>>96303412
so, its not exactly that simple, its kind of the same against some attack profiles, but much more vulnerable to others

as far as the extra health goes, well thats going to entirely come down to points. if a unit goes from 1 health to 2 health and stays the same points, its a 2x durability increase, but if a unit goes from 1 health to 2 health and then goes up from 100/10 to 150/10, then its really only like a 1.3x increase, and if you are then taking 2x damage from certain weapon profiles, its an overall loss.

so like, this really isnt something we can suss out without knowing the points, but as far as incoming damage and ability to defend against it, here are a few profiles, one with an even mix of incoming physical damage and mortal damage, and the other being all raw physical damage hits.

it looks like durability will be roughly equivalent against mortal wound heavy damage, but be significantly less so against raw physical damage where the old saves were more effective