>>2134387
ah yes, the legendary “economy management” of memegame2 where managing an economy means watching farmers stand in a field that behaves less like soil and more like a Minecraft dispenser system. your farmers don’t plow, sow or pray for rain, they just stand there, eternally radiating the same number of wheat units every day without fail. no input tools, no seasons, no droughts, no soil exhaustion, no pest swarms. Coal mines never collapse, flood or run out, they just cough up the same tonnage forever, no shafts, no danger, no capital investment. Lumber camps never need replanting or clear land, entire forests regenerate daily like disney’s enchanted forest singing “be our guest”. and then at the end of the day, every unit of raw material is sold (without your consent) to the global market also known as CloudMart™, where it becomes pure numerical essence awaiting redistribution.
and then here comes the fabled "Factories" that actually don’t even exist as physical buildings. you don’t zone land, lay bricks, or hire contractors. you just click a button in the production menu and poof, you’ve summoned a phantom textile mill that spans the entire administrative state where workers can just casually warp from every corner of its province straight into this platonic ideal of a workplace. these astral industries don’t even require inputs to arrive by road or rail, CloudMart™ simply beams everything in and out like Star trek replicators and there’s no such thing as scaling inefficiency, machinery fatigue or storage overflow.
in practice, the so-called industrial revolution in memegame2 isn’t the story of urbanization, labor migration, and capital investment, it’s just an abstract spreadsheet minigame where factories are invisible portals that suck in infinite ghost labor and burp out infinite ghost products, all funneled through a trade system that acts less like a world economy and more like a cosmic communism on down syndrome