can always get worse.
Anonymous No.537931756
>>537928970
That gun looks fun
Anonymous No.537931998 >>537932123 >>537932259 >>537932456 >>537932631 >>537934707 >>537935404 >>537936483 >>537950746
How would you /egg/ your way out of the old quandary; I drink a lot of water, I piss a lot of piss
Anonymous No.537932123 >>537932834
>>537931998
Research piss efficiency
Anonymous No.537932259
>>537931998
Acquire cloaca
Anonymous No.537932298 >>537946775 >>538004043 >>538004106
>store small amount of power
>output the power of the sun
Anonymous No.537932456
>>537931998
solved problem
piss bottles
Anonymous No.537932631 >>537932827
>>537931998
drink your piss
Anonymous No.537932827
>>537932631
Anonymous No.537932834 >>537932943
>>537932123
>drink booze
>output more piss than water input
>die
>worth it if piss demand is great
Anonymous No.537932943 >>537933593
>>537932834
wouldn't that be piss productivity
Anonymous No.537933236
Did you know that 24 to 58% of meth is expelled with urine completely unprocessed
Anonymous No.537933593
>>537932943
Piss Prod: Oral Consumption
Piss Efficiency: Anal Consumption
Piss Speed: Urethral Injection
Anonymous No.537934647 >>537938209
>>537926412
IDK about fluids but last time I calc'd it for coal it was more power effective to do the coal power plant path then just electric boiler steam instead of burning it directly for steam
Anonymous No.537934707
>>537931998
>[water] (from body) + 0, output water to line 2, 3, and 4
>random tick 108000, output to line 3
>if [water] (line 1) < [water] (line 2), output [nauvis] to line 4
>if [nauvis] > 0 AND if [water] (line 1) < [water] (line 6)
>enable (pump) if [biter] > 0
>(constant combinator): [water] (set value here)
Anonymous No.537935404
>>537931998
Minimize water, minimize piss, maximize free calcium production
Anonymous No.537936483 >>537937817
>>537931998
It's 2.0 anon, penis throughput is unlimited now.
Anonymous No.537937817
>>537936483
god that would be fucking scary
just a full bladder blast every time you go to piss
Anonymous No.537938209
>>537934647
While that's true, the issue does arise when you use the steam to make a fluid that you then immediately just void. You could instead burn that fluid and use it in the process thus bypassing the need for so many electric boilers which are power hogs at this stage, it's pretty easy to abuse them to the point that they crash out power.
It's perfectly fine to use electric boilers as part of a build and then just have power somewhere else since it's super convenient to shit out steam anywhere with a pump and boiler. I just think it's bit silly to crash the base with no survivors when you are voiding fluids and steam literally in the same screen as you have 40 electric boilers lmao.

We did some fixes and the power is back up and it's bit more robust now with few of the electric boilers replaced with oil burners or existing voided steam.
Anonymous No.537943270
>>537877143
nta
this makes me happy
Anonymous No.537944196 >>537944315
>>537928970
what mod for the big gun
Anonymous No.537944315 >>537944461 >>537944553
>>537944196
The screenshot is from the Rubia planet mod. The big gun is basically an item voider, but is also used to research stuff.
Anonymous No.537944461 >>537944659
>>537944315
the no-west-belts/inserters mod?
ah hell nah
Anonymous No.537944553
>>537944315
>The big gun is basically an item voider, but is also used to research stuff.
Now I'm actually imagining a turret you can just load with any item, and the damage is based on shipping weight of said item for rocket purposes
What have you done to me dawg
Anonymous No.537944659 >>537946709 >>537947534
>>537944461
>the no-west-belts/inserters mod?
the what
Anonymous No.537946709 >>537947810 >>537958609 >>537959387
>>537944659
Planet Rubia
Anonymous No.537946775 >>537947185
>>537932298
you DO know the difference between amps and volts right anon?
Anonymous No.537946884 >>537947084 >>537949216 >>537989364
we have cracking
Anonymous No.537947084
>>537946884
actually psychotic
Anonymous No.537947185
>>537946775
One marks the positive-negative charge gap, and the other is the reason I can't just hook up a 100-Farad capacitor directly to a jumper wire.
Anonymous No.537947534 >>537947810
>>537944659
Belts cannot go left. Inserters can only go to the right. Also you're being barraged by a bunch of asteroids.
Anonymous No.537947810
>>537946709
>>537947534
that sounds awful
Anonymous No.537948101 >>537948226 >>537948571 >>537973324 >>537984096
how would someone convince one's friends to play factorio with them
Anonymous No.537948226
>>537948101
pay them
Anonymous No.537948571 >>537973324
>>537948101
you kind of can't. It's a game that is very good for a specific kind of person, but not great for most people.
If it clicks for them, then it works. That's rare to have happen though.
Anonymous No.537948578
>>537910297
>ratios
Feed resource into machine.
If excess of resource, feed overflow (or rot) into burner.
If deficit of resource, expand farms.
Simple as.
Anonymous No.537949216
>>537946884
that's way too many nutrients, even when beaconed up it'll be oveproducing
Anonymous No.537950350
>>537927547
I'm an aussie, you could post a picture of the skyline from across the road and I probably wouldn't recognise it. It's too bright outside to be angling my eyes upwards like that.
Anonymous No.537950746 >>537952978
>>537931998
You now have method to convert water to urea, time to use it in your black powder production line.
Anonymous No.537952978
>>537950746
wastewater is so valuable
thinking about setting up clams just as a wastewater source
Anonymous No.537955787 >>537958439
This is my main Gleba setup
It's not amazing or anything, but it works and I built it myself
Anonymous No.537956728 >>537973324
I'm doing vulcanus as my first planet, but I'm getting bus fatigue. any advice/inspiration for making a smarter base?
Anonymous No.537957457 >>537990247
>there's a space engineers 2 now
WTF?
How did I not hear about this?
I havent played this in years. I remember wanting to go back to medieval engineers a while back but it was completely abandoned by the devs and buggy as fuck.
Is SE2 worth it? Is it less clanky and janky? What other features apart from building are there?
Anonymous No.537957725
>>537928970
Less worse now but only slightly.
Anonymous No.537958439
>>537955787
Nice one, anon.
Anonymous No.537958609
>>537946709
they at least tried to make a unique mechanic instead of the slop most planet mods do
sadly that isn't enough
Anonymous No.537958684 >>537964406
Factorio on PS1 looks pretty kino.
Anonymous No.537959387
>>537946709
that sounds fun
Anonymous No.537959658
moving rails out of their normal block positions to avoid resource patches, and then connecting them back to a proper alignment for the next block, is annoying
Anonymous No.537959820 >>537968542
>>537906475
I like the enemies
Or do you mean have fun dying?
Cause thats going on right now since the bugs ganked my rubyte mine and now I am running out of ammo as theyre coming in
Anonymous No.537959948
>>537906998
explain
Anonymous No.537963619
https://youtu.be/ly183FEDb0M
Are you ready for Feed and Seed in space?
Anonymous No.537964406
>>537958684
I loved that one.
Anonymous No.537968542
>>537959820
>Or do you mean have fun dying?
I'm saying 5 dim is a shitty fucking overhaul in the first place and you're adding it to two (actually good) intertwined extended overhauls.

Terrible idea.
Anonymous No.537970430 >>537975761 >>537983513 >>538007180
how the fuck did that happen
Anonymous No.537973263
What will be the new meta way of getting quality when 2.1 kills LDS-shuffling?
Mass loops on Fulgora?
Anonymous No.537973324 >>537982565 >>537989669
>>537956728
Just spaghetti it. Build shit where you need it & let it take you on a ride. Throw in some trains for good measure.

>>537948571
>>537948101
For me, I actually bought Factorio and then refunded it because I didn't like it at first. However then Mandy came out with this and turned my opinion on it https://www.youtube.com/watch?v=YR1Yf7Nh9jI - Before this I never played a factory/automation game and now I'm 830 hours in.

These types of review videos I think are gold. Within 10 minutes he explores pretty much everything and sells you on it, I wish these were more common.

>>537906821
Yer I hit this wall multiple times when I was doing my first build. I'm trying at least to try and figure out before putting further strain on if the network could handle things going at full pace. I was looking at Xyhiphoes and it requires a lot of shit to be made on site, which I worry will put strain on other places.
Anonymous No.537975761
>>537970430
impressive
very nice
Anonymous No.537982565
>>537973324
>spaghetti
I'll try.
>turned my opinion on it
for me it was playing DSP that made me finally buckle down on factorio, I feel that it's a much better entry point to the genre. Also I recently found this video and thought it was entertaining: https://youtu.be/P-xsAZ1m7O0
Anonymous No.537983513
>>537970430
rusted copper is the wrong color
Anonymous No.537984096 >>537984214
>>537948101
Introduce them to this video as an interesting watch and try to ease them into the idea of multiplayer through that. You can't force it, but you can maybe use that as a wedge you can push into the crack.
Anonymous No.537984214
>>537984096
https://www.youtube.com/watch?v=-2aRSZJ2KpE
Actually including the link for what the fuck I'm talking about would be good, I guess.
Anonymous No.537984530 >>537985427
transition to rails still in progress (almost done with doing... py automation science on rail)
Anonymous No.537985427 >>537985512
>>537984530
did you leave it on overnight multiple times
or use a speedup mod
or...
Anonymous No.537985512
>>537985427
left overnight two times
Anonymous No.537985840 >>537986092
Should I send gleba science to somewhere else or send everywhere else science to gleba?
Anonymous No.537986092 >>537986762
>>537985840
Gleba science to Nauvis.
The biolab only works on Nauvis, and it cuts science consumption in half.
Anonymous No.537986141
Trash planet done
Anonymous No.537986762 >>537987014 >>537987118
>>537986092
Thanks reading comprehension isn't my forte. Didn't even consider whether the science itself spoiled until after I made it and realized I don't have a rocket there yet
Anonymous No.537987014
>>537986762
Science spoiling isn't really a huge deal, as long as your Gleba factory never stops and your space platform between it and Nauvis isn't shit.
Anonymous No.537987118
>>537986762
I think the only things worth making on Gleba (besides Gleba exclusives) are plastic and rocket fuel.
Anonymous No.537989364
>>537946884
they really should make oil patches infinite so we wouldn't have to build such wacky setups :(
Anonymous No.537989560 >>537989893
>>537900429
Debil means retard in a bunch of west-slav languages btw
Or close to it, a different stage of mental retardation
Anonymous No.537989669
>>537973324
>I wish these were more common
people with retoric ability and a nice english accent that like good games and are willing to put in the effort to make such a video cannot be common
Anonymous No.537989893
>>537989560
or maybe just a play on the word devil?
Anonymous No.537990160 >>537990376 >>537990385
Is there a way to set a blueprint to be non-rotatable?
Anonymous No.537990247
>>537957457
didn't try it, but looks like it's heavily lacking features. people are hyped and hopeful about it right now, but they'll become disappointed again in 7 years
Anonymous No.537990376 >>537990618
>>537990160
put something non-rotatable in it
Anonymous No.537990385 >>537990618
>>537990160
unmap the rotate key
Anonymous No.537990618 >>537992073
>>537990376
What items aren't rotatable?
I know rail signals aren't *flippable*, but I want to make the R key not do anything either.
>>537990385
I want to rotate other blueprints in the same blueprint book.
Just not the intersection specifically.
I suppose I could add an arrow somewhere that is supposed to point up, so that I always know which way is the correct facing...
Anonymous No.537992073 >>537992182
>>537990618
>Just not the intersection specifically.
a 4 way intersection?
you're never going to rotate that so should be fine
Anonymous No.537992182 >>537992791
>>537992073
>using other blueprints, rotating them
>accidentally press R while having the intersection up
>forget which way is the proper rotation
This concerns me.
I decided to put some conveyor belts at the top.
Anonymous No.537992791 >>537993009
>>537992182
Just make it symmetrical
Anonymous No.537993009
>>537992791
It's an intersection, I can't do that without changing the design and making it worse.
Anonymous No.537996342 >>537998598
>HELL YEAH IT'S FRIDAY ARVO, TIME FOR A CEE VID, MORE FRANNA CRANE BAYBEEE
>check my auto-suggested front page
>not there
>check the channel
>no vid
>check the posts
:(
hug your dad, /egg/
Anonymous No.537998598
>>537996342
this is the engineering games general. Not your whatsapp group.
Anonymous No.538001647 >>538002517 >>538009062
Dumb question but can you config a Scrapper to hold items until the machine can stack them as a output into a belt?
Anonymous No.538002517
>>538001647
maybe you can choke the output belt using circuit logic, only enable it when the machine holds enough stuff inside
Anonymous No.538004043
>>537932298
>0.1V
>8409mA
That's 0.8W
It's about 26 orders of magnitude short of the power of the sun
Anonymous No.538004106 >>538010256
>>537932298
what game is this
Anonymous No.538006470 >>538010256
>>537907496
>short circuit warning instead of the PSU entering constant current mode
shit game
does it even come with spice?
Anonymous No.538007180
>>537970430
ha ha ha ha ha ha
hhhhhhhhahaha
Anonymous No.538009062
>>538001647
i did it with a chest and arithmetic combinator
Anonymous No.538009968 >>538010058 >>538010128 >>538010991 >>538011596 >>538024994
Launched my first rocket bros, on the way to Vulcanus
Anonymous No.538010058 >>538010128 >>538013471 >>538013595
>>538009968
NEVERMIND MY ASS IS NOT MAKING IT TO VULCANUS
Anonymous No.538010128 >>538010857 >>538013595 >>538018650
>>538009968
>>538010058
you need to buffer more ammo than that brother
or use a green assembler
Anonymous No.538010256
>>538004106
CRUMB
>>538006470
Never heard of it.
Anonymous No.538010857
>>538010128
or have more bullet damage

krastorio apparently buffs them to make up for the them being projectiles with collision instead of hitting instantly
it's too much though, that one rare turret in the back would be enough for the whole ship
Anonymous No.538010991 >>538013595
>>538009968
>zero circuits
>separate collectors for each asteroid type
>voiding the asteroid chunk byproducts
very nice, I like it.
Anonymous No.538011442 >>538011642
do you think bots play coach coop for double profits?
Anonymous No.538011596
>>538009968
>4 turrets for 3 chemplants
8 minimum, 12 to be sure
Anonymous No.538011642
>>538011442
no i think if the bots have time to play videogames then my factory needs more concrete to be laid.
get back to work clanker.
Anonymous No.538013471
>>538010058
why
Anonymous No.538013595 >>538014127 >>538014270 >>538014295
>>538010058
Alright I managed to limp the remaining like 5% to Vulcanus after my fuel ran out, dismantled the platform completely and now i'm stuck here.
Think i'll just play it out like this and see how it goes.

Gonna have to make my next one a bit wider, since long & skinny to dodge more meteors didn't pan out the way I hoped.

>>538010128
I think I needed more gun, which in turn needs more ammo. I greatly underestimated the HP sponginess of those medium meteors even with all 4 firing on it.

>>538010991
Im too smoothbrain for circuits, if it don't loop it goes into space.
slavserb No.538013630
serb updated to 2.0.66
mods also updated
Anonymous No.538014127
>>538013595
Best place to get stuck on b th
Anonymous No.538014270
>>538013595
>Think i'll just play it out like this and see how it goes.
shit like this happening is exactly why the 3 inner planets let you bootstrap yourself from literally nothing to launching a rocket
Anonymous No.538014295
>>538013595
The issue with skinny is that your turrets still fire at meteors that aren't going to hit you. So might as well use up that thickness budget of what one column of basic turrets is able to cover.
Anonymous No.538018650 >>538019284 >>538019407 >>538026425
>>538010128
>green assembler
You mean yellow?
Anonymous No.538019284 >>538023804 >>538026425
>>538018650
Anonymous No.538019407
>>538018650
we're not having this discussion again
Anonymous No.538019929 >>538026425 >>538028060 >>538028461
Anonymous No.538020674 >>538020887 >>538039324
I think the server just crashed, was fiddling with a caravan, the UI was different from before i'm not sure if that's the game version or the mod update and not sure if it was me or the mod that caused the crash
Anonymous No.538020887 >>538021057 >>538035479
>>538020674
Yer, Im not sure if was me or you as I had placed a caravan and opened the UI exactly the moment it crashed. To answer your question, they 100% have changed the UI with that update.
Anonymous No.538021057 >>538021314
>>538020887
I was trying to insert fuel to mine when it lagged and crashed, maybe the crash log tells what happened when the admin notices. I kind want to know if this turns out to be one of those funny buttons that I just can't press for some reason or if the issue is with caravans entirely that no one can use them. Did you try to use a caravan between the server going up and now?
Anonymous No.538021314 >>538021468
>>538021057
The Py guys seem aware of the issue, apparently it will be fixed in the next release.
https://github.com/pyanodon/pybugreports/issues/1198
Anonymous No.538021468 >>538021861
>>538021314
My crash window looked pretty much like so it's probably that. Did you also get a crash window too btw or was that just me?
>updating PY
That's what we get.
Anonymous No.538021861 >>538021979
>>538021468
Yer I got a crash window as well spent 10 years debugging and fixing shit for a living & I completely forgot to screenshot/copy it..

I guess we'll just have to not touch that specific caravan interaction for the time being. Full loads or nothing.
Anonymous No.538021979 >>538023663
>>538021861
Was that you that crashed, I was trying to put fuel into mine so did you do that specific thing that's in the bug at the time?
Anonymous No.538023663 >>538024091
>>538021979
For me I just put down a caravan and opened its inventory, nothing else.

I found the crash log
4663.407 Error MainLoop.cpp:1511: Exception at tick 102953856: The mod Pyanodons Alien Life (3.0.57) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event pyalienlife::on_player_main_inventory_changed (ID 39)
LuaGuiElement API call when LuaGuiElement was invalid.
stack traceback:
[C]: in function '__index'
__pyalienlife__/scripts/caravan/gui/inventories.lua:155: in function 'update_character_inventory'
__pyalienlife__/scripts/caravan/gui/inventories.lua:388: in function <__pyalienlife__/scripts/caravan/gui/inventories.lua:382>
4663.407 Error ClientMultiplayerManager.cpp:86: MultiplayerManager failed: "The mod Pyanodons Alien Life (3.0.57) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event pyalienlife::on_player_main_inventory_changed (ID 39)
LuaGuiElement API call when LuaGuiElement was invalid.
stack traceback:
[C]: in function '__index'
__pyalienlife__/scripts/caravan/gui/inventories.lua:155: in function 'update_character_inventory'
__pyalienlife__/scripts/caravan/gui/inventories.lua:388: in function <__pyalienlife__/scripts/caravan/gui/inventories.lua:382>"


The attached image is the offending function, this might be a different crash than whats been currently reported. It doesn't match with the original report or anything in the DC.
Anonymous No.538023804
>>538019284
>Judging other people when you're the wrong one
baka
Anonymous No.538024091
>>538023663
If it was inventory management it's probably me since I was trying to move stuff from my inventory to the caravan (the fuel). When the server is up ill take a local save and experiment a bit if it's something that I did or if this is one of those things that's just going to happen from now on.
Anonymous No.538024994
>>538009968
something to note - on a lot of platforms, especially earlygame, quality gun turrets are actually harmful. At least without K2, the only thing quality gun turrets gain is additional range - the main thing that translates into is covering much more area - specifically on the sides, where the asteroids won't even hit the ship - and effectively wastes ammo.
Anonymous No.538026425 >>538026915 >>538027236
>>538019929
>>538019284
>>538018650
it's olive
Anonymous No.538026915 >>538027010 >>538027281
>>538026425
DURRHURRFHURRDURRDUURR HURRDUURHURRUDUURHUUR
Anonymous No.538027010
>>538026915
Anonymous No.538027236 >>538027381
>>538026425
Anonymous No.538027281
>>538026915
Space Age added Mexico?
Anonymous No.538027381 >>538027467 >>538027720
>>538027236
>one of the olives is clearly yellow
Anonymous No.538027467 >>538027720 >>538028084
>>538027381
somebody just dropped an yellow into the olive can
Anonymous No.538027720
>>538027381
>>538027467
at least it's not orange
Anonymous No.538027938
it's obviously yellow
Anonymous No.538028014 >>538028695 >>538030178
>reading a mod descr
>You can enjoy more than 20 hours of pure gameplay and lore-friendly story (...)
What lore?
Anonymous No.538028060
>>538019929
put it on grass cheater
Anonymous No.538028084
>>538027467
MY YELLOWS!! FUCK
Anonymous No.538028461
>>538019929
its piss
Anonymous No.538028695
>>538028014
>Code written by chatpgt so if is a little janky then thats why, icons and balance are still wip.
Anonymous No.538028950 >>538029335 >>538032869 >>538050264
>>537605225 (OP)
Is it worth going for quality stone?
Anonymous No.538029335 >>538029769
>>538028950
do you want to make something that uses quality stone
Anonymous No.538029769 >>538030546
>>538029335
Electric furnaces but I have quality modules in their production line.
Anonymous No.538030178
>>538028014
>WHO PAID YOU TO CRASH THE ENGINEERS SHIP
>HE DIDNT FLY SO GOOD
>LOT OF LOYALTY FOR A HIRED ENGINEER
If its not bane posting in disguise, I'm going to be pissed.
Anonymous No.538030546 >>538032869 >>538034282
>>538029769
I've heard whispers of getting quality stone from foundries using lava instead of from mining drills. No actual experience with it though.
Anonymous No.538030943
legendary landfill
Anonymous No.538031037
legendary wombfill
Anonymous No.538032621
legendary rock with which to bash my brother over the head with because God likes his offering more!!
Anonymous No.538032680 >>538034534
I've never heard a single legend about my EM plants
Anonymous No.538032869 >>538033078 >>538034282
>>538030546
>>538028950
Yup, you can set foundries to use legendary calcite to get common molten iron/copper and legendary stone.
Anonymous No.538033078
>>538032869
oh sure, that makes sense. I was wondering if the benefit was machine speed, but the benefit is if you use space calcite you can abuse space casinos to also get stone.
Anonymous No.538034282 >>538034986 >>538035989
>>538030546
>>538032869
That's cool. But I'm wondering is there anything worth making with quality stone? My electric furnaces are already made with quality modules so I'm getting uncommon/rare ones every now and then already.
Anonymous No.538034534 >>538036429
>>538032680
There's a legend that there's a piece of ancient Fulgorian tech deep inside it that even the Engineer doesn't know about.
Anonymous No.538034986
>>538034282
Eventually, you get huge amounts of legendary everything from asteroid recycling (at least until 2.1). As a result, everything that you can make from those - iron, plastic (from coal), copper and steel (from casting said plastic), calcite - is also something you can consider to have an infinite supply of legendary materials for.
Since you'll want higher tier electric furnaces for bricks anyways, and you can use concrete casting with these bricks for legendary concrete and all resulting things, it seems good to have.
Anonymous No.538035479
>>538020887
SEIBA NOO
Anonymous No.538035989 >>538036094 >>538050176
>>538034282
Why, only everything that uses legendary bricks or concrete in its recipe.
>Furnaces, heating towers, Centrifuge, nuclear reactors, rocket silos, cryo plants, biolabs, biochambers,etc.
Anonymous No.538036094 >>538040917
>>538035989
>concrete
bruh you get infinite concrete on fulgora just recycle until legendary
Anonymous No.538036429
>>538034534
Slander inside the roboport? Dissentious robots, 40 logistics requests for each of you!
>and so the legend spread throughout the factory
>from roboport to roboport
>an EM plant productive enough to replace the tyrant
Anonymous No.538037557 >>538040574 >>538040820 >>538041778
https://mods.factorio.com/mod/quality-plants

Holy shit. Some absolute mad lad tapped into newer parts of the modding API and fixed the pain of legendaries on Gleba.
Anonymous No.538038201
said no one ever
slavserb No.538039324 >>538041081 >>538041920
>>538020674
it's up again
Anonymous No.538040574
>>538037557
was it you?
Anonymous No.538040820
>>538037557
so after like 4 generations, everything is legendary forever?
Anonymous No.538040917 >>538047673
>>538036094
You haven't achieved peak space casino yet.
Nothing feels better than making legendary items by the boxfull from your space loot.
Anonymous No.538041081 >>538041920
>>538039324
I tried to replicate the issue in a single player containment and I just can't get the game to crash. I must presume that it's either some kind of rare issue or that it requires the lag of the server connection to manifest.

Ill try setting up a caravan on the server again and see if it works, if you could standby a bit.
Anonymous No.538041778
>>538037557
bless
Anonymous No.538041920
>>538039324
>>538041081
Can't seem to get it to crash I think we are good?? I still it had to be me trying to fuel the caravan but no idea how or why that happened.
Anonymous No.538042595
Do I learn how to do Gleba or do I go do almost anything else with my life?
Top contenders for "anything else" are Warptorio, or changing the game to Amazing Cultivation Simulator instead.
Anonymous No.538043049 >>538043253 >>538043352 >>538043430 >>538043740 >>538044269 >>538050824
Does this work as a stacker?
1/2
Anonymous No.538043253 >>538043352 >>538044269 >>538050824
>>538043049
Anonymous No.538043352 >>538043727
>>538043049
>>538043253
no
Anonymous No.538043430 >>538043727
>>538043049
from one direction, which means congestion
Anonymous No.538043727 >>538044080
>>538043352
>>538043430
dang
I really don't know what I'm doing then
I suppose I could just add more stations than really needed, fast inserters and yellow belts are cheap
it would use a lot of space though
Anonymous No.538043740 >>538044301
>>538043049
They will just stack on the main line because it's the shortest path to the station If you want it to be a stacker then you need to remove the connection back to the mainline so trains have to go trough that.
Anonymous No.538044080 >>538044301
>>538043727
there simply should not be any other traffic between a station and a stacker because the trains will use it for waiting instead of the stacker and block everything
Anonymous No.538044269
>>538043049
>>538043253
Probably
put a wagon on each station
make locomotives on the right and send them to the station
is it a good design? no, it's ass
Anonymous No.538044301 >>538044402 >>538044607 >>538048096
>>538043740
>>538044080
Will this work?
Anonymous No.538044402 >>538044589
>>538044301
yes
Anonymous No.538044589
>>538044402
thanks
Anonymous No.538044607 >>538050824
>>538044301
Yes but now that you have identified the issue you should realize that there's no need to do the second U dip at all. Just run the line straight from the stacker to the station
Anonymous No.538047673 >>538049013 >>538049174
>>538040917
>Nothing feels better
Space casino is borderline silly if not stupid. Inshallah the day of 2.1 will come and you will be marked.
Anonymous No.538048096
>>538044301
you playing vanilla?
Anonymous No.538049013 >>538049172 >>538050903
>>538047673
>upcycling is borderline silly if not stupid
Anonymous No.538049172
>>538049013
correct, put common stuff in a box and shoot it, then try again
Anonymous No.538049174 >>538050903
>>538047673
>only play the game like I want it
Anonymous No.538050176
>>538035989
That's what I missed! I'm new to the game so I haven't really reached those buildings yet. I checked the wiki and stone was really limited in recipes.
Anonymous No.538050264
>>538028950
yes, just upcycle some stone furnaces. you only need a bit for electric furnaces and biochambers
Anonymous No.538050824 >>538058856
>>538043049
>>538043253
it would work because you don't have any rail signals on the main line
but yes, doing >>538044607 is better
Anonymous No.538050903
>>538049013
>>538049174
>there is nothing wrong with belt weaving promethium
Anonymous No.538053272
>Be's me
>Trying to troubleshoot the server
>No belts, ok no problem let's just add iron because it's missing
>No small parts
>Ok we have this entire other place that is also making small parts, they are only really out because the bots keep taking them to make all this other garbage, lemme just add a supply chest there
>No small parts in that area
>No copper
>The build could has a theoretical copper draw of 30 per second
>Our entire base has produced on average 7.5 a second over the last hour, pic related is our "main" copper buss
>This particular build is being fed by half a belt that snakes trough the entire base before even getting to it (naturally it's empty long before that)
Ok I think fixing copper is a thing that can no longer be ingored... of course I will be ignoring it now as I'm heading off but well you know.
Anonymous No.538058856
>>538050824
Anonymous No.538059130 >>538060189
>>537605225 (OP)
How do you define between a battlecruiser and battleship?
Anonymous No.538060189
>>538059130
a battlecruiser has the guns of a battleship but goes as fast as a cruiser (by sacrificing all its armor and hoping it doesn't get hit)
Anonymous No.538060913 >>538070404
shame biochambers can't do solid fuel
and I'd never realised it but they eat pollution even with modules, that's weird
Anonymous No.538064330
>me finally wringing ~1.5k cargo runs of puke science from gleba after 50 hours of gametime in this marshy shithole fixing 9001 problems with my design while 9001 problems remain
Anonymous No.538065269 >>538065373 >>538065842 >>538067582
Will trains start braking before they reach the block in which they need to stop?
I assume so.
Anonymous No.538065373
>>538065269
yeah, trains will slow down to stop in time.
Anonymous No.538065842
>>538065269
yes, you can also research braking force that lets them stop faster (and therefore later)
Anonymous No.538067582
>>538065269
they always do
Anonymous No.538067798
https://www.youtube.com/watch?v=a75pIKWmN28
Anonymous No.538068608 >>538069068 >>538069442
you should be able to make bullets in foundries
Anonymous No.538069068
>>538068608
there's a mod for that.
Anonymous No.538069442 >>538072328 >>538072480 >>538077856
>>538068608
Sure, just smelt the gunpowder
Anonymous No.538070404
>>538060913
prod modules actually make them eat more pollution
Anonymous No.538072328
>>538069442
>Foundry makes bullets, casings and magazines
Anonymous No.538072480 >>538078980
>>538069442
gunpowder?
Anonymous No.538077856
>>538069442
explosives don't exist until chemical science
all guns and turrets are spring operated and fire the whole bullet
Anonymous No.538078070 >>538078367 >>538078485 >>538081247
I'm trying to build a ship that doesn't use the hub as a giant chest for balancing items, and I'm getting filtered
How do you even build a reliable "belt backed up" detector?
Anonymous No.538078367
>>538078070
Also I have realised that I would also need to balance normal vs. advanced crushing. I give up, I'll just route everything through the hub as per usual
Anonymous No.538078485 >>538078880
>>538078070
sushi belt around the edge carrying just asteroid chunks
produce stuff where needed
measure number of asteroid chunks on belt, filter grabbers to only allow chunks there is room for
Anonymous No.538078784 >>538078842
>>537605225 (OP)
>Pit two of my ship designs against each other
>neither can sink each other
Damn, I'm good at making survivable ships. Not just skill issue at sinking other ships.
Anonymous No.538078842 >>538079368
>>538078784
Did their barrels get destroyed?
Anonymous No.538078880 >>538078992 >>538079105
>>538078485
But how do I know what stuff to produce, specifically for example how do I make sure my copper doesn't deadlock because my iron is backed up while also making sure I have enough iron
Anonymous No.538078980 >>538079507 >>538083083
>>538072480
the engineers guns are all overcharged nerf guns.
they fire the entire bullet using springs or air power
Anonymous No.538078992 >>538079110
>>538078880
uh
split it out
check if there's enough copper on the copper belt
if not, then allow the iron to go off the edge
Anonymous No.538079105
>>538078880
an inserter at the end of the belt tossing iron into space when theres no copper on the belt.
literally one wire.
Anonymous No.538079110
>>538078992
You know what, fuck it, you're right, I'll have the copper output attempt to top up the iron output and failing that just void it by default
Anonymous No.538079368
>>538078842
The barrels used to regularly get destroyed, or the entire turret detonated on some of my lighter ships.
More often than not, its that there are so many repair bots on my ships their output is greater than the DPS of the guns.
Anonymous No.538079507 >>538083083
>>538078980
They're pneumatic. The casing holds the pressure needed to propel the bullet.

It's only, uh, something like 35000 psi on the low end. We don't see the actual rounds, so I guess they could be shaped correctly for pressure vessels.
Anonymous No.538080030 >>538080364 >>538080371
>fulgora and gleba are both about voiding stuff
is Wube telling us we need to learn to let go
Anonymous No.538080364
>>538080030
Vulcanus makes you dump most of the stone you sift out of your lava too
Anonymous No.538080371 >>538081861
>>538080030
or... make the most of what you have, even if you think it's junk
Anonymous No.538081247 >>538085895
>>538078070
>How do you even build a reliable "belt backed up" detector?
If you expect items coming in significantly slower than belt speed, read the belt contents (Hold), and if there's 8 items, it's backed up. This will have false positives if the belt is full (or nearly full), but still moving.

If you're expecting to see a full belt sometimes, you can check if anything's moving instead using Pulse as follows. This will have false positives if nothing is moving because the belt is empty, rather than because it's backed up.

If you really need to handle both full and empty belts, combine the two. If there are eight items on a belt, and you haven't seen items move lately, the belt is really for sure backed up.
Hook a belt to a decider combinator with red wire.
Set the belt to Read belt contents > Pulse. Hook the decider's input to its output with green wire.
Set one condition: Everything (red only -- uncheck green) = 0
Set two outputs: First outputs some signal, for example T, with value 1. Second outputs the same signal, but with the input value from green only (uncheck red),
Result will be a counter that ticks upward whenever no item moves, and resets when an item passes the belt. Compare it to a threshold representing the maximum time between incoming items, e.g. T>60 if you expect to always see at least one item per second.
Anonymous No.538081861 >>538087345
>>538080371
I don't know that even works for Fulgora, considering how many red and blue circuits, and LDS you get. Like sifting through the trash and finding titanium and PLC's and 5090's regularly.
Anonymous No.538083083
>>538078980
>>538079507
65% more bullet per bullet
Anonymous No.538085895 >>538089853
>>538081247
it's 2.0 bro, you just need one wire to read all the contents on all the connected belts.
Anonymous No.538087345
>>538081861
Electronics part doesn't look wild in this day and age. Fulgora has vaults and ruins, not literal trash heaps
Anonymous No.538087647 >>538088180
Guys do you think I'm going overboard
Anonymous No.538088180
>>538087647
better to overbuild than underbuild on ships.
If you overbuild, your ship moves a bit slower and it cost some rockets
if you underbuild, the ship explodes
Anonymous No.538089853
>>538085895
He didn't ask how to tell how full a belt is, he asked how to tell if it's backed up.
You can have a belt backed up, but not full (a belt halfway down is disabled by circuit or logistic condition), or full, but not backed up (flowing at full capacity into a splitter/sideload).
Anonymous No.538096424
>>538096391
>>538096391
>>538096391
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