>>542287998
The rules of Yugioh are absolutely complicated. There are too many nuances in terms of text that its hard to get a grasp on what cards actually do for a lot of people.
A lot of the issues I think is how much of the rules are obfuscated behind bulk learning. It's insanely hard to learn in-game since the game is so fast that not knowing what is going on means you lose, but cards also don't communicate what they do either.
Pokemon is a good example of a game that communicates its rules pretty clearly. Once you learn the core rules, anything additional is written onto the card. Pic related is one of the new cards from a new set and the bit saying
>Mega Evolution EX rule - When your Mega Evolution Pokemon EX is Knocked Out, your opponent takes 3 Prize cards.
That is basically all you need to know from a base card to understand this new one.
Meanwhile imagine what an Xyz would be like
>Xyz Monster rule - To Xyz Summon this card from the Extra Deck, take cards you control that fit this card's requirements and place them on top of each other with this card on top of them. Cards underneath this card are "materials" and are considered attached. This card has no Level but instead has a Rank.
This isn't even all the rules surrounding Xyz Monster/Xyz Summoning but you can see from this alone a lot of the mechanics are pretty meaty, even the more simple ones.